Commit Graph

31022 Commits

Author SHA1 Message Date
8fc4d0c6f5 Add override edge rule to overflow above home indicator on iOS 2022-02-04 18:20:17 +09:00
30d2c7ba6a Add parenthesis to disambiguify conditionals 2022-02-04 17:07:23 +09:00
52fdf0349f Add safe area support via ScalingContainer 2022-02-04 16:37:05 +09:00
63064d682b Merge pull request #16743 from hlysine/extended-statistics-without-replay
Allow statistic items in results screen to display without needing to watch a replay
2022-02-04 15:07:52 +09:00
ee1feae806 Remove unnecessary ruleset ordering
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-02-04 11:06:18 +09:00
6dc0f3fd96 Merge difficulty creation methods into one
One of them wasn't really doing much anymore and was more obfuscating
what was actually happening at this point.
2022-02-03 18:14:30 +01:00
b7d7e6612e Merge branch 'master' into new-difficulty-creation-v3 2022-02-03 16:36:18 +01:00
bef0a2da21 Remove return type from AddDifficultyToBeatmapSet
Also removes a pointless realm encapsulation.
2022-02-03 19:43:43 +09:00
ad47649d1c Make BeatmapModelManager.Save non-virtual 2022-02-03 19:38:53 +09:00
47d577ec9c Add back constructor for ruleset compatibility 2022-02-03 19:17:56 +09:00
6974c2d255 Remove weird panelIsComplete flag and replace LINQ with simple foreach 2022-02-03 19:00:03 +09:00
df9d99f5aa Merge branch 'master' into extended-statistics-without-replay 2022-02-03 18:59:48 +09:00
6d6327d3da Fix test beatmap loading potentially performing selection before carousel itself is loaded 2022-02-03 18:40:16 +09:00
e65996efc3 Rename variable to match purpose better 2022-02-03 17:14:38 +09:00
137a9a0305 Merge branch 'master' into songselect-random-sfx 2022-02-03 17:14:28 +09:00
c8ce00b26a Trigger a re-layout of HUD components when scoring mode is changed
This is a simple way of fixing the layout of scoring elements
overlapping due to different score display width requirements of
different scoring modes. It will only resolve the case where a user
hasn't customsied the layout of the default skins, but as this is a very
simple / low effort implementation for the most common scenario, I think
it makes sense.

Closes https://github.com/ppy/osu/issues/16067.
2022-02-03 14:50:41 +09:00
a69c7a9de6 Split exceptions back out to give better messaging 2022-02-03 14:09:27 +09:00
62fa915193 Standardise exception messages for local-user-logged-out flows 2022-02-03 13:58:55 +09:00
d9a43b4c4c Fix API requests not completing when offline 2022-02-03 13:16:54 +09:00
aff36d4e16 Refactor populateStatistics to avoid disposing 2022-02-03 11:52:37 +08:00
b94fe84712 Merge branch 'master' into new-difficulty-creation-v3 2022-02-03 10:48:20 +09:00
2731d8e3c2 Merge pull request #16701 from LeNitrous/mod-alternate-osu
Add "Alternate" mod for osu! ruleset
2022-02-03 10:41:23 +09:00
a8ffc4fc2a Add editor override to respect IsolateSavingFromDatabase 2022-02-02 21:57:21 +01:00
47429fb0c6 Fix same-name safety firing wrongly 2022-02-02 21:57:21 +01:00
afc48d86df Add failing test coverage for save after safeties addition 2022-02-02 21:57:10 +01:00
4f1aac9345 Add safeties preventing creating multiple difficulties with same name 2022-02-02 21:57:09 +01:00
54bb6ad40c Fix working beatmaps not seeing new difficulties after add 2022-02-02 21:55:34 +01:00
0d51c015ad Add basic test coverage for new difficulty creation 2022-02-02 21:55:34 +01:00
dc96c4888b Add support for creating new blank difficulties 2022-02-02 21:55:33 +01:00
b613aedeb8 Fix menu item width changing when hovered 2022-02-02 21:23:35 +01:00
3386f038ba Add new difficulty creation menu 2022-02-02 21:23:35 +01:00
e2fcdc394b Extract method for difficulty switch menu creation 2022-02-02 21:23:35 +01:00
82f9ad63f5 Fix flashlight size multiplier printing with too many decimal digits 2022-02-02 20:41:25 +01:00
074a691635 Set keyboard step to 0.1 for difficulty adjust sliders 2022-02-02 17:43:08 +03:00
19eb9ad8a7 Reorder StatisticsItem constructor to make a touch more sense 2022-02-02 23:02:38 +09:00
3c2a6fe208 Don't prompt for a replay if no item requires hit events 2022-02-02 19:07:14 +08:00
1e19c7046a Use spacing instead of bottom margin 2022-02-02 19:02:29 +08:00
b0023b9809 Also dispose rows 2022-02-02 19:00:46 +08:00
b5fb3b7dae Fix crash when selecting swap mod as freemod 2022-02-02 18:42:22 +09:00
36bfef4f54 Dispose container before replacing 2022-02-02 17:32:16 +08:00
042574660c Rename "Content" to "CreateContent" 2022-02-02 17:29:03 +08:00
90e30bc9e8 Remove useless null checks 2022-02-02 17:26:17 +08:00
5e3d124eef Add scrolling to the extended statistics panel 2022-02-02 17:20:22 +08:00
db0f3b7f5e Merge pull request #16738 from peppy/fix-ruleset-incorrectly-loading
Fix rulesets potentially being marked `Available` even when methods are missing
2022-02-02 18:03:04 +09:00
4f3e55a0ce Merge branch 'master' into songselect-random-sfx 2022-02-02 17:18:24 +09:00
cb31ce812c Merge branch 'master' into cursor-tap 2022-02-02 16:34:34 +09:00
4758de226b Update resources 2022-02-02 16:27:59 +09:00
0c5da9370a Fix rulesets potentially being marked Available even when methods are missing
Came up when running the game after the recent breaking changes
(https://github.com/ppy/osu/pull/16722), where two template rulesets I
had loaded were erroring on startup but still being marked as available,
allowing them to crash the game on attempting to initiate relpay logic.

These cases are already handled for first-time ruleset loading via the
`GetTypes()` enumeration in `RulesetStore.addRuleset`, but when
consistency checking already present rulesets the only runtime
validation being done was `ruleset.CreateInstance()`, which does not
handle missing types or methods.
2022-02-02 14:52:01 +09:00
6e60e68b80 Change from click to mousedown+mouseup and only play when cursor is visible 2022-02-02 14:44:06 +09:00
3ba5d88914 Update statistics item display logic 2022-02-02 13:41:51 +08:00