35930 Commits

Author SHA1 Message Date
ansel
545e0bbcef Adjust inheritors and test 2022-08-29 22:49:25 +03:00
ansel
5343c26452 Control colour via Current bindable 2022-08-29 22:48:27 +03:00
ansel
7faeed88b0 Add ability to override width of value area 2022-08-29 22:08:43 +03:00
Dean Herbert
27ad224f13 Remove probably unnecessary Seek on start 2022-08-30 01:21:44 +09:00
Dean Herbert
1bff540381 Remove debug changes 2022-08-29 22:14:07 +09:00
Dan Balasescu
0491addbbd
Merge pull request #19974 from peppy/no-gameplay-clock-editor-offset
Fix editor not applying offsets
2022-08-29 21:10:29 +09:00
Dan Balasescu
8e42af8e66
Merge pull request #19973 from peppy/no-gameplay-clock-beat-synced-container
Fix beat synced components not applying offsets
2022-08-29 20:43:26 +09:00
Dean Herbert
82b9e1f0eb
Merge pull request #20011 from smoogipoo/scoring-refactor
Refactor scoring to remove async methods / simplify
2022-08-29 19:55:27 +09:00
Dean Herbert
75531d2d62 Fix gameplay skipping forward during resume operation 2022-08-29 19:51:16 +09:00
Dan Balasescu
eb3601b7ff
Merge pull request #20013 from peppy/always-reprocess-beatmap-after-update
Always reprocess beatmaps after a user update request
2022-08-29 18:50:27 +09:00
Dan Balasescu
e3e204001e
Merge pull request #19907 from peppy/ruleset-api-versioning
Add ruleset API versioning
2022-08-29 18:50:01 +09:00
Dean Herbert
2e3c62296a
Merge branch 'master' into no-gameplay-clock-beat-synced-container 2022-08-29 18:22:54 +09:00
Dean Herbert
3eda284b03 Always reprocess beatmaps after a user update request
This covers the rare case where metadata may have changed server-side but not
the beatmap itself.

Tested with the provided user database to resolve the issue.

Closes #19976.
2022-08-29 18:17:42 +09:00
Dan Balasescu
07b502f69a Simplify OrderByTotalScore implementation 2022-08-29 17:58:57 +09:00
Salman Ahmed
f2378d3fde
Merge branch 'master' into carousel-maintain-selection-over-update 2022-08-29 11:23:22 +03:00
Dean Herbert
9b830d063f
Merge pull request #20010 from smoogipoo/scoreprocessor-no-rewrite-statistics
Don't include misses in failed score statistics
2022-08-29 17:07:13 +09:00
Dean Herbert
2dafa041a7 Account for offset being applied to editor clock time in TestSceneEditorClock 2022-08-29 16:42:50 +09:00
Dean Herbert
be5c6232e8 Encapsulate Track inside a FramedClock to avoid mutating operations 2022-08-29 16:29:19 +09:00
Dean Herbert
c50695ea49 Merge branch 'master' into no-gameplay-clock-beat-synced-container 2022-08-29 16:16:59 +09:00
Dean Herbert
105aa01e7d Update usages of RemoveInternal 2022-08-29 15:57:40 +09:00
Dean Herbert
a215d009fe Update Remove/RemoveRange/RemoveAll calls in line with framework changes 2022-08-29 15:57:40 +09:00
Dan Balasescu
81ac0daba8 Update xmldoc 2022-08-29 15:51:12 +09:00
Dan Balasescu
d75543ad68 Simplify GetMaximumAchievableCombo further 2022-08-29 15:36:10 +09:00
Dan Balasescu
423f6f90f2 Remove async calls from ScoreManager 2022-08-29 15:34:08 +09:00
Dan Balasescu
b2e80ca7f0 Don't include misses in failed score statistics 2022-08-29 15:27:19 +09:00
Salman Ahmed
3ff2058975 Fix back-to-front fallback comparison in HitObjectOrderedSelectionContainer 2022-08-29 09:23:53 +03:00
Dean Herbert
90b9c02ac6 Remove "internal" identifier as unnecessary 2022-08-29 14:01:15 +09:00
Dan Balasescu
c0b13c7e1f Refactor ScoreProcessor ComputeScore() methods 2022-08-29 13:51:10 +09:00
HiddenNode
62210bce4e Fixed issues found in UprightAspectMaintainingContainer 2022-08-29 00:08:19 +01:00
its5Q
0cc6a76c17 Fix crash with legacy import from incomplete installs 2022-08-28 14:13:38 +10:00
ansel
039f009562 Inherit difficulty multiplier display from ModsEffectDiplay 2022-08-27 20:26:05 +03:00
ansel
3e828c3416 Move base layout from DifficultyMultiplierDisplay to another class 2022-08-27 20:11:38 +03:00
Dan Balasescu
cf6bb3b030
Merge pull request #19958 from peppy/fix-fail-freq-stuck
Ensure fail animation sequence isn't run after the player exit sequence has started
2022-08-27 00:58:41 +09:00
Salman Ahmed
764ab9f095
Merge branch 'master' into text-selection-sfx 2022-08-26 17:50:03 +03:00
Dan Balasescu
289b6f1a58
Merge pull request #19924 from peppy/fix-playlist-overlay-test-failures
Fix intermittent test failures in `TestScenePlaylistOverlay`
2022-08-26 23:36:16 +09:00
Dean Herbert
470bec7949 Move private method down 2022-08-26 23:29:03 +09:00
Dean Herbert
9c64520f8f
Merge pull request #19909 from peppy/framework-ini-in-sentry
Include framework configuration in sentry output
2022-08-26 23:13:26 +09:00
Dean Herbert
e4100ee3f1
Merge branch 'master' into text-selection-sfx 2022-08-26 22:05:32 +09:00
Dean Herbert
b9d9bf3004
Merge pull request #19938 from frenzibyte/fix-multi-spectator-results-screen
Fix multi-spectator potentially getting stuck for passed players
2022-08-26 21:53:17 +09:00
Dan Balasescu
17a12807de
Merge branch 'master' into framework-ini-in-sentry 2022-08-26 21:30:07 +09:00
Salman Ahmed
a3e595a9aa Update comment to include inserted indices 2022-08-26 14:51:19 +03:00
Salman Ahmed
81c0a641b4 Fix selection fallback path not updated to check inserted indices 2022-08-26 14:51:08 +03:00
HiddenNode
24edffcbc4 Moved ScaleMode to UprightAspectMaintainingContainer.cs 2022-08-26 12:47:12 +01:00
Salman Ahmed
f38194fb40 Merge branch 'master' into carousel-maintain-selection-over-update 2022-08-26 14:35:19 +03:00
Dean Herbert
6dc859973b
Merge branch 'master' into fix-playlist-overlay-test-failures 2022-08-26 20:25:53 +09:00
Dan Balasescu
35d262fc5d
Merge branch 'master' into no-gameplay-clock-beat-synced-container 2022-08-26 20:25:23 +09:00
Dean Herbert
90ff0864c0
Merge branch 'master' into no-gameplay-clock-editor-offset 2022-08-26 20:25:21 +09:00
Dan Balasescu
91e044542d
Merge pull request #19828 from peppy/no-gameplay-clock-gameplay-offset
Introduce `FramedBeatmapClock` (and use in gameplay flow)
2022-08-26 20:21:34 +09:00
Dean Herbert
217fa00a72 Bring logic up-to-date 2022-08-26 19:32:49 +09:00
Dean Herbert
a146db0e35 Merge branch 'master' into carousel-perform-selection 2022-08-26 19:29:00 +09:00