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sim1222/osukey
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mirror of https://github.com/osukey/osukey.git synced 2025-07-02 00:40:09 +09:00
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53,214 Commits 3 Branches 1 Tag
7ab75606a1b51e24a27b931e1d80d6f5452e02a3
Commit Graph

13 Commits

Author SHA1 Message Date
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
f8ae70e562 Update existing function type rather than adding an override 2021-06-02 16:04:53 +09:00
Bartłomiej Dach
483e0dd943 Pass placeholder hitobject instead of null 2021-05-15 00:09:34 +02:00
ekrctb
c70b13ecc2 Adjust namespace 2020-12-07 12:30:25 +09:00
smoogipoo
f439c1afbc Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
smoogipoo
4bf5477252 Merge branch 'master' into fix-taiko-scroller-time-control 2020-05-14 17:04:09 +09:00
Dean Herbert
134a94e86d Rename enum members (no idea what a TaikoDon is) 2020-05-14 10:02:47 +09:00
Dean Herbert
e28e89213f Fix incorrect spawning when scale adjustments are applied to child sprites 2020-05-12 16:58:47 +09:00
Dean Herbert
949e17cc0e Rework scroller to support backwards playback 2020-05-12 15:23:47 +09:00
Dean Herbert
cea6be5e52 Expose as JudgementResult instead of "passing" state 2020-05-03 23:55:44 +09:00
Dean Herbert
ff1d63060d Add and consume passing state in GameplayBeatmap 2020-05-01 20:08:18 +09:00
Dean Herbert
3033ab80ce Add passing/failing test 2020-05-01 19:49:30 +09:00
Dean Herbert
8955b98cbb Add basic taiko scroller implementation 2020-05-01 17:56:09 +09:00
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