9 Commits

Author SHA1 Message Date
Dean Herbert
7cc38f03d1 Use extension method in all call sites of fire-and-forget async usage 2020-12-23 17:10:34 +09:00
Dean Herbert
d27b83d678 More correctly handle fire-and-forget async call 2020-12-23 16:51:11 +09:00
Dean Herbert
91021eb8c4 Remove unused using 2020-12-23 16:49:17 +09:00
Dean Herbert
f5d27b40a8 Standardise flow for aborting realtime player exit to avoid double-exit call 2020-12-23 16:35:39 +09:00
Dean Herbert
12df3056e6 Ensure appropriate screens handle exiting when the server gets disconnected
I would have liked for this to be handled via the `OnRoomChanged` event
flow, but this isn't present in RealtimeMatchSubScreen due to
inheritence woes.
2020-12-23 16:35:39 +09:00
smoogipoo
81e2edc73f Use MRE with timeout to wait on match start 2020-12-22 14:59:11 +09:00
smoogipoo
dece41d050 Add todo 2020-12-22 14:58:47 +09:00
smoogipoo
07077b8f4e Add realtime player 2020-12-21 00:13:05 +09:00
smoogipoo
1fdc19ee0f Add realtime match subscreen and related components 2020-12-21 00:05:38 +09:00