WebFreak001
6eff7d9acc
Style fixes
2018-12-06 14:34:10 +01:00
WebFreak001
a14de5bd1b
Remove blinds random NPC
2018-12-06 12:52:39 +01:00
WebFreak001
46b98702e1
make target animation call more obvious
2018-12-06 12:48:11 +01:00
WebFreak001
3cb91979bd
Merge branch 'master' of https://github.com/ppy/osu into mod-fl2
2018-12-06 12:14:48 +01:00
smoogipoo
aea84f737b
Fix taiko hitobjects potentially disappearing before being judged
2018-11-29 12:12:29 +09:00
smoogipoo
52bc47499f
Fix spinners not having proper lifetimes
2018-11-29 12:11:45 +09:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
smoogipoo
050af88be9
Fix post-merge issues
2018-11-14 14:29:22 +09:00
smoogipoo
cc8531790a
Use bindables for hitobject events
2018-11-09 13:58:46 +09:00
Dean Herbert
63cbc8e0e8
Merge branch 'master' into slider-placement
2018-11-02 19:45:34 +09:00
Dean Herbert
c1304eca1b
Merge remote-tracking branch 'upstream/master' into slider-placement
2018-11-01 17:59:37 +09:00
Dean Herbert
5fd21d35dc
Merge branch 'master' into spinner-selection
2018-11-01 17:47:59 +09:00
Dean Herbert
bb2f8deb18
ControlPoint -> PathControlPoint
...
Also Curve -> Path.
2018-11-01 03:56:51 +09:00
WebFreak001
cbd14d5b0e
Merge branch 'master' of https://github.com/ppy/osu into mod-fl2
2018-10-29 19:28:21 +01:00
smoogipoo
af1de01ed6
Add a spinner selection mask
2018-10-29 18:23:23 +09:00
smoogipoo
08b16be3b8
Merge branch 'slider-controlpoint-masks' into slider-placement
...
# Conflicts:
# osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/Components/SliderBodyPiece.cs
# osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs
2018-10-29 15:55:38 +09:00
smoogipoo
acd703c27b
Make sliders respond to control point changes
2018-10-29 15:36:43 +09:00
smoogipoo
660cd24750
Make sliders respond to scale changes
2018-10-29 15:26:28 +09:00
smoogipoo
619a0dfd59
Merge branch 'separate-slider-body' into editor-mask-placement
...
# Conflicts:
# osu.Game.Rulesets.Osu/Edit/Layers/Selection/Overlays/SliderMask.cs
2018-10-29 15:24:15 +09:00
smoogipoo
86e09a68f7
Separate slider body to bypass snaking logic
...
The snaking logic contains a lot of caching/optimisations and offsetting of the path which is tedious to re-compute when the path changes.
2018-10-29 15:15:29 +09:00
Dean Herbert
4f65d67e2b
Merge branch 'master' into skinnable-spritetext
2018-10-28 08:35:25 -07:00
WebFreak001
72e82b660d
Adjust blinds animations based on player feedback
2018-10-28 01:14:16 +02:00
WebFreak001
3b08ad0742
Merge branch 'master' of https://github.com/ppy/osu into mod-fl2
...
Changes how OsuModBlinds passes the playfield and how DrawableOsuBlinds
handles the restrictTo parameter.
2018-10-27 16:34:48 +02:00
smoogipoo
22c545ea8c
Make circle piece respond to hitobject scale
2018-10-26 15:26:19 +09:00
smoogipoo
70f1d17b7e
Merge remote-tracking branch 'origin/master' into editor-mask-placement
...
# Conflicts:
# osu.Game.Rulesets.Catch/UI/CatchRulesetContainer.cs
# osu.Game.Rulesets.Mania/Edit/ManiaEditRulesetContainer.cs
# osu.Game.Rulesets.Osu/Edit/OsuEditRulesetContainer.cs
# osu.Game/Rulesets/UI/RulesetContainer.cs
2018-10-16 17:28:16 +09:00
Jan Jurzitza
460c943958
Merge branch 'master' into mod-fl2
2018-10-12 11:44:55 +02:00
Dean Herbert
e0a8157d92
Merge branch 'master' into mod-fl2
2018-10-10 19:48:46 +09:00
Dan Balasescu
a2838d32bf
Merge branch 'master' into skinnable-spritetext
2018-10-09 16:23:43 +09:00
smoogipoo
42664f1c19
Make SliderBody use the new SmoothPath
2018-10-05 15:45:45 +09:00
smoogipoo
1cd11a6e5b
Fix StackHeight changes not causing position updates
2018-10-03 17:06:18 +09:00
ekrctb
68980fc477
Adjust usage of Handle(Non)PositionalInput to follow framework update
2018-10-02 14:45:33 +09:00
ekrctb
50091252e2
Adapt signature change of event handlers
2018-10-02 12:02:55 +09:00
ekrctb
99fc04c8af
Change signature to new event handler
2018-10-02 12:02:47 +09:00
smoogipoo
0d8276c5f8
Implement skinnable sprite text
2018-09-27 17:40:28 +09:00
smoogipoo
a8f156584b
Update framework with positional/non-positional changes
2018-09-26 14:01:15 +09:00
WebFreak001
8a01fc1bff
Make random in blinds mod the same every replay
2018-09-17 20:31:50 +02:00
WebFreak001
2de3b33780
Readonly fixes
2018-09-16 16:57:43 +02:00
WebFreak001
c9ea5ce817
Made blinds open during breaks and start
2018-09-16 16:51:18 +02:00
WebFreak001
633e8fafee
Style & const fix
2018-09-16 12:57:54 +02:00
WebFreak001
91b25870ef
Make fruit catcher enter and leave what's behind the blinds
2018-09-16 12:48:36 +02:00
WebFreak001
5f3c0549c9
Sprites in blinds mod & gameplay improvements
...
There are now skinnable actual blinds (shoji screen panels)
The black overlay is still behind them to avoid cheating with skins
The blinds don't open linearly anymore, they are health squared now
When easy mod is on, there is always a little gap open
2018-09-15 23:44:22 +02:00
WebFreak001
040a44d42c
Merge branch 'master' of github.com:WebFreak001/osu into mod-fl2
2018-09-15 20:12:06 +02:00
Dean Herbert
7cca990be4
Merge remote-tracking branch 'upstream/master' into framework-image-changes
2018-09-07 18:56:00 +09:00
Dean Herbert
9f67119ba9
Fix potential nullref in IsPresent override
2018-09-06 18:01:32 +09:00
Dean Herbert
4ff66bf531
Update in line with framework Image changes
2018-09-06 13:28:44 +09:00
Dean Herbert
03084aa04b
Revert async changes
2018-08-31 07:07:10 +09:00
smoogipoo
1b279d383f
Use GetAsync on all textures
2018-08-27 17:26:44 +09:00
Dean Herbert
ffcad6e0f1
Merge remote-tracking branch 'upstream/master' into tgi74-hit-shake
...
# Conflicts:
# osu.Game.Rulesets.Osu.Tests/TestCaseHitCircle.cs
# osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs
# osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs
2018-08-24 15:26:36 +09:00
smoogipoo
34b1abeca3
Remove sliderball's input override
2018-08-21 12:24:48 +09:00
smoogipoo
741ec0021e
Rename more judgement-related methods to "result"
2018-08-06 11:31:46 +09:00