5ec6011340
Apply new style spinner scale to only local sprites
2020-11-05 18:14:49 +09:00
11c18952e3
Allow children to be added in base class
2020-11-05 18:12:06 +09:00
64e3325b41
Abstract out common part of legacy spinner implementations
...
Some elements going forward will be shared, so it makes sense to have a
common base class to add these shared elements.
2020-11-05 18:00:27 +09:00
82d8c1bbea
Add support for spinner glow
2020-11-05 17:27:41 +09:00
4457e363d3
Bring back local variables to reduce two-level-deep variable access
2020-11-05 15:22:40 +09:00
400fcedf0f
Remove stored hitobject references from skinnable components
2020-11-05 14:40:48 +09:00
9a7fcadabc
Use BDL for top-level osu! DHOs
2020-11-05 13:51:46 +09:00
fe818a020a
Fix spinners not transforming correctly
2020-10-02 16:17:57 +09:00
6d3f4c8699
Fix a few more similar cases
2020-10-01 20:38:47 +09:00
b6bc829bd5
Guard against nulls (load not run)
2020-09-28 17:46:22 +09:00
e60e47ff66
Unbind events on disposal
2020-09-28 17:41:10 +09:00
8692c24dfc
Fix extending spinners in editor causing them to disappear temporarily
2020-09-28 17:20:36 +09:00
662281d727
Adjust legacy spinners to fade in later
...
Matches stable 1:1 for legacy skins. I've left lazer default as it is
because changing to use the shorter apperance looks bad. This will
probably change as we proceed with the redesign of the default skin.
2020-08-13 18:20:46 +09:00
186b452331
Apply common multiplication refactor
2020-07-31 14:48:56 +09:00
4d822742e8
Add scale and tint to new legacy style spinner
2020-07-30 12:05:19 +09:00
ca21f038e0
Add xmldoc for legacy classes
2020-07-30 10:35:48 +09:00
2b71ffa2ed
Add back legacy implementations
2020-07-29 22:32:21 +09:00