Commit Graph

118 Commits

Author SHA1 Message Date
76f2fb378f Separate score and health parts of ScoreProcessor 2019-12-19 20:03:14 +09:00
ea661fce21 Merge branch 'master' into adjustable-map-settings 2019-12-18 18:44:11 +09:00
6e0802e50c Remove RulesetInfo parameter from Ruleset constructor 2019-12-18 14:49:09 +09:00
e0ce87adca Move CreateScoreProcessor() to Ruleset (#7244)
Move CreateScoreProcessor() to Ruleset
2019-12-17 22:15:42 +09:00
fd2785bab3 Merge branch 'master' into fxcop 2019-12-17 20:14:45 +09:00
49bf8d27d1 Move CreateScoreProcessor() to Ruleset 2019-12-17 20:08:13 +09:00
ecfc6dfa3d CA1825: use Array.Empty. 2019-12-17 12:59:48 +08:00
b5db927d93 Merge branch 'master' into cinema-mod 2019-12-17 12:56:06 +09:00
002a125b4a make ModDifficultyAdjust generic 2019-12-12 21:14:26 +08:00
5861eca80d Make DrawableRuleset take a converted beatmap 2019-12-12 15:58:11 +09:00
b795532aa5 add difficulty adjustment mods 2019-12-11 19:43:16 +08:00
20edaf4ba6 add cinema mod support 2019-11-23 17:32:16 +00:00
a407e267a2 Fix PF/SD legacy mod conversion
Upon investigating an user report in #6091 that indicated that viewing
replays using the Perfect mod would also display the Sudden Death mod
icon despite Perfect being the more restrictive of the two, it turned
out that the logic of importing legacy scores was missing that corner
case. A similar case of Double Time/Nightcore mutual exclusion was
handled, but PF/SD was missed.

Add analogous handling of PF/SD legacy mods for all four rulesets,
and additionally cover a tiny fraction of all cases with unit tests.
The most problematic cases (NC+HD and PF+SD) are covered in all four
basic rulesets.
2019-09-15 22:55:25 +02:00
0f04357f1f Revert short name change for now 2019-09-02 14:41:14 +09:00
a15828ab25 Introduce the concept of SkinComponents
Removes reliance on string lookups and better defines elements for introduction into database
2019-08-30 14:55:52 +09:00
6ab2b20c70 Add an interface for working beatmaps 2019-08-29 19:38:44 +09:00
8a64ab0384 Remove generics from IApplicableToBeatmap 2019-08-01 12:39:32 +09:00
d7c09e7dbd Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
#	osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
#	osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
#	osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
#	osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
#	osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
#	osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
#	osu.Game/Graphics/OsuFont.cs
#	osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
#	osu.Game/Overlays/Profile/Header/BadgeContainer.cs
#	osu.Game/Overlays/Profile/ProfileHeader.cs
#	osu.Game/Screens/Select/PlaySongSelect.cs
#	osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
0222424aef Make mods IReadOnlyList<Mod> gamewide
Prevents potential multiple evaluations of enumerable.
2019-04-10 17:20:36 +09:00
c584967eb1 Remove mods from workingbeatmap 2019-04-09 12:59:32 +09:00
c39c37a18d Apply more missed cases 2019-04-01 12:44:46 +09:00
e5b49b1657 Merge branch 'master' into ctb-pp 2019-03-29 12:24:47 +09:00
de80fc0eac Update icon usage to match framework changes 2019-03-27 19:29:27 +09:00
2dc5447928 Merge remote-tracking branch 'origin/master' into ctb-pp 2019-03-27 14:01:02 +09:00
baea7230bc Rename RulesetContainer to DrawableRuleset 2019-03-19 23:47:31 +09:00
c271a3a781 remove ruleset specific mods 2019-03-04 17:36:44 +08:00
c6e26a92ec add wind up and wind down mods 2019-01-26 12:15:45 +08:00
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
f83163e78e Attempt to implement Catch performance calculator 2019-01-08 22:28:48 +01:00
3c06655672 Split out Special mods into Automation and Conversion 2018-07-31 18:00:42 +09:00
6ff06d4757 Adjust CatchDifficultyCalculator in-line with changes 2018-06-14 15:48:56 +09:00
83ff47ec80 Rewrite difficulty mod combinations 2018-06-06 16:20:17 +09:00
8274623ad6 Cleanup multi mod constructions 2018-06-06 14:07:50 +09:00
803200ff6a Apply similar changes to other rulesets 2018-05-15 17:40:19 +09:00
995fda9b6f Move base classes to osu.Game.Rulesets.Difficulty namespace 2018-05-15 17:38:08 +09:00
4ecdea8b2e Remove now-unnecessary IsForCurrentRuleset property of RulesetContainer 2018-05-07 10:17:54 +09:00
03a5df84c6 Initial rework of beatmap conversion process 2018-04-19 22:04:12 +09:00
66b3b295e7 Use IBeatmap wherever possible 2018-04-19 20:44:38 +09:00
9b36cf2066 Review changes 2018-04-16 14:14:40 +02:00
b23b0a445b Add support for replay mods 2018-04-13 15:41:35 +02:00
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
e82cadc811 Make LegacyID nullable
The -1 default was getting stored to the database.
2018-03-06 17:40:14 +09:00
c9c65cab53 CreateReplayFrame -> CreateConvertibleReplayFrame 2018-03-01 02:28:14 +09:00
222ae70062 Populate rulesets with their replay frames 2018-03-01 02:28:14 +09:00
90bcec42d7 Remove unused using 2018-01-12 20:48:58 +09:00
33fdc2c1d6 Add very basic replay handling 2018-01-12 18:35:28 +09:00
9a77005d2e Make sure unimplemented auto mods aren't consumable 2018-01-12 14:26:23 +09:00
58626e3b30 Allow rulesets to create their own instantiation info 2018-01-10 17:04:07 +09:00
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
679134c030 Add ShortName to rulesets 2017-12-08 18:55:25 +09:00