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f6b1405fa0
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Merge branch 'master' into fix-listing-terminal-breakage
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2022-01-04 11:49:02 +09:00 |
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7cdba2f7c3
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Add test coverage of score submission if player is exited during import
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2022-01-03 22:00:47 +01:00 |
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2660f41339
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Add failing test case for old cards not expiring correctly
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2022-01-03 19:28:14 +01:00 |
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04d8fd3a58
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Improve reliability of TestStoryboardSkipOutro
Aims to resolve failures as seen at
https://github.com/peppy/osu/runs/4677353822?check_suite_focus=true.
Have run quite a lot locally with no failures (while removing the skip step 100% fails).
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2022-01-01 15:32:39 +09:00 |
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f53a675ca3
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Fix TestSceneMultiSpectatorLeaderboard not waiting for user population
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2021-12-31 00:48:31 +09:00 |
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7de43e3aba
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Fix most open compound words in identifiers being closed
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2021-12-27 20:26:28 -08:00 |
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98524d60a4
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Fix clear identifier typos
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2021-12-27 20:26:28 -08:00 |
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ef763e9bd7
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Add failing test for storyboard not tracking current track
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2021-12-27 12:28:49 +01:00 |
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34b0101ff4
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Add visual test coverage of "hidden by ruleset" combo option
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2021-12-26 16:49:18 +01:00 |
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8ad53138a6
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Merge pull request #16234 from smoogipoo/fix-initial-button-colour
Fix OsuAnimatedButton animating when initially disabled
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2021-12-25 15:34:40 +09:00 |
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2ee3e61983
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Merge branch 'master' into beatmap-card/extra-on-listing
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2021-12-24 19:02:51 +09:00 |
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c973739b08
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Fix OsuButton event binding + inital-enablement colour
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2021-12-24 11:56:12 +09:00 |
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03d159d723
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Refactor OsuAnimatedButton test scene
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2021-12-24 11:56:12 +09:00 |
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5cbaa028eb
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Use extracted ruleset config cache implementation in DI
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2021-12-23 19:02:10 +01:00 |
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27c5cc5bd8
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Add testing for beatmap card size switching
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2021-12-23 15:55:51 +01:00 |
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1876617d8e
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Implement beatmap card size tab control
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2021-12-23 15:55:36 +01:00 |
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d31c9db08b
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Adjust testing methodology to improve reliability of mosue wheel volume adjust tests
There was previously a potential in headless runs for timing
discrepancies to cause the volume to never get adjusted.
As seen at https://github.com/peppy/osu/runs/4604610951?check_suite_focus=true.
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2021-12-23 13:25:24 +09:00 |
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e1b539fa9e
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Merge pull request #16213 from peppy/working-beatmap-live
Tidy up `WorkingBeatmap`
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2021-12-23 13:02:37 +09:00 |
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02fa1c21b7
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Adjust existing placeholder test to demonstrate failure case
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2021-12-22 15:03:20 +01:00 |
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f3f491374b
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Remove unused load checks
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2021-12-22 18:17:00 +09:00 |
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967419c9ac
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Remove BeatmapSetInfo and Metadata from interface
There were very few accesses to this, and after realm they should all be
done via the `BeatmapInfo`, so let's remove this.
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2021-12-22 18:17:00 +09:00 |
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cfdfe81afb
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Merge pull request #16205 from smoogipoo/fix-multiplayer-tests
Fix multiplayer test failures when checking for parted room
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2021-12-22 13:42:05 +09:00 |
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a88800c99a
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Merge pull request #16198 from smoogipoo/fix-current-item-before-population
Fix delete button showing on current item before beatmap retrieval
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2021-12-22 13:15:07 +09:00 |
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24c6f8fafa
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Fix multiplayer test failures when checking for parted room
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2021-12-22 12:55:37 +09:00 |
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ee64ab6383
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Fix delete button test failures
Can be tested by adding a Thread.Sleep() in
DrawableRoomPlaylistItem.load().
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2021-12-22 09:55:19 +09:00 |
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0bda7892f7
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Merge pull request #16197 from bdach/beatmap-card/renames
Rename beatmap card-related classes
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2021-12-21 18:51:34 +09:00 |
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e2f8c71081
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Fix test
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2021-12-21 18:38:31 +09:00 |
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a53c67b2ea
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Merge pull request #16194 from peppy/fix-results-screen-wait-test
Fix intermittent test failures on `TestSceneResultsScreen` due to long delay step
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2021-12-21 16:56:49 +09:00 |
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88d4e95ad8
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Rename BeatmapCard{ => Normal}
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2021-12-21 08:26:21 +01:00 |
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2707b2fbda
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Merge pull request #16012 from bdach/beatmap-card/extra
Implement "extra" beatmap card size
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2021-12-21 15:40:33 +09:00 |
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c0a8758839
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Fix intermittent test failures on TestSceneResultsScreen due to long delay step
Using real time delays of 3 seconds doesn't play well with headless runs.
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2021-12-21 15:15:05 +09:00 |
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a8cd96278d
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Merge pull request #16189 from peppy/fix-beatmap-listing-overlay-test-failure
Fix intermittent failures on `TestSceneBeatmapListingOverlay`
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2021-12-21 15:11:25 +09:00 |
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0f8a6a3f64
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Fix intermittent failures on TestSceneBeatmapListingOverlay
In the specific method, there was no wait step after the initial fetch
(unlike all of the rest), meaning the fetch may not have finished in
time for the follow-up steps.
As seen at
https://github.com/ppy/osu/runs/4588058438?check_suite_focus=true.
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2021-12-21 14:12:06 +09:00 |
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bb3f375958
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Add note about local button clicking usage
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2021-12-21 13:49:51 +09:00 |
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aad55ef89e
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Remove unused method in TestSceneMultiplayerQueueList
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2021-12-21 13:49:51 +09:00 |
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9aff646ff4
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Centralise all multiplayer button clicking test logic
This adds the "wait for enabled" check in a way that can be easily
reused, as it keeps getting missed in test implementations.
This particular commit hopefully fixes
https://github.com/ppy/osu/runs/4583845033?check_suite_focus=true.
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2021-12-21 13:49:51 +09:00 |
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f1a03aced5
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Merge branch 'master' into beatmap-card/extra
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2021-12-20 15:49:00 +01:00 |
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0b7daf542f
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Merge branch 'master' into fix-song-select-test-failure
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2021-12-20 11:36:49 +01:00 |
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f492cf84d9
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Ensure presence of at least 1 difficulty for each ruleset
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2021-12-20 11:34:39 +01:00 |
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d8be455a43
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Merge branch 'master' into fix-ready-button-test
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2021-12-20 11:02:43 +01:00 |
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ec0a6735eb
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Rename TestMultiplayerScreenStack to TestMultiplayerComponents
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2021-12-20 18:24:59 +09:00 |
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6907a9a3cc
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Name some screen stacks for better logging context
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2021-12-20 18:24:14 +09:00 |
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87051d5d61
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Add better defined steps to TestLoseHostWhileReady ready button test
Not 100% sure this will solve the issue but it's worth a try. The button
state checks are using `Until` everywhere else so this brings the test
in line with the standards.
As seen
https://github.com/ppy/osu/runs/4579641456?check_suite_focus=true.
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2021-12-20 17:47:06 +09:00 |
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5c8e317a6e
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Chooser earlier items in song select tests to avoid potentially not having enough
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2021-12-20 17:11:15 +09:00 |
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af78a3e99d
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Fix weird loop logic
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2021-12-20 17:09:08 +09:00 |
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d79602a912
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Add wait step to TestScenePlaylistResultScreen explicitly for screen load
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2021-12-20 16:58:36 +09:00 |
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2e47c4e25d
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Merge pull request #16164 from smoogipoo/fix-intermittent-background-test
Fix intermittent background screen test failures
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2021-12-20 14:00:53 +09:00 |
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9316abc278
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Better fix for intermittent multiplayer tests
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2021-12-20 13:10:13 +09:00 |
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11f3ec0cb5
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Wait for previous screen to be hidden in test
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2021-12-20 12:44:23 +09:00 |
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097402677d
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Add test for ranked/unranked user display
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2021-12-19 13:40:22 +01:00 |
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