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6e40de58e9
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Use new OnAdd and OnRemove to invalidate DHO
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2020-11-27 13:36:40 +09:00 |
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8f5129323d
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Merge branch 'master' into pool-scrolling
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2020-11-27 13:12:05 +09:00 |
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57454bbb1c
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Remove hitObject argument from OnApply and OnFree
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2020-11-27 10:13:05 +09:00 |
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b1864670a2
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Merge pull request #10961 from smoogipoo/better-dho-rewind
Rewind pooled DHOs into better states
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2020-11-27 00:42:58 +09:00 |
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aa4da2a5f8
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Add xmldoc on State
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2020-11-26 23:42:05 +09:00 |
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741902f1b3
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Merge pull request #10971 from smoogipoo/fix-timeline-combo-colour
Fix timeline blueprints sometimes not receiving combo colours
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2020-11-26 19:47:21 +09:00 |
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05e245d445
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Allow non-pooled DHO to be reused
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2020-11-26 19:07:09 +09:00 |
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e53f849aa0
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Completely separate combo colours from DHOs
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2020-11-26 18:14:25 +09:00 |
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aad6cf4ad3
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Merge branch 'master' into editor-multiple-object-positional-snap
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2020-11-26 17:06:47 +09:00 |
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eae33fe74a
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Fix format
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2020-11-26 14:16:33 +09:00 |
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e43f928588
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Use DHO.HitObjectApplied to invalidate computation
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2020-11-26 14:07:40 +09:00 |
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f6faf95e33
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Revert changes to HitObjectUsageBegan, not use it.
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2020-11-26 14:01:46 +09:00 |
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1a6e5bdaba
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Merge branch 'master' into pool-scrolling
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2020-11-26 13:52:52 +09:00 |
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c744db1b57
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Rewind pooled DHOs into better states
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2020-11-26 00:42:25 +09:00 |
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b8a5cd94f7
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Invoke HitObjectUsageFinished before removal
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2020-11-24 19:46:57 +09:00 |
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e34a205104
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Rewrite hit object management, take three
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2020-11-24 18:56:05 +09:00 |
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7f6e4d5b21
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Delay lifetime computation until loaded
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2020-11-24 18:56:05 +09:00 |
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d5f082e5fb
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Comment about lifetime assumption
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2020-11-24 18:56:05 +09:00 |
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ce57e8ddfb
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Separate Lifetime computation and layout update
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2020-11-24 18:56:05 +09:00 |
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cabc8aa63b
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Revert "Simplify ScrollingHitObjectContainer logic"
This reverts commit b4cc39149c117e6a0e95ee917a67cec8ba723d06.
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2020-11-24 18:56:05 +09:00 |
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8f39b54e58
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Simplify ScrollingHitObjectContainer logic
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2020-11-24 18:56:05 +09:00 |
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5c743adbae
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Support hit object pooling scrolling playfield
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2020-11-24 18:56:05 +09:00 |
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c9a41f9dae
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Make all objects in selection candidates for spatial snapping
Closes #10898.
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2020-11-24 17:35:54 +09:00 |
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87ce8a53ff
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Merge branch 'master' into on-drawable-hitobject-added
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2020-11-24 16:09:57 +09:00 |
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060acb9010
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Merge pull request #10935 from bdach/fix-mania-judgement-fade-in
Rewind judgement transforms before clearing
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2020-11-23 17:05:04 +09:00 |
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19faa2b9bb
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Add comment covering intentional call to ClearTransformsAfter
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2020-11-23 15:20:59 +09:00 |
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827a089810
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Merge branch 'master' into change-taiko-ez
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2020-11-22 13:29:02 +01:00 |
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666112cb5a
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Address @bdach's minor suggestions
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2020-11-22 18:51:16 +09:00 |
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c506b438bf
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Remove more code and make some methods private
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2020-11-22 18:51:16 +09:00 |
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9f997db958
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Rewind judgement transforms before clearing
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2020-11-21 17:56:49 +01:00 |
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295ca38cda
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Merge remote-tracking branch 'origin/master' into on-drawable-hitobject-added
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2020-11-21 15:25:16 +09:00 |
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4345d8dcb6
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Event -> virtual method
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2020-11-21 15:20:33 +09:00 |
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281ed49332
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Add HasInitialized to DHO
As it turned out, `IsLoaded` is not a reliable way.
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2020-11-21 11:19:52 +09:00 |
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82aefa3868
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Rework and rename to OnNewDrawableHitObject.
The semantics is changed and hopefully more clear.
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2020-11-21 00:27:19 +09:00 |
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772f6df668
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Add a remark for DrawableHitObjectAdded
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2020-11-20 18:00:00 +09:00 |
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c013cd11c9
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Add DrawableHitObjectAdded event
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2020-11-20 17:56:47 +09:00 |
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53b6d90ab4
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Don't show default judgements in front of objects for now
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2020-11-20 16:30:58 +09:00 |
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a00e0d7279
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Move CanBeNull specification to the interface
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2020-11-20 16:30:48 +09:00 |
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7fe0923fcf
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Show main judgement content above hitobjects
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2020-11-20 16:25:48 +09:00 |
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ba735584fa
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Add null check for disposal safety
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2020-11-19 14:04:43 +09:00 |
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24d7fa03d8
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Merge branch 'master' into legacy-jugement-match-stable-transforms
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2020-11-18 20:33:58 +01:00 |
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5156de3a10
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Merge branch 'master' into fix-judgement-transform-logic
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2020-11-18 19:20:11 +01:00 |
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cb5d1d0d77
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Remove obsolete method
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2020-11-18 21:26:35 +09:00 |
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b3bec81b79
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Update xmldoc to match new behaviour
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2020-11-18 19:38:38 +09:00 |
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8522ddc61e
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Reduce nesting of skinned component to reduce exposed surface
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2020-11-18 19:34:27 +09:00 |
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ee8804b50b
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Fix animation playback not running on skin change
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2020-11-18 19:03:34 +09:00 |
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c47e70da9b
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Update animations for new/old miss style and add fades
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2020-11-18 19:03:34 +09:00 |
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9d3de5bca0
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Fix hit lighting dictating lifetime even when not present in skin
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2020-11-18 19:03:34 +09:00 |
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72a15ef2dc
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Handle DrawableJudgement lifetime more flexibly
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2020-11-18 19:03:34 +09:00 |
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94886a09b2
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Remove fades from DrawableJudgement itself
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2020-11-18 19:03:34 +09:00 |
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