Commit Graph

513 Commits

Author SHA1 Message Date
651e24e3cc Implement proper scrolling directions 2018-01-04 19:17:40 +09:00
f34131f8f4 Initial game-wide replacement of scrolling playfields 2018-01-04 18:50:17 +09:00
0c5ab98965 Make MultiplierControlPoint's StartTime variable 2018-01-04 18:35:33 +09:00
2b79ad879f Add a way to access alive hitobjects 2018-01-04 16:37:48 +09:00
697efba5e2 Replace .OfType with .Cast 2018-01-04 15:55:35 +09:00
b8fa33459a Merge branch 'master' into disable-unimplemented-mods 2018-01-03 13:39:29 +09:00
3e6f0c198c Remove tab 2018-01-02 18:02:04 +01:00
dccc134efa Don't allow auto to fail 2018-01-02 17:53:29 +01:00
c0dd812a4c Merge remote-tracking branch 'upstream/master' into disable-unimplemented-mods 2018-01-02 15:33:08 +09:00
f419518887 Make comment xmldoc 2018-01-02 15:33:00 +09:00
ccb69d16d9 move HitResult in Scoring namespace to replace HitCount 2017-12-30 21:23:18 +01:00
d9a80dae5d Male NoFail use an applicable interface 2017-12-31 04:10:29 +09:00
fea4e1ff68 Add a base interface for applicable mods 2017-12-31 04:09:51 +09:00
138d78309f add HitCount enum and replace string usage with enum 2017-12-30 18:07:30 +01:00
714d93dd92 Merge remote-tracking branch 'origin/master' 2017-12-30 16:17:14 +09:00
a0966305d4 Remove unnecessary new event 2017-12-30 14:46:44 +09:00
f547c7986d created option to override values before UpdateState is called 2017-12-29 17:50:55 +01:00
27cb445c24 Always recrusively apply custom sequence to nested hitobjects 2017-12-29 17:48:05 +09:00
dbcf87267d Merge branch 'master' into standard-hd-support 2017-12-27 21:26:39 +01:00
18eb74d38c Merge branch 'master' into sliderbouncers-fix 2017-12-28 00:13:04 +09:00
496b0fef01 Merge branch 'master' into proper-taiko-hitsounds 2017-12-27 20:40:16 +09:00
b87e6c8b2a Add a method to get ruleset by name 2017-12-27 17:33:34 +09:00
4c2554595e implement hidden (mostly)
some things work and others don't, I dunno
2017-12-26 17:25:18 +01:00
94449ed597 Merge branch 'master' into notification-verbosity 2017-12-26 20:48:59 +09:00
9690591593 Make taiko use namespaced hitsounds
This is a temporary solution for now that uses DrawableHitObject.SampleNamespace for the override. We will not want to do this going forward, and instead have the rulesets add their custom resource stores to the games', but that requires deciding where/when to apply/remove such resource stores, and is probably left to skinning.
2017-12-26 19:55:56 +09:00
f5d4ed2a22 add interface to adjust DrawableHitObjects 2017-12-26 11:49:42 +01:00
14162b5d46 Make InputDrum handle all Normals/Claps, hitobjects all others 2017-12-26 14:18:23 +09:00
6f5f4f76e5 Use Logger.Error when exceptions are involved 2017-12-25 18:21:15 +09:00
0fb620a8d3 Make HitObject.Samples non-nullable 2017-12-25 16:41:18 +09:00
d288d8a51f Remove SampleInfoList 2017-12-25 15:40:01 +09:00
68d76d4380 Fix taiko strong hits not being handled 2017-12-23 20:58:09 +09:00
aeafa5645a Make Samples null by default and prepopulate in mania 2017-12-23 18:06:46 +09:00
2db68df999 Simplify DrawableHitObject's sample load code 2017-12-23 17:20:14 +09:00
5026c7a95e SoundControlPoint -> SampleControlPoint 2017-12-23 16:34:34 +09:00
ff0927e71b Remove unnecessary newline 2017-12-23 16:23:33 +09:00
46865bbacd Merge remote-tracking branch 'upstream/master' into taiko-hitsounds-fix
# Conflicts:
#	osu.Game/Audio/SampleInfo.cs
2017-12-23 14:50:35 +09:00
1fa9dac1bb Merge remote-tracking branch 'origin/master' into taiko-hitsounds-fix 2017-12-23 14:20:16 +09:00
6a29f6020a Make HitObjects construct nested hit objects 2017-12-22 21:42:54 +09:00
cb7e192aff Determine SampleInfo defaults in DrawableHitObject 2017-12-21 16:02:33 +09:00
c99ea32574 Merge branch 'master' into beatmap-serialization 2017-12-21 13:39:39 +09:00
051a3c4d47 Fix line endings 2017-12-18 21:51:00 +09:00
fabf1bf60a Make the captured objects not update for now
Since this is not the intended functionality.
2017-12-18 19:31:03 +09:00
5493493f82 FinishCapture -> FinishDrag from Handles 2017-12-18 19:24:41 +09:00
09c51df2bd Marker* -> Handle 2017-12-18 19:21:26 +09:00
3999940538 DragSelector -> HitObjectSelectionBox 2017-12-18 19:17:26 +09:00
812181190e Update SelectionLayer.cs 2017-12-18 14:10:14 +09:00
17c58678cf Update SelectionInfo.cs 2017-12-18 13:59:46 +09:00
71e59bc9e7 Removed the IgnoreTooltip property 2017-12-16 20:16:40 +11:00
66b19b6c97 Expose selected objects from SelectionLayer 2017-12-15 14:48:24 +09:00
b28b86dea9 Use Lazy for threadsafety on playfield 2017-12-14 20:27:51 +09:00