Commit Graph

13 Commits

Author SHA1 Message Date
ddbd6df24d Unbind bindable lists for general safety 2020-11-07 20:59:57 +01:00
487a5ecdba Replace all usage of IBindableList.GetBoundCopy 2020-11-04 15:29:14 +09:00
fa742a2ef1 Update to consume framework fixes 2020-09-30 20:28:02 +09:00
5242f5648d Fix timeline control point display not updating with changes 2020-09-30 18:34:13 +09:00
26d53d06a9 Fix remaining issues 2019-02-28 13:31:40 +09:00
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
5026c7a95e SoundControlPoint -> SampleControlPoint 2017-12-23 16:34:34 +09:00
4f6263ef86 Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
eae29820c0 Fix marker being cleared each beatmap change 2017-09-27 11:07:17 +08:00
3937ebdc3d Add missing license headers 2017-09-26 15:58:30 +09:00
a1f88a17b1 Re-namespace and split out timeline parts from the SummaryTimeline 2017-09-26 15:44:40 +09:00