652e022fd6
Merge pull request #17973 from bdach/mod-overlay/dim-columns-offscreen
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Dim offscreen columns on new mod select overlay
2022-04-29 11:55:27 +09:00
7097ce6501
Merge pull request #17926 from peppy/first-run-behaviour-screen
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Add first-run "behaviour" screen to allow users a choice of more familiar UX
2022-04-29 11:21:14 +09:00
6652a71f48
Merge pull request #18009 from peppy/osu-logo-drag
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Allow dragging the osu! logo
2022-04-29 09:53:43 +09:00
96f6c918a8
Merge branch 'master' into first-run-behaviour-screen
2022-04-29 00:55:30 +02:00
a748ad6426
Merge branch 'master' into first-run-header
2022-04-28 22:19:35 +02:00
32ad216669
Allow dragging the osu! logo
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Logic borrowed from `NowPlayingOverlay`.
2022-04-28 22:58:34 +09:00
f300b62877
Add ScrollIntoView
method which accepts an offset to allow usage in mod select
2022-04-28 20:03:54 +09:00
34457078eb
Merge pull request #18005 from nekodex/fix-missing-sfx
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Fix some missing/incorrect UI SFX
2022-04-28 19:45:59 +09:00
f30308ef48
Merge pull request #18006 from peppy/expose-fast-random
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Move `FastRandom` to `LegacyRandom` in `osu.Game` project
2022-04-28 19:04:40 +09:00
94a393c9d7
Merge branch 'master' into first-run-header
2022-04-28 19:00:12 +09:00
d052321eee
Revert "Fix context menus not working"
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This reverts commit 51aa17eb52
.
2022-04-28 12:11:06 +03:00
93db6c6bb0
Move FastRandom
to LegacyRandom
in osu.Game
project
2022-04-28 17:47:32 +09:00
691bec6f16
Use LocalisableString.Interpolate
instead of invalid TranslatableString
s
2022-04-28 11:38:40 +03:00
37816ebc41
Add audio feedback to SwitchButton
checkbox
2022-04-28 17:33:51 +09:00
92cac0b74e
Fix TabControls using the wrong sample
2022-04-28 17:30:24 +09:00
be2d616e34
Fix localisation use cases not falling back to default(LocalisableString)
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Previously such use cases have been returning `null` values just fine since `GetLocalisableString` was returning `LocalisableFormattableString`, and these null values were wrapped in `LocalisableString`s implicitly, therefore not requiring an explicit fallback string and `null` doesn't break anything.
2022-04-28 11:21:00 +03:00
c8665dc93b
Update TimeSpan
localisation to use ToLocalisableString
2022-04-28 11:12:50 +03:00
edeefc2850
Update framework
2022-04-28 11:11:52 +03:00
f3a0e2ed55
Increase fade duration
2022-04-28 14:59:39 +09:00
b70cd47bb6
Merge branch 'master' into fix-mod-panel-key-blocking
2022-04-27 17:17:34 +03:00
d0ccd6f895
Merge branch 'master' into first-run-header
2022-04-27 19:26:02 +09:00
e9ec406046
Remove weird code
2022-04-27 19:20:08 +09:00
1a345c06c6
Fix regression in nested scroll behaviour due to the top level scroll container's type changing
2022-04-27 17:10:27 +09:00
b29af28028
Fix mod panels not ignoring super key presses
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Most other usages have this included. Noticed that the panel was
changing state when exiting the game using cmd-w.
Would probably be nice to have an exposed `HasAnyModifierPressed` helper
property.
2022-04-27 16:55:17 +09:00
18e6629161
Merge branch 'master' into first-run-behaviour-screen
2022-04-27 16:02:57 +09:00
0354dd5ce6
Add comment regarding section initialisation in ScreenBehaviour
2022-04-27 16:02:39 +09:00
0343687b85
Make apply default methods more explicit in behaviour
2022-04-27 15:59:39 +09:00
a849bfcf60
Rewrite dim test to pass headless
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Unfortunately neuters the test a touch, but alas.
2022-04-26 23:11:41 +02:00
cccc9d7d39
Rename method to better reflect what it's doing
2022-04-27 00:03:48 +03:00
921e8af3b0
Use more lenient column bounds for checking active state
2022-04-26 22:54:54 +02:00
21377d2a4d
Fix inactive columns flickering on and off mid-scroll
2022-04-26 22:43:58 +02:00
94d07e147f
Move dimming logic to custom scroll container
2022-04-26 22:37:40 +02:00
31f64b1381
Fix HealthProcessor
fail conditions not handling multiple invocations
2022-04-26 23:27:03 +03:00
e9c9c764ca
Fix column dim state changing when scrolling past extent
2022-04-26 22:26:58 +02:00
13a36f2e51
Scroll to column when mouse is released rather than pressed
2022-04-26 22:01:24 +02:00
b0d6e16658
Invert data flow in column dim implementation
2022-04-26 21:57:19 +02:00
e646233722
Use correct translation for "Accuracy" label in break overlay
2022-04-26 19:16:36 +03:00
8880ff16c3
Merge branch 'master' into sheared-button
2022-04-26 13:09:10 +03:00
4a370f429e
Reorder initialisation of bindable action binding to make more sense
2022-04-26 18:21:46 +09:00
52a8f3848d
Expose font size and add big button test
2022-04-26 18:14:57 +09:00
cd197a9380
Reduce the hover lightening effect slightly
2022-04-26 18:11:03 +09:00
4638dd97db
Merge branch 'master' into first-run-behaviour-screen
2022-04-26 12:09:32 +03:00
6e83aceaf9
Merge branch 'master' into fix-joystick-bindable-mayhe
2022-04-26 12:05:09 +03:00
4bc4ff179a
Add flash effect on click
2022-04-26 18:03:34 +09:00
4e260e7410
Fix all buttons gamewide not animating properly on click
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Not sure how or when this happened.
2022-04-26 17:32:25 +09:00
9f33e627de
Split out ShearedButton
from ShearedToggleButton
2022-04-26 17:31:55 +09:00
280cd048f6
Fix joystick settings changing enabled state of config level bindables
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Just copied what we had in place for the mouse sensitivity setting. For
tablet settings I believe I avoided this by just hiding the settings
when not enabled. Might be a better way forward, but this is simplest
for now.
Run `TestSceneSettingsPanel` twice to get a crash without this change.
2022-04-26 17:31:28 +09:00
dc0f1a9419
Merge pull request #17979 from peppy/first-run-show-get-started
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Improve displayed text on first run setup back/next buttons
2022-04-26 17:04:03 +09:00
01fdb771ee
Add header text to first run setup screens
2022-04-26 16:22:41 +09:00
942f4e8ac2
Merge branch 'first-run-show-get-started' into first-run-behaviour-screen
2022-04-26 16:10:16 +09:00