4f6263ef86
Make many internal classes and methods public
...
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
f33bd700c5
Fix individual volume controls not being adjustable via wheel
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They were blocking each others' input unnecessarily.
2017-09-11 08:27:29 +09:00
18645fcf29
Update volume control logic to use key bindings
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Fixes them not working at all, too.
2017-08-22 14:48:04 +09:00
7e21ddb5eb
Remove usage of HideOnEscape
2017-08-16 22:56:32 +09:00
87bcd526f3
Get rid of raw AddDelay calls within osu.Game
2017-07-17 16:51:21 +03:00
032e9df67b
ApplyDelay -> AddDelay
2017-07-16 17:47:29 +03:00
71105bb9ee
Delay -> ApplyDelay; DelayReset -> ResetDelay
2017-07-16 14:06:46 +03:00
a5e610a7ba
Update framework and fix compilation
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Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
bdeaf2dbb4
Update method names in line with framework changes
2017-05-28 18:34:12 +09:00
efab186384
Update namespaces in line with framework
2017-05-16 12:50:30 +09:00
7c74951454
Update bindables.
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# Conflicts:
# osu.Desktop.VisualTests/Tests/TestCaseResults.cs
# osu.Game/Screens/Ranking/ResultModeButton.cs
# osu.Game/Screens/Ranking/Results.cs
2017-04-04 11:34:13 +09:00
54e1b24fe9
Enforce readonly private members where possible.
2017-03-23 13:50:08 +09:00
0cad5d7d41
Fix most warnings.
2017-03-07 13:05:57 +09:00
9c853b0465
Update framewörk
2017-03-01 19:33:01 +01:00
d46e68b36b
Merge branch 'master' of github.com:ppy/osu into flowcontainer-refactor
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# Conflicts:
# osu-framework
# osu.Game/Beatmaps/Drawables/BeatmapGroup.cs
2017-03-01 18:05:58 +01:00
03889e6ca6
Update References to FlowStrategies
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References now use the Create*-names instead of the outdated
Get*-names to create instances of FlowStrategies.
2017-02-27 16:55:55 +01:00
47997c20ad
Weld -> BindWith.
2017-02-27 12:24:53 +09:00
8d91519d59
Update usage of FlowContainer and its subclasses
2017-02-26 21:32:43 +01:00
1585ae842a
Update framework
2017-02-26 11:22:58 +09:00
a5dfa7ab06
Remove unnecessary using statements
2017-02-23 21:38:10 +01:00
18bb61897f
Update overlay containers in lines with framework changes.
...
Allows closing the MusicController using escape.
2017-02-09 13:57:44 +09:00
50bd80cb0c
Update and standardise license headers.
2017-02-07 14:27:41 +09:00
aae5f4f9e2
Fix volume control not showing is mouse-wheel is turned during its fade-out animation.
2017-02-05 09:40:12 +01:00
f356640cb7
Add missing licence headers.
2016-12-06 19:07:15 +09:00
139fe873f3
Remove silly weld weld weld.
2016-11-29 18:35:40 +09:00
69cb9cf4de
Fix up volume encapsulation
2016-11-25 00:21:42 -05:00
20ae8df2bd
Refactor volume control to load asynchronously.
2016-11-23 16:12:21 +09:00
867797a089
Change volume control mouse wheel behaviour to not gain full-screen focus.
2016-11-15 15:22:14 +09:00
c860eb25f9
Migrate to new anchor system without x/y reversal.
2016-11-14 17:22:20 +01:00
ac99e2d488
Avoid using load to construct the drawable hierarchy whereever possible.
2016-11-12 18:34:36 +01:00
cc0f61f545
Merge branch 'refs/heads/master' into dependency-injection
...
# Conflicts:
# osu-framework
# osu.Game/GameModes/OsuGameMode.cs
# osu.Game/GameModes/Play/Player.cs
# osu.Game/OsuGame.cs
# osu.Game/Overlays/MusicController.cs
# osu.Game/Overlays/Options/EditorSection.cs
# osu.Game/Overlays/Options/Input/MouseOptions.cs
# osu.Game/Overlays/Options/Online/InGameChatOptions.cs
# osu.Game/Overlays/Options/SkinSection.cs
2016-11-12 20:18:26 +09:00
ee24cd310c
Convert everything to DI pattern
2016-11-10 16:41:18 -05:00
a6c0fd29f2
Make use of new timing system in Drawables and Transforms.
2016-11-06 08:25:21 +01:00
b86f308af6
Add async workflow.
2016-11-01 23:24:14 +09:00
ee8b678989
Fix volume controls handling mouse wheel at a higher level than anything else game-wide.
2016-10-26 18:45:48 +09:00