Commit Graph

109 Commits

Author SHA1 Message Date
70be33bde0 Merge branch 'taiko_drumroll_base' into taiko_drumroll_drawable 2017-03-20 18:06:00 +09:00
a3e406af6a Merge branch 'master' into taiko_drumroll_drawable
Conflicts:
	osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-20 18:05:54 +09:00
090e8bbb79 Remove hit object types solution-wide. 2017-03-20 13:10:24 +09:00
b3b8fadf03 Remove Type. 2017-03-20 13:02:52 +09:00
7b7255863c Merge remote-tracking branch 'origin/master' into taiko_drumroll_base 2017-03-20 13:01:43 +09:00
73ffbf8142 Remove unnecessary using. 2017-03-19 11:52:16 +09:00
4b3308fd1d Remove TaikoHitObject Type, we won't be using this going forward. 2017-03-18 18:40:26 +09:00
ecd6958eea Add basic DrawableDrumRoll (no graphics yet, just input). 2017-03-17 19:30:22 +09:00
7860199fbd Fix post-merge errors. 2017-03-17 19:27:06 +09:00
04bc37b079 Merge branch 'taiko_hitobject_drawable' into taiko_drumroll_drawable 2017-03-17 19:26:30 +09:00
5136064cb3 Revert "Make DrawableTaikoHitObject generic."
This reverts commit 0e4ed829f2.
2017-03-17 19:23:18 +09:00
1ede12d847 Add basic DrawableDrumRollTick (no graphics yet, just input). 2017-03-17 19:08:50 +09:00
1e7511a923 Merge branch 'taiko_judgement_scoring' into taiko_drumroll_drawable
Conflicts:
	osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-17 19:01:02 +09:00
e977f25cc4 Merge branch 'taiko_drumroll_base' into taiko_drumroll_drawable
Conflicts:
	osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-17 19:00:35 +09:00
0e4ed829f2 Make DrawableTaikoHitObject generic. 2017-03-17 18:55:54 +09:00
977b506587 Add TaikoJudgementInfo. 2017-03-17 17:06:34 +09:00
35f63cb2aa Set Anchor/Origin and RelativePositionAxes. 2017-03-17 16:10:40 +09:00
cdfe95c159 Add AcentColour and xmldoc. 2017-03-17 16:05:16 +09:00
f48af91686 Appease the resharper gods. 2017-03-17 15:45:54 +09:00
2e0d100a22 Add base DrawableTaikoHitObject, remove DrawableTaikoHit. 2017-03-17 15:19:56 +09:00
12de3f6657 Implement DrumRoll + DrumRollTick. 2017-03-17 13:56:14 +09:00
b399c6adbb Implement TaikoHitObject. 2017-03-17 13:38:48 +09:00
28240fb3b5 Rename TaikoBaseHit -> TaikoHitObject. 2017-03-17 13:33:48 +09:00
5cafec3b6a Add back CreateScoreProcessor to Ruleset to instantiate a non-generic ScoreProcessor for ScoreDatabase. 2017-03-16 13:13:45 +09:00
c82ae011fb Make ScoreProcessors take generic judgements. 2017-03-16 12:45:23 +09:00
afefde7ecf Remove old comments. 2017-03-15 21:53:01 +09:00
42da0f1a72 Merge remote-tracking branch 'origin/master' into generic_judgements_2
Conflicts:
	osu.Desktop.VisualTests/Tests/TestCaseHitObjects.cs
	osu.Game.Modes.Catch/UI/CatchHitRenderer.cs
	osu.Game.Modes.Mania/UI/ManiaHitRenderer.cs
	osu.Game.Modes.Mania/osu.Game.Modes.Mania.csproj
	osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
	osu.Game.Modes.Osu/Objects/Drawables/DrawableSpinner.cs
	osu.Game.Modes.Osu/UI/OsuHitRenderer.cs
	osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs
	osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
	osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs
	osu.Game/Modes/UI/HitRenderer.cs
	osu.Game/osu.Game.csproj
2017-03-15 21:36:43 +09:00
3a8d1d3619 Add license headers. 2017-03-15 21:32:47 +09:00
a9bc253b8c General refactoring (no more casts :D). 2017-03-15 19:18:23 +09:00
36e8618370 Make DrawableHitObjects have generic JudgementInfos. 2017-03-15 18:55:38 +09:00
069a7a24ce Fix defaults not being set (keep in mind this will be changed in a later pullrequest). 2017-03-14 19:04:40 +09:00
2b3b3b7255 Fix license headers (sorry I have to do this as post-processing for now cos VS 2017...). 2017-03-14 17:07:38 +09:00
7141bc86d3 Rework beatmap post-processing into HitRenderer. 2017-03-14 17:01:21 +09:00
854212a7aa Merge branch 'master' into beatmap_parsing
Conflicts:
	osu.Desktop.VisualTests/app.config
	osu.Game.Modes.Catch/CatchRuleset.cs
	osu.Game.Modes.Mania/ManiaRuleset.cs
	osu.Game.Modes.Mania/app.config
	osu.Game.Modes.Osu/OsuRuleset.cs
	osu.Game.Modes.Osu/app.config
	osu.Game.Modes.Taiko/TaikoRuleset.cs
	osu.Game/Modes/Ruleset.cs
	osu.Game/app.config
	osu.Game/osu.Game.csproj
2017-03-14 13:39:19 +09:00
5a47fd659c Fix up warnings, convert back to float position. 2017-03-14 13:11:07 +09:00
bbd81dbc47 Add license headers. 2017-03-14 13:02:42 +09:00
99c23d8715 I don't like this renaming. 2017-03-14 12:54:09 +09:00
2756d5f09f Merge branch 'master' into mod_application 2017-03-13 23:00:11 +09:00
f50e0bbf3c Rework/rewrite beatmap parsing to parse to base hit objects, which mode-specific beatmap converters can then use. 2017-03-13 19:15:25 +09:00
35ddca78f5 Remove old, unused hit object converters (will be re-implemented through IBeatmapConverter). 2017-03-13 14:50:55 +09:00
447cc17de8 Merge branch 'beatmap_conversion' into mod_application
Conflicts:
	osu.Game.Modes.Catch/CatchRuleset.cs
	osu.Game.Modes.Mania/ManiaRuleset.cs
	osu.Game.Modes.Osu/OsuRuleset.cs
	osu.Game.Modes.Taiko/TaikoRuleset.cs
2017-03-12 22:20:52 +09:00
5be1839710 Remove unused method. 2017-03-12 22:19:35 +09:00
c0e29652a6 Initial attempt at making mods apply better. 2017-03-12 22:13:43 +09:00
64aab090d5 Instantiate HitRenderer with WorkingBeatmap. 2017-03-12 18:03:13 +09:00
3480dca0ad Remove PlayMode enum requirement. Clean things up a lot. 2017-03-12 14:32:50 +09:00
b0ea282a06 Fix map would always be converted to itself when actually converting to a different game mode. 2017-03-12 02:26:10 +09:00
1c7a9e3a07 General fixups. 2017-03-12 01:26:07 +09:00
592e05a2c8 Better beatmap conversion model. 2017-03-12 00:34:21 +09:00
75ed7406e4 Merge remote-tracking branch 'origin/master' into refactor_hitrenderer
Conflicts:
	osu.Game.Modes.Catch/CatchRuleset.cs
	osu.Game.Modes.Mania/ManiaRuleset.cs
	osu.Game.Modes.Osu/OsuRuleset.cs
	osu.Game.Modes.Taiko/TaikoRuleset.cs
2017-03-11 14:22:59 +09:00
02281d8a2a Make HitRenderer not have a publicly-settable Beatmap, replace AllObjectsJudged for performance. 2017-03-10 15:19:36 +09:00