Commit Graph

20 Commits

Author SHA1 Message Date
812a4b412a Move judgement result revert logic to Playfield
Previously, some judgement results were not reverted
when the source DHO is not alive (e.g. frames skipped in editor).
Now, all results are reverted in the exact reverse order.
2023-01-19 19:57:13 +09:00
d664a66a37 Remove redundant canBeNull: true 2023-01-15 23:11:59 +09:00
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
1aa0e40f2f Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
c908969d9b Rename ISkinComponent to ISkinLookup 2022-11-09 17:46:43 +09:00
f3e85d2302 Fix initial state being wrong due to BindValueChanged call in BDL load 2022-10-12 15:26:26 +09:00
ea3d08d5a0 Fix collision of external hide with internal logic in LegacyCatchComboCounter 2022-10-12 15:26:26 +09:00
2e3e4ac5be Update CatchComboDisplay to use NRT 2022-10-12 15:26:26 +09:00
652bc4ac61 Update CatchComboDisplay implementation to use newly exposed bindable 2022-10-12 15:14:33 +09:00
d2d589a156 Expose HUD state via Player 2022-10-12 15:11:52 +09:00
857e943b8d hide catchcombo when Hud hide 2022-09-12 19:14:08 +09:00
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
70a844ac10 Remove allowFallback parameters completely 2021-05-27 14:50:42 +09:00
2b1ef16f89 Replace comparison references to HitResult.Miss with IsHit 2020-10-02 23:31:24 +02:00
4ca9a69de2 Use new hit results in catch 2020-09-29 16:33:38 +09:00
1c58f568d6 Simplify and reformat rewind/transform logic 2020-09-22 12:54:21 +09:00
08d8975566 Remove DisplayInitialCombo method for simplicity 2020-09-22 12:35:18 +09:00
af52b73b06 Fill out missing documentation 2020-08-19 08:39:40 +03:00
d4bde0afe5 Do not pass accent value on a reverted miss judgement 2020-08-19 08:18:30 +03:00
f37ba49f7f Add catch-specific combo counter with its legacy design 2020-08-03 22:13:02 +03:00