b88c4464cb
Make virtual beatmap tracks approximate beatmap length
2018-06-27 16:02:49 +09:00
72cc53aded
Rename GameBeatmap -> BindableBeatmap
2018-06-06 20:16:20 +09:00
8004b8af4d
Privatise the OsuGame beatmap, add local beatmap to OsuTestCase
2018-05-23 17:38:02 +09:00
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
5be00cb0ec
Add todo
2017-12-01 18:40:55 +09:00
0b95e36675
Fix RelativeChildSize error temporarily
2017-12-01 18:00:20 +09:00
4f6263ef86
Make many internal classes and methods public
...
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
e64860ad45
Fix test case not working as expected
2017-09-27 12:46:34 +08:00
d5ed218488
Fix timeline sizes being updated potentially before the track has a length
2017-09-27 11:07:43 +08:00
eae29820c0
Fix marker being cleared each beatmap change
2017-09-27 11:07:17 +08:00
c578509a20
Bind to the screen Beatmap instead of the game-wide Beatmap
2017-09-26 17:58:40 +09:00
3937ebdc3d
Add missing license headers
2017-09-26 15:58:30 +09:00
a1f88a17b1
Re-namespace and split out timeline parts from the SummaryTimeline
2017-09-26 15:44:40 +09:00