35930 Commits

Author SHA1 Message Date
Salman Ahmed
2d8983383a Revert newMessagesArrived changes and always schedule highlight
In the case a message arrives and the chat overlay is hidden, clicking
on the mention notification will not work as the `HighlightedMessage`
bindable callback will execute before the scheduled `newMessagesArrived`
logic (which was hanging since the message arrived until the chat
overlay became open because of the notification).

Simplify things by always scheduling the `HighlightedMessage` bindable
callback.
2022-03-10 01:11:27 +03:00
Jai Sharma
b67f9269f9 Remove NewChat namespace 2022-03-09 18:13:56 +00:00
Dean Herbert
94ff6a338f
Merge branch 'master' into scoreprocessor-rework 2022-03-09 23:04:18 +09:00
Dean Herbert
df500dec04
Merge pull request #17187 from smoogipoo/fix-playlist-copy
Fix unable to copy playlist rooms without first opening
2022-03-09 23:03:43 +09:00
Dean Herbert
5fb51b578f Update dependencies
Mainly for a `Clowd.Squirrel` bump to fix https://github.com/ppy/osu/discussions/17190.
2022-03-09 19:09:51 +09:00
Dean Herbert
02f44d7061 Merge branch 'master' into fix-mod-conversion-exceptions 2022-03-09 18:07:42 +09:00
Dean Herbert
2eb3365f46 Fix regressing issues when attempting to exit Player after an unsuccessful beatmap load 2022-03-09 17:57:58 +09:00
Dean Herbert
1ee0be5e39 Ensure gameplay can't start when an UnknownMod is present 2022-03-09 17:57:58 +09:00
Dean Herbert
0267aed846 Change ToMod to return an UnknownMod rather than throw if a mod isn't available
As seen by this kind of crash, having the `.ToMod` method throw can be
very problematic and also hidden (as it is used inside of models in
places where exceptions are not expected to occur).

Given there are tens of usages of this method, returning a placeholder
mod seems like a better idea than outright throwing.

```
 An unhandled has occurred.
 System.InvalidOperationException:
There is no mod in the ruleset (osu) matching the acronym AS.
 at osu.Game.Online.API.APIMod.ToMod(Ruleset ruleset) in /Users/dean/Projects/osu/osu.Game/Online/API/APIMod.cs:line 54
 at osu.Game.Scoring.ScoreInfo.<get_Mods>b__117_0(APIMod m) in /Users/dean/Projects/osu/osu.Game/Scoring/ScoreInfo.cs:line 193
 at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
 at osu.Game.Scoring.ScoreInfo.get_Mods() in /Users/dean/Projects/osu/osu.Game/Scoring/ScoreInfo.cs:line 193
 at osu.Game.Screens.Select.Leaderboards.BeatmapLeaderboard.<>c.<subscribeToLocalScores>b__40_2(ScoreInfo s) in /Users/dean/Projects/osu/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs:line 199
 at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
 at osu.Game.Database.RealmObjectExtensions.Detach[T](IEnumerable`1 items) in /Users/dean/Projects/osu/osu.Game/Database/RealmObjectExtensions.cs:line 180
 at osu.Game.Screens.Select.Leaderboards.BeatmapLeaderboard.<>c__DisplayClass40_0.<subscribeToLocalScores>g__localScoresChanged|1(IRealmCollection`1 sender, ChangeSet changes, Exception exception) in /Users/dean/Projects/osu/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs:line
209
 at Realms.RealmCollectionBase`1.Realms.INotifiable<Realms.NotifiableObjectHandleBase.CollectionChangeSet>.NotifyCallbacks(Nullable`1 changes, Nullable`1 exception)
 at Realms.NotifiableObjectHandleBase.NotifyObjectChanged(IntPtr managedHandle, IntPtr changes, IntPtr exception)
```
2022-03-09 17:57:55 +09:00
Dean Herbert
8bb07f83cd
Merge pull request #17054 from hlysine/mod-adaptive-speed
Implement Adaptive Speed mod
2022-03-09 17:56:34 +09:00
Dan Balasescu
4839bd8044
Notify if copying room fails
Co-authored-by: Dean Herbert <pe@ppy.sh>
2022-03-09 16:47:47 +09:00
Dean Herbert
520d2d6cfa Fix beatmap carousel panels accepting input while marked as not-visible
This is an issue as carousel panels manage their own animated state. If
they are marked as not-visible (done at a higher level, from filtering
or update pathways) but clicked while fading out, they will animate back
to a visible state but not be marked as visible.

No tests for this one as it's probably not worthwhile to test (and hard
to do so). Manual testing can be done with the following patch:

```diff
diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs
b/osu.Game/Screens/Select/BeatmapCarousel.cs
index c3d340ac61..3372242acc 100644
--- a/osu.Game/Screens/Select/BeatmapCarousel.cs
+++ b/osu.Game/Screens/Select/BeatmapCarousel.cs
@@ -255,7 +255,7 @@ private void
beatmapSetsChanged(IRealmCollection<BeatmapSetInfo> sender, ChangeS
             }

             foreach (int i in changes.NewModifiedIndices)
-                UpdateBeatmapSet(sender[i].Detach());
+                Scheduler.AddDelayed(() =>
                 UpdateBeatmapSet(sender[i].Detach()), 100, true);

             foreach (int i in changes.InsertedIndices)
                 UpdateBeatmapSet(sender[i].Detach());

```

- Enter gameplay and adjust beatmap offset then return to song select
  and click the flashing panel.
OR
- Enter editor and save then return to song select and click the
  flashing panel.

Closes https://github.com/ppy/osu/discussions/17171.
2022-03-09 16:08:52 +09:00
Dan Balasescu
b07a1e8d09 Fix unable to copy playlist rooms without first opening 2022-03-09 15:38:00 +09:00
Dan Balasescu
ad0ca5673a Fix avatar not clickable after watching replay 2022-03-09 14:39:02 +09:00
Dean Herbert
6bf436cd62 Only null the realm write task if it actually completed 2022-03-09 13:52:58 +09:00
Dean Herbert
affcf5180b
Merge pull request #17161 from smoogipoo/fix-listing-score-conversion
Fix scores not being recalculated in beatmap overlay
2022-03-09 13:32:45 +09:00
Dean Herbert
58aef25ad5
Merge pull request #17152 from bdach/mod-overlay/difficulty-multiplier
Implement difficulty multiplier display for new mod select design
2022-03-09 12:11:16 +09:00
Dan Balasescu
b3fd156f10
Merge pull request #17158 from peppy/realm-recover-from-newer-database-version
Add flow to allow recovery after running an older release (with a different realm database version)
2022-03-09 11:30:58 +09:00
Jai Sharma
7daa2d0ea4 Use correct fonts and colours in ChannelListingItem 2022-03-09 00:36:19 +00:00
Jai Sharma
7dd51a9c4a Reorder class attributes 2022-03-09 00:12:44 +00:00
Jai Sharma
a3477c3841 Implement ChannelListing for new chat design
Adds components `ChannelListing` and `ChannelListing` item with visual
test. Essentially a more simplified version of the existing
`ChannelSelectionOverlay` component.

Correctly implements `IFilterable` behaviour to filter child channel
items. Channel joined state is based on the underlying `Joined` bindable
of the `Channel` class.

Channel join/leave events are exposed via `OnRequestJoin` and
`OnRequestLeave` events which should be handled by parent component.

Requires a cached `OverlayColourScheme` instance to be provided by the
parent overlay component when added.
2022-03-08 22:30:58 +00:00
Dean Herbert
a2ef086c1f Fix potential crash on rare incorrect firing of skin dropdown update methods
As brought to light by https://gist.github.com/smoogipoo/56eda7ab56b9d1966556f2ca7a80a847.

There's a chance that the dropdown is not populated by the time
`updateSelectedSkinFromConfig` is fired via an external means (config
changes).
2022-03-09 01:08:13 +09:00
Dean Herbert
512536f5fe Fix unconditional null in Equals implementation 2022-03-08 23:25:51 +09:00
Dan Balasescu
6fd8b4d891 Safeguard method against invalid invocation 2022-03-08 22:30:44 +09:00
Dan Balasescu
f1c40bd9ed Rework GetScore() method signatures + implementations
Rename legacy-facing overload to mention as much
2022-03-08 22:30:44 +09:00
Dan Balasescu
a8e99f1a95 Calculate classic score using total basic hitobject count 2022-03-08 21:49:41 +09:00
Dan Balasescu
5b6b8d1fa9 Remove GetStandardisedScore() proxy method 2022-03-08 21:49:41 +09:00
Dan Balasescu
6654977a7b Add GetScore() overload with total hitobject count 2022-03-08 21:49:41 +09:00
Dan Balasescu
2c382bd1d9 Rename GetImmediateScore() as overload of GetScore() 2022-03-08 21:49:40 +09:00
Dean Herbert
c867068cae Update framework 2022-03-08 21:15:14 +09:00
Dean Herbert
da7c6f1772 Merge branch 'master' into chat-mention-highlight 2022-03-08 21:15:12 +09:00
Dan Balasescu
a352a140bc
Merge pull request #17157 from peppy/fix-statistics-json-serialisation
Fix incorrect serialisation of submitted scores
2022-03-08 20:20:31 +09:00
Dean Herbert
960b6528ca Ensure the value used during realm async write is the same as whe compared for equality 2022-03-08 19:36:23 +09:00
Dean Herbert
daa42584f4 Fix feedback from realm writes causing offset slider to jump around 2022-03-08 19:36:08 +09:00
Dan Balasescu
4603e082f5
Merge pull request #17160 from peppy/remove-unnecessary-user-submittable-score
Remove `user` from `SubmittableScore`
2022-03-08 19:34:47 +09:00
Dan Balasescu
f5cd967635 Fix scores not being recalculated in beatmap listing 2022-03-08 19:07:39 +09:00
Dean Herbert
b0f40d9e45 Remove user from SubmittableScore
This wasn't being used by osu-web, and included far too much unnecessary
data. Of note, `pp` and `ruleset_id` are also not strictly required, but
there's no harm in sending them so I've left them be for now.
2022-03-08 18:38:24 +09:00
Dean Herbert
6565c95b17 Remove unused variable 2022-03-08 18:19:54 +09:00
Dan Balasescu
a172fc6cb8 Add IsBasic() and IsTick() extensions on HitResult 2022-03-08 18:19:12 +09:00
Dean Herbert
0718a55ad0 Add flow to allow recovery after running an older release (with a different realm database version)
As brought up in https://github.com/ppy/osu/discussions/17148
2022-03-08 18:15:28 +09:00
Dean Herbert
589a40ca2d Add EnumMember naming to HitResult to allow for correct json serialisation 2022-03-08 17:58:37 +09:00
Dean Herbert
622ec53130 Fix BeatmapLeaderboard refreshing on unrelated changes to a beatmap 2022-03-08 14:50:47 +09:00
Dean Herbert
2a55c5e02e Add extension method to detect and isolate realm collection-level changes 2022-03-08 14:50:47 +09:00
Salman Ahmed
5e0882df8d Simplify message highlighting transforms 2022-03-08 04:00:11 +03:00
Salman Ahmed
d74064b94b Use Equals instead of reference equality operator 2022-03-08 03:56:27 +03:00
Salman Ahmed
f645869958 Update ChannelManager.CurrentChannel directly to handle non-loaded chat scenario
`currentChannel` gets instantiated once the chat overlay is open, while
`HighlightMessage` could be called while the chat overlay has never been
open.

This will all be rewritten with the new chat overlay design anyways, so
should be fine for now.
2022-03-08 03:42:18 +03:00
Salman Ahmed
f8e5570e41 Fix Message equality not passing on equal references 2022-03-08 03:20:20 +03:00
Salman Ahmed
7f47be4680 Refactor message highlighting logic to rely on a Channel data bindable 2022-03-08 03:19:37 +03:00
Salman Ahmed
5764c53c17 OpenChannelNotification -> HighlightMessageNotification 2022-03-08 03:16:07 +03:00
Salman Ahmed
22a2ef42c5 Check channel ID on message highlight using currentDrawableChannel 2022-03-08 01:22:47 +03:00