Commit Graph

55220 Commits

Author SHA1 Message Date
dbdb311f79 Merge pull request #20094 from peppy/tourney-fix-team-display-scores
Show team scores at the tournament map pool screen
2022-09-07 14:58:14 +09:00
c42ae4be04 Merge pull request #20095 from peppy/fix-bracket-riht-click-no-selection
Fix right-clicking a non-selected match in ladder view dismissing context menu
2022-09-07 14:56:23 +09:00
dc71abdf56 Merge pull request #20144 from peppy/fix-notification-overlay-presence
Fix completion toasts sometimes not displaying
2022-09-07 14:55:33 +09:00
f3bda4e040 Fix weird edge case of nullability in CarouselRoot
A bit unfortunately, but it's what we get for having ctor level bindings..
2022-09-07 14:27:25 +09:00
83962443e5 Merge pull request #20168 from nekodex/add-textbox-esc-feedback
Add audio feedback for Esc/Back clearing text from a FocusedTextBox
2022-09-07 14:19:15 +09:00
e18b524f8e Fix missing null checks on selectedBeatmap fields in BeatmapCarousel 2022-09-07 14:12:35 +09:00
241d33d415 Apply NRT to BeatmapCarousel 2022-09-07 14:07:53 +09:00
cb1d886c9c Add audio feedback for Esc/Back clearing text from a FocusedTextBox 2022-09-07 13:17:04 +09:00
3003fc1061 refactor(osu.Game): improve code quality 2022-09-07 02:29:15 +09:00
13efa819ae Merge pull request #19413 from Gramore/feature/EditorDeleteDiff
Add ability to delete difficulties from the editor
2022-09-06 19:20:45 +03:00
90207b6032 Merge branch 'master' into feature/EditorDeleteDiff 2022-09-06 18:48:06 +03:00
7c0e99c5a8 Decode Geki/Katu from legacy taiko scores into LargeBonus 2022-09-07 00:12:34 +09:00
6a371eba5f Fix namespace 2022-09-07 00:12:25 +09:00
c2107bd322 Fix test failures due to notifications being forwarded before player finishes loading 2022-09-06 23:36:27 +09:00
2ca63b5030 Add tests for all taiko judgements 2022-09-06 23:26:25 +09:00
a2f8ff825e Also ignore drum roll strong judgement 2022-09-06 23:26:25 +09:00
604fc0fb97 Merge pull request #20156 from peppy/sb-earliest-alpha-fix-atttempt-two
Fix some storyboard elements displaying too late due to incorrect start time allowances
2022-09-06 23:14:43 +09:00
66c44f5913 Delegate interface to valid target 2022-09-06 22:26:46 +09:00
bc1212f4e6 Change NonGameplayAdjustments to GameplayAdjustments and convert TrueGameplayRate to extension method 2022-09-06 22:26:46 +09:00
db15bd56e8 Invalidate working beatmap cache when calling DeleteDifficultyImmediately rather than in editor code 2022-09-06 18:12:47 +09:00
579e7e1f17 Fix deleting a difficulty not updating the beatmap set hash 2022-09-06 18:12:47 +09:00
a3de5f808e Fix typo in LoopStartTime addition 2022-09-06 17:46:03 +09:00
9f2ea54e40 Tidy up TestSceneLeadIn constant for loop offset to read better 2022-09-06 17:45:53 +09:00
6e52dbb266 Update IsDisplayingToasts to check the flow count directly 2022-09-06 17:30:24 +09:00
677708c5e4 Rewrite logic using a list 2022-09-06 16:58:51 +09:00
d667f46830 Refactor alpha check to not overwrite sourced overrides with values from later commands 2022-09-06 16:41:32 +09:00
fa0a4614f8 Add failing test for second incorrect case of start time handling 2022-09-06 16:40:59 +09:00
792b410c04 Merge branch 'master' into classic_drumrolls 2022-09-06 16:29:45 +09:00
bea42d2862 Handle earliest-alpha-start-time logic in StoryboardSprite itself 2022-09-06 16:16:58 +09:00
a5e57b083c Remove EarliestDisplayTime's input to CommandStartTime 2022-09-06 16:16:58 +09:00
abf0242686 Add failing test for incorrect start time of storyboard elements 2022-09-06 16:16:58 +09:00
9e3228aa65 Fix completion notification not being posted if completion occurs during NotificationOverlay load 2022-09-06 04:07:49 +09:00
b109e5de6c chore(osu.Game): align height of bars on timing distribution graph to basalHeight first and combine their transitions into each one 2022-09-06 00:04:10 +09:00
44b456e216 Use gameplay clock's TrueGameplayRate in FrameStabilityContainer? 2022-09-05 23:38:22 +09:00
266eb758aa Use new flow to calcaulate TrueGameplayRate 2022-09-05 23:37:49 +09:00
7084aeee05 Add method flow to reset applied adjustments 2022-09-05 23:22:38 +09:00
e33486a766 Implement IAdjustableAudioComponent in MasterGameplayClockContainer 2022-09-05 23:20:02 +09:00
6296c971f8 Merge pull request #20136 from smoogipoo/fix-cancellation-perf
Improve performance when cancelling import with debugger attached
2022-09-05 22:03:50 +09:00
b2f30fbf8c Add countdown exclusivity 2022-09-05 20:13:23 +09:00
510972e3ad Avoid reference counting by using height calculation for IsPresent instead
The reference counting was to guarantee performance (zero allocations)
when the notification overlay was not required, but adds extra
complexity.

Instead, the toast tray now uses its ongoing height calculation as a
metric for presence.
2022-09-05 19:38:09 +09:00
0514c96191 Fix incorrect count tracking when notification is manually disposed 2022-09-05 19:26:40 +09:00
229e1a8ef7 Fix notification overlay being present when it doesn't need to 2022-09-05 19:13:58 +09:00
f754686521 Remove necessity of AlwaysPresent for ProgressUpdate completion posting 2022-09-05 19:13:58 +09:00
2923c10cd8 Rewrite rooms to store multiple active countdowns
Update test to the new structure
2022-09-05 19:03:26 +09:00
0d4ee6bd80 Centralise ability to fetch all toast tray notifications (including animating ones) 2022-09-05 18:42:20 +09:00
eca7b8f988 Fix completion notifications not always showing as toasts 2022-09-05 18:39:11 +09:00
56886fed09 Add test coverage of progress notification completions showing 2022-09-05 18:39:11 +09:00
4fa6707bf0 Set all progress notifications to non-important 2022-09-05 18:29:35 +09:00
87e26e34b8 Merge pull request #20141 from peppy/fix-editor-timeline-sv-display
Fix incorrect slider length in timeline when non-default velocity is inherited from previous object
2022-09-05 17:51:25 +09:00
764bb7a8e1 Merge pull request #20142 from peppy/fix-textbox-potential-crash
Fix textbox sample playback potentially crashing if called before load
2022-09-05 17:05:28 +09:00