Commit Graph

32 Commits

Author SHA1 Message Date
622b155fda OsuConfig -> OsuSetting 2017-05-15 10:56:27 +09:00
411988f038 Remove all trailing whitespaces in this repo. 2017-04-06 16:21:18 +08:00
f7dc7e9bb9 Update references. 2017-03-28 21:26:20 +09:00
0bcb463acf ParallaxContainer should always know the mouse position. 2017-03-23 22:42:40 +09:00
54e1b24fe9 Enforce readonly private members where possible. 2017-03-23 13:50:08 +09:00
ab8a5afdb9 AlwaysReceiveInput and InternalContains. 2017-03-16 17:38:36 +09:00
0cad5d7d41 Fix most warnings. 2017-03-07 13:05:57 +09:00
1585ae842a Update framework 2017-02-26 11:22:58 +09:00
a5dfa7ab06 Remove unnecessary using statements 2017-02-23 21:38:10 +01:00
1e0a694ff8 replaced bool with Bindable<bool>
Also accounted for the ParallaxAmount when moving to default position
2017-02-19 17:11:36 +01:00
7f751d3653 Update ParallaxContainer.cs 2017-02-19 16:54:00 +01:00
e83ac8b04c Removed public ParallaxEnabled property 2017-02-19 13:47:26 +01:00
f166bb0f96 Moved movement to the default position to property 2017-02-18 22:26:48 +01:00
77bfe57d8c compacted code, made public bool to disable it 2017-02-18 22:00:07 +01:00
a48e4a31a7 Parallax Option works now 2017-02-18 21:34:21 +01:00
becb65f702 Fix ParallaxContainer breaking with no mouse state present. 2017-02-09 19:25:04 +09:00
50bd80cb0c Update and standardise license headers. 2017-02-07 14:27:41 +09:00
f356640cb7 Add missing licence headers. 2016-12-06 19:07:15 +09:00
22905d2033 Align logo correctly between intro and main menu.
Kinda hacky but will do for now.
2016-12-01 21:59:32 +09:00
413138abe5 Delay movement of ParallaxContainers slightly. 2016-12-01 21:45:40 +09:00
c48acd4c3d Fix coordinates being in wrong space. 2016-11-24 16:17:40 +09:00
9938084343 Make parallax container work with global mouse state (so it ignores bounds checks). 2016-11-24 16:04:16 +09:00
0d4560a054 Update to latest DI stuff 2016-11-10 17:40:42 -05:00
fe9034323b Get the game running, though not perfectly 2016-11-10 16:42:29 -05:00
ee24cd310c Convert everything to DI pattern 2016-11-10 16:41:18 -05:00
a61fb5ef5d Initial updates to make generic containers work. 2016-11-07 21:13:56 +09:00
b86f308af6 Add async workflow. 2016-11-01 23:24:14 +09:00
68476eafb9 Use DrawSize instead of Size whereever Size was previously read due to framework changes.
Note, that this was just stupid replacement. Many components will likely want to actually read Size and not DrawSize. We may want to do a pass over this at some point, but for now everything is working like this. (Old behavior.)
2016-10-18 18:53:31 +02:00
4052a665bf Remove all non-load Game access. 2016-10-12 15:47:08 +09:00
dd04b33232 Use AddInternal instead of AddTopLevel. 2016-10-09 20:06:23 +09:00
ac16bffe49 Bring framework and resources up-to-date. 2016-10-01 19:05:26 +09:00
cc14aeb802 Add basic background display system. 2016-09-30 18:45:55 +09:00