Joseph-Ramos-CMU
2d98da0d61
Untested Ctrl+Shift+T shortcut prototype
...
Added a list to the ChannelManager class that tracks
which tabs I closed. Works like a stack, where it adds to the end
every time I close a tab. Then added a function that uses
this list to open the last closed channel, and added a shortcut inside of ChatOverlay,
similar to how jmeng implemented shortcuts.
Code is currently untested.
2020-12-13 13:21:50 -05:00
Dean Herbert
aedb18b9f2
Make RulesetID non-nullable
2020-12-11 18:14:33 +09:00
Dean Herbert
d3b2e2b36e
Change locking method to better allow cross-thread locking
2020-12-11 14:43:39 +09:00
Dean Herbert
719b08b22f
Make room setting's BeatmapID non-nullable
2020-12-11 14:11:42 +09:00
Dean Herbert
c1c0b9a9db
Add realtime to room categories
2020-12-11 14:10:45 +09:00
Dean Herbert
3fb41a20b5
Add room name to settings
2020-12-11 13:27:52 +09:00
Dean Herbert
c8e3c7e77b
Add stateful client interface
2020-12-09 17:45:07 +09:00
Dean Herbert
bb97eae8b1
Update outdated exception references in xmldoc
2020-12-09 16:02:37 +09:00
Dean Herbert
1e08b298b8
Remove unnecessary exception type
2020-12-09 16:01:09 +09:00
Dean Herbert
578e5cb92e
Also make InvalidStateException serializable
2020-12-09 15:59:13 +09:00
Dean Herbert
ab00a15555
Add JsonConstructor specs to allow for correct deserialization of readonly fields
2020-12-09 15:05:57 +09:00
Dean Herbert
bef52af1da
Move client state class to server implementation
...
Never used by client.
2020-12-09 15:05:33 +09:00
Dean Herbert
e09715d71e
Add ToString implementation to MultiplayerRoom for easier debug
2020-12-09 14:47:26 +09:00
Dean Herbert
c92c2cbfc0
Change exceptions which should be returned to the user to HubException type
...
See
https://docs.microsoft.com/en-us/dotnet/api/microsoft.aspnetcore.signalr.hubexception?view=aspnetcore-5.0 .
2020-12-09 14:46:44 +09:00
Dean Herbert
48129c52d6
Change get-only property for now
2020-12-09 12:38:24 +09:00
Dean Herbert
427d41bab5
Add missing licence headers
2020-12-09 12:17:37 +09:00
Dean Herbert
0eb5b16454
Remove Empty() implementation for RoomSettings until otherwise necessary
2020-12-09 12:12:03 +09:00
Dean Herbert
1013749a83
Change user id type to int
2020-12-09 12:10:47 +09:00
Dean Herbert
fd4fa963ac
Standardise exception naming
2020-12-09 12:07:19 +09:00
Dean Herbert
2046cbe2d9
Add missing exceptions to server xmldoc
2020-12-09 12:05:50 +09:00
Dean Herbert
ff5150a14d
Fix typo in IMultiplayerClient xmldoc
2020-12-09 12:03:52 +09:00
Dean Herbert
02f5fda330
Add missing final newline in file
2020-12-08 21:15:10 +09:00
Dean Herbert
aa68ae4ff2
Change locking mechanism for multiplayer rooms to use using-disposal pattern
...
Was required to lock over `await` calls server-side.
2020-12-08 20:43:18 +09:00
Dean Herbert
d76fabedf9
Add note about LoadRequested only being sent to a subset of room users
2020-12-08 20:43:18 +09:00
Dean Herbert
021a116093
Add extra xmldoc covering the fact that MatchStarted is received by all users
2020-12-08 20:43:18 +09:00
Dean Herbert
df908f90b2
Add exception to be thrown when an operation is requested requiring host when not host
2020-12-08 20:43:18 +09:00
Dean Herbert
2433838d58
Add methods covering match start / end
2020-12-08 20:43:18 +09:00
Dean Herbert
2aedd82e27
Document room states and remove unnecessary WaitingForResults state
2020-12-08 20:43:18 +09:00
Dean Herbert
147db0abe2
Fix client naming and xmldoc
2020-12-08 20:43:18 +09:00
Dean Herbert
60550b73f7
Add missing states and xmldoc for all states' purposes
2020-12-08 20:43:18 +09:00
Dean Herbert
8eccfa476c
Add loading states
2020-12-08 20:43:18 +09:00
Dean Herbert
345352be67
Mark PerformUpdate as an instant handle method (doesn't really help with anything)
2020-12-08 20:43:18 +09:00
Dean Herbert
11a7057289
Add notification flow for user state changes in room
2020-12-08 20:43:18 +09:00
Dean Herbert
dbe048cdc6
Add client method for notifying about host changes
2020-12-08 20:43:18 +09:00
Dean Herbert
a4ca8d2998
Ensure multiplayer rooms are instantiated with a room ID
2020-12-08 20:43:18 +09:00
Dean Herbert
71de7ce0a3
Add missing methods to server interface
2020-12-08 20:43:18 +09:00
Dean Herbert
5f5c0d5533
Return room model when joining
2020-12-08 20:43:18 +09:00
Dean Herbert
5d2ca7fc39
Make remaining model classes nullable and serializable
2020-12-08 20:43:18 +09:00
Dean Herbert
2365d65610
Move business logic out of MultiplayerRoom
2020-12-08 20:43:18 +09:00
Dean Herbert
42b1e9d6a4
Add xmldoc coverage of MultiplayerRoom
2020-12-08 20:43:18 +09:00
Dean Herbert
4f449ba821
Rename idle state
2020-12-08 20:43:18 +09:00
Dean Herbert
5a231cef15
Add thread safety for external operations on MultiplayerRoom
2020-12-08 20:43:18 +09:00
Dean Herbert
327799c263
Rename multiplayer server file to match class
2020-12-08 20:43:18 +09:00
Dean Herbert
b3bdaaa7b5
Move exceptions to common code
2020-12-08 20:43:18 +09:00
Dean Herbert
e193f8214d
Remove unnecessary room id from leave room request
2020-12-08 20:43:18 +09:00
Dean Herbert
882ace6efe
Make MultiplayerRoomUser equatable
2020-12-08 20:43:18 +09:00
Dean Herbert
baf16cfbc3
Add room settings related model and event flow
2020-12-08 20:43:18 +09:00
Dean Herbert
6e5846d91b
Fix serialization failure due to missing set
2020-12-08 20:43:18 +09:00
Dean Herbert
ff52a5ddc6
Add callbacks for join/leave events to notify other room occupants
2020-12-08 20:43:18 +09:00
Dean Herbert
ca86524c92
Add locking on join/leave operations
2020-12-08 20:43:18 +09:00