Commit Graph

32493 Commits

Author SHA1 Message Date
845e7dba95 Reduce padding slightly to restore usability of UI scale screen 2022-04-29 11:27:14 +09:00
a75051cd00 Merge branch 'master' into add-tutorial 2022-04-29 11:25:17 +09:00
7097ce6501 Merge pull request #17926 from peppy/first-run-behaviour-screen
Add first-run "behaviour" screen to allow users a choice of more familiar UX
2022-04-29 11:21:14 +09:00
6652a71f48 Merge pull request #18009 from peppy/osu-logo-drag
Allow dragging the osu! logo
2022-04-29 09:53:43 +09:00
96f6c918a8 Merge branch 'master' into first-run-behaviour-screen 2022-04-29 00:55:30 +02:00
a748ad6426 Merge branch 'master' into first-run-header 2022-04-28 22:19:35 +02:00
32ad216669 Allow dragging the osu! logo
Logic borrowed from `NowPlayingOverlay`.
2022-04-28 22:58:34 +09:00
a50dd2ae93 Fix rider failures in nullable 2022-04-28 20:15:40 +09:00
34457078eb Merge pull request #18005 from nekodex/fix-missing-sfx
Fix some missing/incorrect UI SFX
2022-04-28 19:45:59 +09:00
694f33b827 Add localisation of beatmaps screen 2022-04-28 19:33:16 +09:00
14316855f9 Add localisation length hinting 2022-04-28 19:26:28 +09:00
b6896376e7 Better signal when no beatmaps are loaded 2022-04-28 19:08:16 +09:00
f30308ef48 Merge pull request #18006 from peppy/expose-fast-random
Move `FastRandom` to `LegacyRandom` in `osu.Game` project
2022-04-28 19:04:40 +09:00
804848c9fb Allow bundled downloader to not post notifications 2022-04-28 19:01:21 +09:00
88bfd5dece Show current beatmap count on beatmap screen 2022-04-28 19:01:21 +09:00
4e0d70cbf4 Internalise bindable and progress handling to ensure transforms don't go backwards 2022-04-28 19:01:21 +09:00
9f6597695c Only mark stable import complete if it actually completes 2022-04-28 19:01:21 +09:00
3c9e520188 Update bundle logic to match stable 2022-04-28 19:01:21 +09:00
18a38f7e23 Move FastRandom to LegacyRandom in osu.Game project 2022-04-28 19:01:21 +09:00
c860eb46b0 Split out button implementation into its own class 2022-04-28 19:01:21 +09:00
081275e0b9 Adjust text and layout 2022-04-28 19:01:21 +09:00
3c0bdcaf38 Rename screen, add tests and add stable import step 2022-04-28 19:01:21 +09:00
d056465742 Remove explicit dependency on INotificationOverlay 2022-04-28 19:01:21 +09:00
58399a5113 Add tutorial download support and improve the visuals "slightly" 2022-04-28 19:01:21 +09:00
b424d20f26 Fix rounded buttons not allowing custom colour specifications 2022-04-28 19:01:21 +09:00
973dd4bfa9 Add initial flow for download button / progress display 2022-04-28 19:01:21 +09:00
b042f1cad5 Add screen to perform bundled beatmap downloads 2022-04-28 19:01:21 +09:00
99d2d7b805 Add very basic implementation of bundled beatmap downloader 2022-04-28 19:01:21 +09:00
94a393c9d7 Merge branch 'master' into first-run-header 2022-04-28 19:00:12 +09:00
d052321eee Revert "Fix context menus not working"
This reverts commit 51aa17eb52.
2022-04-28 12:11:06 +03:00
93db6c6bb0 Move FastRandom to LegacyRandom in osu.Game project 2022-04-28 17:47:32 +09:00
691bec6f16 Use LocalisableString.Interpolate instead of invalid TranslatableStrings 2022-04-28 11:38:40 +03:00
37816ebc41 Add audio feedback to SwitchButton checkbox 2022-04-28 17:33:51 +09:00
92cac0b74e Fix TabControls using the wrong sample 2022-04-28 17:30:24 +09:00
be2d616e34 Fix localisation use cases not falling back to default(LocalisableString)
Previously such use cases have been returning `null` values just fine since `GetLocalisableString` was returning `LocalisableFormattableString`, and these null values were wrapped in `LocalisableString`s implicitly, therefore not requiring an explicit fallback string and `null` doesn't break anything.
2022-04-28 11:21:00 +03:00
c8665dc93b Update TimeSpan localisation to use ToLocalisableString 2022-04-28 11:12:50 +03:00
edeefc2850 Update framework 2022-04-28 11:11:52 +03:00
b70cd47bb6 Merge branch 'master' into fix-mod-panel-key-blocking 2022-04-27 17:17:34 +03:00
d0ccd6f895 Merge branch 'master' into first-run-header 2022-04-27 19:26:02 +09:00
e9ec406046 Remove weird code 2022-04-27 19:20:08 +09:00
b29af28028 Fix mod panels not ignoring super key presses
Most other usages have this included. Noticed that the panel was
changing state when exiting the game using cmd-w.

Would probably be nice to have an exposed `HasAnyModifierPressed` helper
property.
2022-04-27 16:55:17 +09:00
18e6629161 Merge branch 'master' into first-run-behaviour-screen 2022-04-27 16:02:57 +09:00
0354dd5ce6 Add comment regarding section initialisation in ScreenBehaviour 2022-04-27 16:02:39 +09:00
0343687b85 Make apply default methods more explicit in behaviour 2022-04-27 15:59:39 +09:00
cccc9d7d39 Rename method to better reflect what it's doing 2022-04-27 00:03:48 +03:00
31f64b1381 Fix HealthProcessor fail conditions not handling multiple invocations 2022-04-26 23:27:03 +03:00
e646233722 Use correct translation for "Accuracy" label in break overlay 2022-04-26 19:16:36 +03:00
8880ff16c3 Merge branch 'master' into sheared-button 2022-04-26 13:09:10 +03:00
4a370f429e Reorder initialisation of bindable action binding to make more sense 2022-04-26 18:21:46 +09:00
52a8f3848d Expose font size and add big button test 2022-04-26 18:14:57 +09:00