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mirror of https://github.com/osukey/osukey.git synced 2025-08-08 09:03:50 +09:00
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22,964 Commits 3 Branches 1 Tag
7502b64541269c299352fcd41a7c0fcedd17362d
Commit Graph

14 Commits

Author SHA1 Message Date
Dean Herbert
e2f2638212 Replace local Equatable implementations with abstract EquivalentTo 2019-10-25 19:44:28 +09:00
smoogipoo
7a56fe84f2 Remove ControlPoint.EquivalentTo 2019-05-21 14:27:57 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
smoogipoo
f27bd3ef3e OpenTK -> osuTK 2018-11-20 17:14:59 +09:00
Dean Herbert
44aecdc3a0 Rename method to EquivalentTo 2018-07-05 15:00:02 +09:00
smoogipoo
b664d3ef81 Fix time being a part of controlpoint change comparisons 2018-07-02 13:34:25 +09:00
smoogipoo
aea50e770b Use .Equals everywhere 2018-07-02 13:34:14 +09:00
smoogipoo
2882981f9c Implement and use equality comparers for ControlPoint 2018-06-28 18:28:59 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
Dean Herbert
6f44db6de0 Clamp at DifficultyControlPoint
This is what stable did.
2018-02-28 18:10:38 +09:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
smoogipooo
6a7b410bc3 Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed. Fixes #1147 2017-08-21 11:58:54 +09:00
smoogipooo
836bf930a0 More cleanups. 2017-05-23 15:29:38 +09:00
smoogipooo
3cdfd2eef5 Split ControlPoint into different types.
# Conflicts:
#	osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
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