35 Commits

Author SHA1 Message Date
Dean Herbert
7a1909bf97 Change parameter order of LegacySkin to put IStorageResourceProvider first
The optional resource store should not be before the (basically)
required resource provider.
2022-03-23 15:02:04 +09:00
Salman Ahmed
e14a35b469 Add failing test case 2022-03-02 20:32:41 +03:00
Dean Herbert
6eb2c28e41 Rename RealmContextFactory to RealmAccess 2022-01-24 20:38:07 +09:00
Bartłomiej Dach
2b4c2f7ff3
Add failing test for storyboard sample playback with beatmap hitsounds off 2021-12-26 14:25:05 +01:00
Bartłomiej Dach
1040590844
Add cancellation support to game-side IResourceStores 2021-12-23 10:33:17 +01:00
Dean Herbert
f9a2db5ec6 Add accessibility to realm factory via IStorageResourceProvider
We might need to rename this class..
2021-12-14 14:19:49 +09:00
Dean Herbert
f6a3709060 Store default skins to database 2021-11-29 18:28:25 +09:00
Bartłomiej Dach
6108451449
Retrieve separated skin instance from working beatmap for editing 2021-08-15 21:18:09 +02:00
Dean Herbert
b16d10bd95 Provide game-wide resources via IStorageResourceProvider 2021-05-31 18:57:47 +09:00
smoogipoo
f144661c31 Fix storyboard sample test scene 2021-04-20 18:26:30 +09:00
smoogipoo
5da18c51a4 Fix compile error 2021-04-20 17:27:37 +09:00
smoogipoo
80473a356e Merge branch 'fix-pre-seek-sample-lifetime' into gcc-abstraction 2021-04-20 17:27:01 +09:00
smoogipoo
281c2041b2 Add failing test 2021-04-20 16:51:00 +09:00
smoogipoo
1aa36818df Abstractify GameplayClockContainer 2021-04-14 17:47:11 +09:00
Bartłomiej Dach
aec859b4d1 Merge branch 'master' into fix-unsafe-skinnable-sample-play 2021-03-18 19:51:46 +01:00
Ronnie Moir
f6d3cd6413 Change SamplePlaybackWithRateMods to use rate calulated from the sample
Replace hardcoded numbers
2021-02-23 21:25:59 +00:00
Ronnie Moir
dbde47fe94 Fix test failure 2021-02-23 19:43:04 +00:00
Dean Herbert
00574a5288 Use ISample everywhere in Skin GetSample lookup path 2021-02-18 18:32:28 +09:00
smoogipoo
de9d075f94 Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
Dean Herbert
10c2745682 Add region specifications around implicit interface implementations 2020-12-22 12:01:09 +09:00
Dean Herbert
a5bcf1dc20 Expose resources to skin via interface (and share common pieces with beatmap) 2020-12-21 15:18:52 +09:00
Dean Herbert
136843c8e4 Make DrawableStoryboardSample a SkinnableSound
Allows sharing pause logic with gameplay samples.
2020-09-29 14:25:39 +09:00
Dean Herbert
93a8bc3d5a Remove local reset method in GameplayClockContainer 2020-08-17 22:36:09 +09:00
Dean Herbert
d9debef156 Add explicit LoadTrack method 2020-08-17 15:38:16 +09:00
smoogipoo
e87f50f74f Rename method 2020-08-07 22:31:41 +09:00
smoogipoo
2e3ecf71c7 Pass track from Player to components 2020-08-06 18:31:08 +09:00
Bartłomiej Dach
34476f6c2f Delegate to base in a more consistent manner 2020-06-19 20:12:17 +02:00
Bartłomiej Dach
1d5084c355 Use {Initial,Final}Rate instead of SpeedChange 2020-06-19 20:11:12 +02:00
Ronnie Moir
0046cc08e9 Add test cases for different mods and rates.
Cleanup test scene.
2020-06-19 18:40:36 +01:00
Ronnie Moir
f04f2d2175 Add test scene 2020-06-18 21:46:32 +01:00
Salman Ahmed
eb64c4752c
Merge remote-tracking branch 'upstream/master' into cache-ruleset-dependencies-for-tests 2020-06-15 11:31:12 +03:00
Dean Herbert
fdf7c56ba2 Add test coverage 2020-06-15 11:20:20 +09:00
Salman Ahmed
e10c973aa6 Add test cases for behaviour of ruleset dependencies caching on tests 2020-04-11 04:24:34 +03:00
Bartłomiej Dach
49c252ec78 Mark storyboard sample retrieval test headless 2020-01-06 07:33:59 +01:00
smoogipoo
878e9f182e Add storyboard sample test scene 2020-01-02 15:23:41 +09:00