812a4b412a
Move judgement result revert logic to Playfield
...
Previously, some judgement results were not reverted
when the source DHO is not alive (e.g. frames skipped in editor).
Now, all results are reverted in the exact reverse order.
2023-01-19 19:57:13 +09:00
d664a66a37
Remove redundant canBeNull: true
2023-01-15 23:11:59 +09:00
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
1aa0e40f2f
Add "Component" prefix to lookup naming
2022-11-09 17:46:43 +09:00
c908969d9b
Rename ISkinComponent
to ISkinLookup
2022-11-09 17:46:43 +09:00
f3e85d2302
Fix initial state being wrong due to BindValueChanged
call in BDL load
2022-10-12 15:26:26 +09:00
ea3d08d5a0
Fix collision of external hide with internal logic in LegacyCatchComboCounter
2022-10-12 15:26:26 +09:00
2e3e4ac5be
Update CatchComboDisplay
to use NRT
2022-10-12 15:26:26 +09:00
652bc4ac61
Update CatchComboDisplay
implementation to use newly exposed bindable
2022-10-12 15:14:33 +09:00
d2d589a156
Expose HUD state via Player
2022-10-12 15:11:52 +09:00
857e943b8d
hide catchcombo when Hud hide
2022-09-12 19:14:08 +09:00
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
70a844ac10
Remove allowFallback
parameters completely
2021-05-27 14:50:42 +09:00
2b1ef16f89
Replace comparison references to HitResult.Miss with IsHit
2020-10-02 23:31:24 +02:00
4ca9a69de2
Use new hit results in catch
2020-09-29 16:33:38 +09:00
1c58f568d6
Simplify and reformat rewind/transform logic
2020-09-22 12:54:21 +09:00
08d8975566
Remove DisplayInitialCombo method for simplicity
2020-09-22 12:35:18 +09:00
af52b73b06
Fill out missing documentation
2020-08-19 08:39:40 +03:00
d4bde0afe5
Do not pass accent value on a reverted miss judgement
2020-08-19 08:18:30 +03:00
f37ba49f7f
Add catch-specific combo counter with its legacy design
2020-08-03 22:13:02 +03:00