Commit Graph

3931 Commits

Author SHA1 Message Date
7a0c1411b6 Merge branch 'master' into timeshift-leaderboard-topscore 2020-09-03 18:11:04 +09:00
84b3604192 Merge branch 'master' into game-overlay-activation-mode 2020-09-03 13:34:22 +09:00
249ae5df1b Merge branch 'master' into beatmap-track-rework 2020-09-02 15:24:46 +09:00
66c0d12da6 Bump Microsoft.NET.Test.Sdk from 16.7.0 to 16.7.1
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 16.7.0 to 16.7.1.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Commits](https://github.com/microsoft/vstest/compare/v16.7.0...v16.7.1)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-09-01 17:19:46 +00:00
f08e7828da Merge branch 'master' into beatmap-track-rework 2020-09-01 16:06:38 +09:00
9b3a48ee5e Revert "Add marker interface for beatmap skins" 2020-08-31 18:29:46 +02:00
0980f97ea2 Replace precision check with absolute equality assert 2020-08-31 16:06:24 +02:00
3b22b891d1 Add failing test cases 2020-08-31 14:29:18 +02:00
ed74c39b55 Move UserTopScoreContainer into base leaderboard 2020-08-31 19:54:22 +09:00
dd093f44d8 Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected 2020-08-31 11:26:55 +02:00
abdb991923 Hide misses from timing distribution graph 2020-08-31 14:15:47 +09:00
261a9c0fda Merge branch 'master' into fix-replay-download-button-always-being-disabled 2020-08-31 12:40:28 +09:00
814655770d Merge branch 'master' into beatmapskin-interface 2020-08-30 12:22:55 +09:00
13df0783fe Use Single() instead of First() where applicable 2020-08-29 20:23:22 +02:00
e0eece11b1 Fix typo in test name 2020-08-29 20:13:03 +02:00
ad223bc460 Make game bindable immutable. 2020-08-29 19:34:53 +02:00
69fae0f412 Add failing replay download button test 2020-08-29 09:30:56 -07:00
cd0a73883d Merge pull request #9945 from smoogipoo/skin-colour-fix-2
Exactly reproduce osu!stable skin colour alphas
2020-08-29 20:06:26 +09:00
08329aa382 Remove comment again 2020-08-29 11:05:10 +02:00
1b81415a16 Correct comment 2020-08-29 10:50:25 +02:00
4cb9e1d443 Initial commit 2020-08-29 10:33:43 +02:00
436dbafe57 Fix incorrect comparison for mods of different instances 2020-08-28 22:12:17 +09:00
4765f989b6 Merge branch 'master' into unstable-rate 2020-08-28 16:02:13 +09:00
ea1f07e311 Simplify/rename SimpleStatisticRow mess 2020-08-27 20:37:10 +02:00
37387d7741 Add assertions to existing test to cover bug 2020-08-27 18:18:30 +02:00
9d70b4af09 Add failing test case 2020-08-27 18:06:59 +02:00
f5e52c80b4 Rename {-> Drawable}SimpleStatisticRow 2020-08-26 19:25:59 +02:00
b51db90147 Merge branch 'master' into beatmap-track-rework 2020-08-26 23:20:56 +09:00
f09f882cc7 Add component for displaying simple statistics on result screen 2020-08-25 22:51:40 +02:00
007d878a19 Merge branch 'master' into fix-slider-path-placement-length-limit 2020-08-25 20:59:23 +09:00
8dde512657 Merge branch 'master' into skin-colour-fix-2 2020-08-25 19:39:01 +09:00
6c7475f085 Fix snapped distances potentially exceeding the source distance
This results in slider placement including "excess" length, where the
curve is not applied to the placed path. This is generally not what we
want.

I considered adding a bool parameter (or enum) to change the
floor/rounding mode, but on further examination I think this is what we
always expect from this function.
2020-08-25 18:58:01 +09:00
dbf90551d6 Add coverage for empty metrics case 2020-08-24 20:47:29 +02:00
50d5b020b7 Add failing test case 2020-08-24 20:40:45 +02:00
6e19521528 Merge branch 'master' into patch2 2020-08-22 18:53:40 +03:00
f9fe37a8a5 Added test for "hp" filter keyword 2020-08-22 01:54:01 +03:00
809a61afcb Adjust key binding panel tests to not rely on row indices 2020-08-21 23:37:54 +02:00
356c67f00d Remove outdated/wrong test 2020-08-22 00:55:03 +09:00
4239e9f684 Fix storyboard test not actually working due to incorrect track referencing 2020-08-21 18:44:14 +09:00
d5cbb589c2 Revert some test scene changes to use Beatmap.Track where relevant 2020-08-21 17:21:08 +09:00
70697cf1a0 Restore remaining editor components to use Beatmap.Track 2020-08-21 17:11:29 +09:00
0ae460fb8f Avoid beatmap load call in IntroScreen 2020-08-21 15:50:14 +09:00
d2c2e8bbe8 Revert some more usage of MusicController back to WorkingBeatmap 2020-08-21 15:17:21 +09:00
05b402132e Merge branch 'master' into beatmap-track-rework 2020-08-21 13:25:04 +09:00
357fb3a10e Merge branch 'master' into beatmap-track-rework 2020-08-21 12:53:09 +09:00
dcce7a2130 Cache local music controller to resolve failure 2020-08-20 21:03:27 +02:00
bd4acdce78 Add until step to ensure failure 2020-08-20 21:01:58 +02:00
5714c761eb Merge pull request #9768 from frenzibyte/allow-counter-customize-sprite-text
Allow providing custom sprite text for RollingCounter<T>
2020-08-20 00:14:48 +09:00
3e4eae7fe4 Remove unnecessary until step 2020-08-19 19:10:45 +09:00
06503597e0 Remove unnecessarily exposed visibility state 2020-08-19 19:09:35 +09:00