Commit Graph

168 Commits

Author SHA1 Message Date
551581e5cd Skip invalid hitobject types, log error instead 2018-08-22 15:59:58 +09:00
16d30f6756 Add explanatory comments 2018-08-17 13:31:12 +09:00
eb6f1ae72c Fix spinners providing one extra combo 2018-08-17 09:16:28 +09:00
4c3e551295 Fix first object not receiving new combo
Note: If a normal catch fruit is the first object, it does not receive a new combo...
2018-08-15 11:48:28 +09:00
31f324945e Implement combo offsets 2018-08-15 11:47:31 +09:00
da3e2cfee2 Catch/osu! spinners should have combo 2018-08-15 11:13:23 +09:00
4f0305ffeb Taiko convert hitobjects should not have combo 2018-08-15 10:58:59 +09:00
83f75ac896 Mania convert hitobjects should not have combo 2018-08-15 10:57:11 +09:00
8faf12579a Fix field not being set correctly 2018-08-15 10:53:25 +09:00
d2709613bc Add combo offset to ConvertHitObjectParser 2018-08-15 10:49:45 +09:00
ce77473910 Simplify usage of ConvertHitObjectParser 2018-08-15 10:24:56 +09:00
da8fc0ee5d ToLower -> ToLowerInvariant 2018-07-25 07:37:05 +02:00
d561f54282 Merge branch 'master' into per-object-css 2018-07-23 03:01:17 +09:00
c087a73f40 Implement per-hitobject custom sample banks 2018-07-20 15:12:44 +09:00
9eb69a1e76 Restructure + corrects converting to support all systems 2018-07-19 17:47:55 +02:00
4e72794101 Converts float to int. 2018-07-19 15:55:38 +02:00
dbc538abbe Use Enum.HasFlag
With .NET core 2.0+ this is as efficient as the ugly code we've been using.
2018-07-16 16:18:46 +09:00
7f832e34c0 Reorder sample bank property setters 2018-07-02 14:29:18 +09:00
73fac2115a Implement hitobject sample files 2018-07-02 14:20:35 +09:00
80501de4b9 Add legacy slider offsets 2018-06-27 12:09:21 +09:00
f67d263596 Move ruleset-specific hitwindows to post-converted hitobjects 2018-05-17 13:35:15 +09:00
bfad101d17 Standardise naming 2018-05-11 15:42:34 +09:00
8563291796 Add convert mania HitWindows 2018-05-11 15:32:00 +09:00
c052ee71c1 Add convert osu HitWindows 2018-05-11 15:31:36 +09:00
9c65d347ba Add convert taiko HitWindows 2018-05-11 15:31:12 +09:00
06c6f55995 Apply offset to end times on legacy converter 2018-04-30 00:43:32 -07:00
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
217dd2ecdc Initial push for better decoders 2018-03-09 21:24:15 +09:00
8a15d4e677 Fix linear perfect-curves not being cased to CurveType.Linear
Fixes #2151.
2018-03-02 18:21:40 +09:00
5b4fef0180 Add bare minimum sanity checking of beatmap input values to make broken maps load
Resolves ppy/osu#1988.
2018-02-28 18:12:24 +09:00
8c90abe0dc Make slider control points relative to start position 2018-02-23 20:59:27 +09:00
d37844c068 Clean up off-by-one offsets from repeat-related properties 2018-01-23 13:37:25 +09:00
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
d288d8a51f Remove SampleInfoList 2017-12-25 15:40:01 +09:00
6a29f6020a Make HitObjects construct nested hit objects 2017-12-22 21:42:54 +09:00
db50ad794e CI adjustments
- removing unnecessary `using`s
- name Fields/Methods according to rules
- removing unnecessary initializations
2017-12-01 17:58:11 +01:00
806c0e3b26 restructured OsuLegacyDecoder into LegacyDecoder
Beatmap works, Storyboard not...
2017-12-01 17:43:33 +01:00
2610cadd3c CI fixes 2017-11-21 12:11:29 +09:00
4f6263ef86 Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
6a7b410bc3 Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed. Fixes #1147 2017-08-21 11:58:54 +09:00
e42c279229 More generic catching for broken hitobject strings 2017-08-10 01:50:20 -05:00
c16dbc05aa Add new error for malformed (too many variables) hit objects during import 2017-08-09 23:41:22 -05:00
fce580d717 Reshuffle namespaces 2017-07-26 13:22:46 +09:00
c137ee822c Give velocity a sane default value. 2017-05-29 12:19:51 +09:00
231b1ae610 We don't need a curve. 2017-05-29 12:19:38 +09:00
6101fe98e1 Always ApplyDefaults after parsing beatmaps to make sure hit objects are in their most loaded state. 2017-05-29 12:10:29 +09:00
9565bb9572 Fix hold notes - remove glow for now.
# Conflicts:
#	osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
#	osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs
2017-05-17 13:09:49 +09:00
17466a662c Add hold note conversion. 2017-05-17 13:09:07 +09:00
28f7e0cdba Introduce SampleInfoList as List<SampleInfo> to reduce generic nesting. Fix CI warnings. 2017-04-26 14:12:21 +09:00
a475f1f237 Remove redundant qualifier. 2017-04-24 14:16:51 +09:00