5f94b3bdac
Remove legacy playlist item ID handling
2021-05-18 21:03:59 +09:00
6b90e602cc
Merge pull request #12847 from peppy/refactor-selection-mutation-logic
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Add more correct flip support to skin editor
2021-05-18 20:41:45 +09:00
ef81bdf63f
Merge branch 'master' into always-use-lifetime-entry
2021-05-18 20:10:12 +09:00
ee9fe3c4be
Revert "Add failing test showing lifetime not recomputed with pooled objects"
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This reverts commit b88e5a31
2021-05-18 19:55:44 +09:00
84a1a86c63
Revert "Use entry to calculate lifetime in ScrollingHOC"
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This reverts commit 632bb70e
2021-05-18 19:55:31 +09:00
2c65b8fa93
Revert "Fix uninitialized scrollLength value is used"
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This reverts commit 73dfb04d
2021-05-18 19:55:25 +09:00
d93ac7ac98
Change class xmldoc a bit
2021-05-18 19:15:46 +09:00
ab6a79f84c
Simplify
2021-05-18 19:15:46 +09:00
97f4f7bbd1
Remove Component inheritance
2021-05-18 18:59:45 +09:00
633f841a0f
Rename to HitObjectUsageEventBuffer
2021-05-18 18:57:02 +09:00
bfc0205e9b
Fix (began, finished) event
2021-05-18 18:49:11 +09:00
a31a6947bb
Add test
2021-05-18 18:49:05 +09:00
d1272d5e13
Group all skinnable test scenes to one TestSceneSkinnableHUDComponents
2021-05-18 12:38:06 +03:00
e5b6ad10bd
Remove no longer working combo counter hide code
2021-05-18 12:37:36 +03:00
08ee1e4853
Remove HUD skin component lookup in favour of MainHUDComponents
target system
2021-05-18 12:37:23 +03:00
d661e98fa6
Move common functionality out of OsuSelectionHandler
and implement flip support
2021-05-18 18:34:06 +09:00
c80e736712
Change SkinBlueprint
to use the origin point as the selection point
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Not sure how this feels, but it makes using the same point throughout
the editor possible, which I think is the correct way forward for now.
2021-05-18 18:33:06 +09:00
61a41d97a4
Add some xmldocs + comments
2021-05-18 17:39:45 +09:00
ed957df162
Add simple xmldoc to TransferBlueprintFor
method
2021-05-18 16:40:56 +09:00
55cc533a37
Merge branch 'master' into hoc-event-queue
2021-05-18 16:31:20 +09:00
a96603f025
Merge pull request #12782 from smoogipoo/rework-hitobject-blueprints
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Rename hitobject blueprints and tie them to HitObjects
2021-05-18 16:30:58 +09:00
4e12a2734c
Remove ignore attribute from now fixed test scene
2021-05-18 09:51:58 +03:00
10c730b37d
Add new default locations for hit bar error displays
2021-05-18 15:50:50 +09:00
5acb708939
Remove customisation of hit error via standard settings
2021-05-18 15:50:50 +09:00
380d004683
Merge branch 'fix-legacy-skin-test' into catch-hide-combo-workaround
2021-05-18 09:45:43 +03:00
265a89e5cc
Fix LegacySkinPlayerTestScene
overriden by default beatmap skin
2021-05-18 09:45:32 +03:00
c885ad87d5
Update HitErrorDisplay
tests
2021-05-18 15:12:29 +09:00
ff419af512
Hide the combo counter content rather than full death
2021-05-18 09:10:15 +03:00
829d326e36
Remove alignment logic completely for the time being
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This was overly complex and does not play well with the new layout
customisation system. We can add it back as required.
2021-05-18 14:55:34 +09:00
562ac73e96
Merge branch 'hoc-event-queue' into mania-pooling
2021-05-18 14:54:00 +09:00
75c0d4d972
Merge branch 'rework-hitobject-blueprints' into hoc-event-queue
2021-05-18 14:33:52 +09:00
882d54a8f8
Remove now unnecessary Apply() method
2021-05-18 14:26:26 +09:00
72beddaadc
Remove nested blueprints from hold notes
2021-05-18 14:25:07 +09:00
532c41c82e
Remove nested blueprints from sliders
2021-05-18 14:19:11 +09:00
e621cfc4ea
Add Apply() method for applying new DHOs
2021-05-18 14:14:10 +09:00
0100b88a86
Move private methods down
2021-05-18 14:12:27 +09:00
3a5b21c0f5
Update "reset all bindings" button to better match new key binding row widths
2021-05-18 13:47:39 +09:00
c71d53a0f9
Fix text and button layout
2021-05-18 13:40:26 +09:00
f1f3606fd0
Fix unresolved xmldocs
2021-05-18 13:11:58 +09:00
06389c08dc
Add basic test to show data how one would expect it to be displayed
2021-05-18 13:11:22 +09:00
9d423245d8
Fix up xmldocs
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Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com >
2021-05-18 13:02:23 +09:00
79740dd2d8
Merge conditionnal expression.
2021-05-17 22:01:05 +02:00
0e91a00a7e
Revert to previous width spec instead of size
2021-05-17 21:18:45 +02:00
ef114f2407
Simplify bindable flow in KeyBindingRow
2021-05-17 21:10:05 +02:00
8530b31e39
Use bitshifts for enum values instead of literal values.
2021-05-17 21:02:45 +02:00
44b8725458
Merge pull request #12839 from smoogipoo/add-overlay-link-colours
2021-05-17 21:01:44 +02:00
30d7768971
Remove now-redundant null check
2021-05-17 20:47:56 +02:00
33fe843ba9
Move value change bindings to LoadComplete()
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Also removes a redundant one from the setter of `Current`. If the set to
current comes with an associated value change, the bind-unbind flow that
`BindableWithCurrent` implements will handle that change anyway.
2021-05-17 20:46:30 +02:00
f667ea3fd0
Replace AllowDefaultHUDComponentsFallback
with a temporary override at LegacyBeatmapSkin
2021-05-17 21:34:53 +03:00
2bf62b86ea
Merge branch 'master' into add-overlay-link-colours
2021-05-17 20:11:27 +02:00