Commit Graph

35 Commits

Author SHA1 Message Date
4f6263ef86 Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
f33bd700c5 Fix individual volume controls not being adjustable via wheel
They were blocking each others' input unnecessarily.
2017-09-11 08:27:29 +09:00
18645fcf29 Update volume control logic to use key bindings
Fixes them not working at all, too.
2017-08-22 14:48:04 +09:00
7e21ddb5eb Remove usage of HideOnEscape 2017-08-16 22:56:32 +09:00
87bcd526f3 Get rid of raw AddDelay calls within osu.Game 2017-07-17 16:51:21 +03:00
032e9df67b ApplyDelay -> AddDelay 2017-07-16 17:47:29 +03:00
71105bb9ee Delay -> ApplyDelay; DelayReset -> ResetDelay 2017-07-16 14:06:46 +03:00
a5e610a7ba Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
bdeaf2dbb4 Update method names in line with framework changes 2017-05-28 18:34:12 +09:00
efab186384 Update namespaces in line with framework 2017-05-16 12:50:30 +09:00
7c74951454 Update bindables.
# Conflicts:
#	osu.Desktop.VisualTests/Tests/TestCaseResults.cs
#	osu.Game/Screens/Ranking/ResultModeButton.cs
#	osu.Game/Screens/Ranking/Results.cs
2017-04-04 11:34:13 +09:00
54e1b24fe9 Enforce readonly private members where possible. 2017-03-23 13:50:08 +09:00
0cad5d7d41 Fix most warnings. 2017-03-07 13:05:57 +09:00
9c853b0465 Update framewörk 2017-03-01 19:33:01 +01:00
d46e68b36b Merge branch 'master' of github.com:ppy/osu into flowcontainer-refactor
# Conflicts:
#	osu-framework
#	osu.Game/Beatmaps/Drawables/BeatmapGroup.cs
2017-03-01 18:05:58 +01:00
03889e6ca6 Update References to FlowStrategies
References now use the Create*-names instead of the outdated
Get*-names to create instances of FlowStrategies.
2017-02-27 16:55:55 +01:00
47997c20ad Weld -> BindWith. 2017-02-27 12:24:53 +09:00
8d91519d59 Update usage of FlowContainer and its subclasses 2017-02-26 21:32:43 +01:00
1585ae842a Update framework 2017-02-26 11:22:58 +09:00
a5dfa7ab06 Remove unnecessary using statements 2017-02-23 21:38:10 +01:00
18bb61897f Update overlay containers in lines with framework changes.
Allows closing the MusicController using escape.
2017-02-09 13:57:44 +09:00
50bd80cb0c Update and standardise license headers. 2017-02-07 14:27:41 +09:00
aae5f4f9e2 Fix volume control not showing is mouse-wheel is turned during its fade-out animation. 2017-02-05 09:40:12 +01:00
f356640cb7 Add missing licence headers. 2016-12-06 19:07:15 +09:00
139fe873f3 Remove silly weld weld weld. 2016-11-29 18:35:40 +09:00
69cb9cf4de Fix up volume encapsulation 2016-11-25 00:21:42 -05:00
20ae8df2bd Refactor volume control to load asynchronously. 2016-11-23 16:12:21 +09:00
867797a089 Change volume control mouse wheel behaviour to not gain full-screen focus. 2016-11-15 15:22:14 +09:00
c860eb25f9 Migrate to new anchor system without x/y reversal. 2016-11-14 17:22:20 +01:00
ac99e2d488 Avoid using load to construct the drawable hierarchy whereever possible. 2016-11-12 18:34:36 +01:00
cc0f61f545 Merge branch 'refs/heads/master' into dependency-injection
# Conflicts:
#	osu-framework
#	osu.Game/GameModes/OsuGameMode.cs
#	osu.Game/GameModes/Play/Player.cs
#	osu.Game/OsuGame.cs
#	osu.Game/Overlays/MusicController.cs
#	osu.Game/Overlays/Options/EditorSection.cs
#	osu.Game/Overlays/Options/Input/MouseOptions.cs
#	osu.Game/Overlays/Options/Online/InGameChatOptions.cs
#	osu.Game/Overlays/Options/SkinSection.cs
2016-11-12 20:18:26 +09:00
ee24cd310c Convert everything to DI pattern 2016-11-10 16:41:18 -05:00
a6c0fd29f2 Make use of new timing system in Drawables and Transforms. 2016-11-06 08:25:21 +01:00
b86f308af6 Add async workflow. 2016-11-01 23:24:14 +09:00
ee8b678989 Fix volume controls handling mouse wheel at a higher level than anything else game-wide. 2016-10-26 18:45:48 +09:00