e91b3ae5f1
Move constants closer to usages
2022-03-14 19:18:47 +09:00
6eed2c35a4
Adjust visual appearance of BarHitErrorMeter
for easier reading
2022-03-14 19:16:38 +09:00
028750936c
Apply review suggestions
2022-03-14 17:10:37 +09:00
3fff7f4b7e
Require ScoreProcessor to receive ruleset
2022-03-14 15:51:10 +09:00
926827207a
Reduce calculator allocations in counter
2022-03-14 14:44:06 +09:00
4a3e3aba65
Restructure PerformanceCalculator to not require ScoreInfo argument
2022-03-14 14:25:28 +09:00
c99397f75a
Add the ability to add settings to skinnable elements
2022-03-13 17:03:25 +09:00
398af246a5
Merge branch 'master' into blueprint-container-selected-items-bind
2022-03-11 00:37:45 +01:00
8cbc8b944f
Rescope scheduling and improve comment
2022-03-10 17:25:13 +03:00
68aedd63a7
Move SelectionHandler
's SelectedItems
binding to the base implementation
...
Until now it was up to each implementation to connect
`BlueprintContainer` to its `SelectionHandler`, which didn't make much
sense at all.
2022-03-10 23:22:19 +09:00
e31b174cc2
Merge pull request #17198 from smoogipoo/fix-beatmap-wedge-async-mutation
...
Fix beatmap wedge possibly applying transforms incorrectly and crashing
2022-03-10 23:12:58 +09:00
cee6a12d0b
Merge pull request #17199 from smoogipoo/fix-multiplayer-test-failures
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Fix potential multiplayer crash with async disposal
2022-03-10 23:07:05 +09:00
885cb3ce5b
Add current screen checks for added safety
2022-03-10 20:03:02 +09:00
2de7795844
Fix always rolling up from zero
...
Co-authored-by: Dean Herbert <pe@ppy.sh >
2022-03-10 19:59:05 +09:00
2d135e5be6
Explain purpose of Schedule
call in MultiplayerPlayer.onResultsReady
2022-03-10 19:56:13 +09:00
dfe98c6536
Merge pull request #17162 from peppy/realm-offset-feedback-fix-2
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Fix feedback from realm writes causing offset slider to jump around
2022-03-10 18:53:08 +09:00
45d537ef72
Fix potential multiplayer crash with async disposal
2022-03-10 18:50:53 +09:00
671d614c92
Fix beatmap wedge mutating transforms incorrectly
2022-03-10 17:54:33 +09:00
db5c2c15dc
Merge pull request #17164 from smoogipoo/scoreprocessor-rework
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Rework ScoreProcessor score calculation methods to fix various issues
2022-03-10 16:48:58 +09:00
13a4058efd
Merge pull request #17191 from peppy/fix-mod-conversion-exceptions
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Change `ToMod` to return an `UnknownMod` rather than throw if a mod isn't available
2022-03-10 16:20:50 +09:00
2c1589e068
Add skinning support for "seeya" sample
2022-03-10 05:52:45 +03:00
b8ee786d77
Add skinning support for "welcome" sample
2022-03-10 05:52:45 +03:00
b38de6e580
Add skinning support for welcome sprite text
2022-03-10 05:52:43 +03:00
94ff6a338f
Merge branch 'master' into scoreprocessor-rework
2022-03-09 23:04:18 +09:00
df500dec04
Merge pull request #17187 from smoogipoo/fix-playlist-copy
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Fix unable to copy playlist rooms without first opening
2022-03-09 23:03:43 +09:00
02f44d7061
Merge branch 'master' into fix-mod-conversion-exceptions
2022-03-09 18:07:42 +09:00
2eb3365f46
Fix regressing issues when attempting to exit Player
after an unsuccessful beatmap load
2022-03-09 17:57:58 +09:00
1ee0be5e39
Ensure gameplay can't start when an UnknownMod
is present
2022-03-09 17:57:58 +09:00
4839bd8044
Notify if copying room fails
...
Co-authored-by: Dean Herbert <pe@ppy.sh >
2022-03-09 16:47:47 +09:00
520d2d6cfa
Fix beatmap carousel panels accepting input while marked as not-visible
...
This is an issue as carousel panels manage their own animated state. If
they are marked as not-visible (done at a higher level, from filtering
or update pathways) but clicked while fading out, they will animate back
to a visible state but not be marked as visible.
No tests for this one as it's probably not worthwhile to test (and hard
to do so). Manual testing can be done with the following patch:
```diff
diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs
b/osu.Game/Screens/Select/BeatmapCarousel.cs
index c3d340ac61..3372242acc 100644
--- a/osu.Game/Screens/Select/BeatmapCarousel.cs
+++ b/osu.Game/Screens/Select/BeatmapCarousel.cs
@@ -255,7 +255,7 @@ private void
beatmapSetsChanged(IRealmCollection<BeatmapSetInfo> sender, ChangeS
}
foreach (int i in changes.NewModifiedIndices)
- UpdateBeatmapSet(sender[i].Detach());
+ Scheduler.AddDelayed(() =>
UpdateBeatmapSet(sender[i].Detach()), 100, true);
foreach (int i in changes.InsertedIndices)
UpdateBeatmapSet(sender[i].Detach());
```
- Enter gameplay and adjust beatmap offset then return to song select
and click the flashing panel.
OR
- Enter editor and save then return to song select and click the
flashing panel.
Closes https://github.com/ppy/osu/discussions/17171 .
2022-03-09 16:08:52 +09:00
b07a1e8d09
Fix unable to copy playlist rooms without first opening
2022-03-09 15:38:00 +09:00
6bf436cd62
Only null the realm write task if it actually completed
2022-03-09 13:52:58 +09:00
f1c40bd9ed
Rework GetScore() method signatures + implementations
...
Rename legacy-facing overload to mention as much
2022-03-08 22:30:44 +09:00
5b6b8d1fa9
Remove GetStandardisedScore() proxy method
2022-03-08 21:49:41 +09:00
2c382bd1d9
Rename GetImmediateScore() as overload of GetScore()
2022-03-08 21:49:40 +09:00
960b6528ca
Ensure the value used during realm async write is the same as whe compared for equality
2022-03-08 19:36:23 +09:00
daa42584f4
Fix feedback from realm writes causing offset slider to jump around
2022-03-08 19:36:08 +09:00
622ec53130
Fix BeatmapLeaderboard
refreshing on unrelated changes to a beatmap
2022-03-08 14:50:47 +09:00
31d6c75f40
Merge branch 'master' into realm-property-watching
2022-03-07 13:53:17 +09:00
b90a5864b1
Merge pull request #17138 from peppy/disallow-icon-interaction
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Disallow interaction with carousel set difficulty icons unless selected
2022-03-07 13:00:18 +09:00
da29947ecd
Disallow interaction with carousel set difficulty icons unless selected
...
I kinda liked this flow, but from multiple reports from users it
definitely seems in the way. We can revisit after the new design is
applied to song select.
Note that this means the tooltips also don't display. If it is preferred
that they should (arguable from a UX perspective, since I'd expect to be
able to click at that point) then the issue can be addressed using a
slightly different path (a few more lines - nothing too complex).
2022-03-07 11:34:08 +09:00
e5a6564034
Merge branch 'master' into fix-storyboard-sample-rate
2022-03-07 03:12:40 +03:00
e1eeb9c6bb
Allow tabbing between textboxes in sample point popover
2022-03-06 01:43:56 +01:00
06512e8bd9
Use const
for minimum height specification in final usage location
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com >
2022-03-06 01:01:22 +09:00
f8ef352306
Don't consider judgements beneath the minimum height as being applicable
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com >
2022-03-06 01:00:47 +09:00
e4b4c3c5c4
Merge branch 'master' into offset-ui-improvements
2022-03-05 16:10:18 +01:00
346cec3577
Merge branch 'add-offset-adjust-tooltip-text' into combine-time-slider-implementation
2022-03-05 14:58:56 +01:00
ce51ce49cf
Revert changes to GetTooltipText
and use TooltipText
override directly
2022-03-05 22:46:13 +09:00
bbc2b36117
Merge branch 'master' into add-offset-adjust-tooltip-text
2022-03-05 22:37:04 +09:00
d6e78e7d95
Merge pull request #17068 from peppy/fix-hit-distribution-rounding
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Fix hit distribution graph midpoint rounding not looking great around zero
2022-03-04 22:16:30 +09:00