847d2d8deb
Merge branch 'master' into fix-transform-mutation-from-disposal-thread
2021-01-05 19:52:10 +01:00
3b98782964
Merge pull request #11420 from kyekiller/master
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Fix to toolbar tooltips
2021-01-05 17:43:32 +09:00
60fc60fa00
Merge pull request #11415 from frenzibyte/fix-ready-button-crash
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Fix multiplayer ready button crashing when deleting selected beatmap set
2021-01-05 15:58:09 +09:00
ed6ffe2ef1
Remove hacky code
2021-01-05 14:54:59 +09:00
77e660e426
Should pass all checks again now.
2021-01-04 22:11:52 +00:00
1234d0fa04
Applied all tooltips to the right
2021-01-04 22:01:12 +00:00
254698d9a2
Merge branch 'master' into master
2021-01-04 21:07:12 +00:00
0e42d415c1
Hit another oopie
2021-01-04 21:05:28 +00:00
3468df840b
Moved tooltip to the left to stop the overflow
2021-01-04 21:04:30 +00:00
73f5e5aaf9
Moved "ToolbarSocialButton" back
2021-01-04 21:03:51 +00:00
2e2b3ab5d4
Should remove codeFactor error
2021-01-04 17:26:42 +00:00
2d1b52be0d
Moved "ToolbarSocialButton"
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This will remove it from coming off the screen.
2021-01-04 17:21:31 +00:00
3b08faa0ea
Fix RemoveBlockingOverlay causing transform mutation from disposal threads
2021-01-04 17:49:11 +09:00
485a57776b
Fix hasBeatmap
potentially checking on outdated DeletePending
value
2021-01-04 10:28:41 +03:00
ea38b00b29
Schedule all calls to updateBeatmapState()
2021-01-04 10:27:08 +03:00
9e0c490141
Remove unused using
2021-01-04 15:40:22 +09:00
20d04d6933
Fix Storyboard's FirstEventTime not finding the true earliest event
2021-01-04 15:16:01 +09:00
445a4bd01c
Re-query beatmap info on database changes
2021-01-04 09:00:16 +03:00
ca5f2bcd4c
Revert database-side changes
2021-01-04 08:50:30 +03:00
1463ff2886
Remove unnecessary using directive
2021-01-04 08:12:31 +03:00
738c94d193
Update soft-deletion logic to use model store's consumable items instead
2021-01-04 07:47:08 +03:00
9e4a925ab1
Clarify & cleanup comments some
2021-01-03 13:44:29 +01:00
a3e29b9154
Rename parameters for readability
2021-01-03 13:25:44 +01:00
2501707d7d
Copy values using Bind to also copy defaults
2021-01-03 20:45:03 +09:00
6ad1b7767e
Update osu.Game/Online/API/APIMod.cs
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Co-authored-by: Salman Ahmed <slmanarendo1950@gmail.com >
2021-01-03 17:04:16 +09:00
99fa0e25dc
Switch back to FirstOrDefault to allow for weird testing logic to pass
2021-01-03 16:46:24 +09:00
29dbb1cc0d
Add internal pathway for ensuring correct application of bindable mods
2021-01-03 15:48:28 +09:00
23e216fa0b
Simplify some default value checks (we are sure the return is an IBindable)
2021-01-03 15:47:15 +09:00
1a44338124
Use SingleOrDefault for added safety when looking up mod acronyms
2021-01-03 15:38:30 +09:00
8511112e28
Merge pull request #11380 from bdach/unobserved-exceptions-pt-2
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Catch multiplayer client-related unobserved exceptions better
2021-01-02 23:36:49 +09:00
9ab1091281
Merge branch 'master' into fix-signalr-reconnect
2021-01-02 13:18:02 +01:00
72a6ca7755
Allow signalr to retry connecting when connection is closed without an exception
2021-01-02 16:47:00 +09:00
30cebe7579
Merge branch 'dependabot/nuget/Microsoft.AspNetCore.SignalR.Client-3.1.10' into dependency-updates
2021-01-01 21:25:10 +01:00
652b0ccd8f
Bump Microsoft.AspNetCore.SignalR.Client from 3.1.9 to 3.1.10
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Bumps [Microsoft.AspNetCore.SignalR.Client](https://github.com/aspnet/AspNetCore ) from 3.1.9 to 3.1.10.
- [Release notes](https://github.com/aspnet/AspNetCore/releases )
- [Commits](https://github.com/aspnet/AspNetCore/compare/v3.1.9...v3.1.10 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com >
2021-01-01 17:54:11 +00:00
7441cfd94e
Bump Microsoft.AspNetCore.SignalR.Protocols.NewtonsoftJson
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Bumps [Microsoft.AspNetCore.SignalR.Protocols.NewtonsoftJson](https://github.com/aspnet/AspNetCore ) from 3.1.9 to 3.1.10.
- [Release notes](https://github.com/aspnet/AspNetCore/releases )
- [Commits](https://github.com/aspnet/AspNetCore/compare/v3.1.9...v3.1.10 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com >
2021-01-01 17:53:29 +00:00
1e02f450a6
Merge branch 'master' into move-health-meter
2020-12-31 13:59:37 +01:00
17abe90c27
move SkinnableHealthDisplay
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Similar components are in osu.Game.Screens.Play.HUD while this is not
2020-12-31 20:23:13 +08:00
2d279350ad
Catch multiplayer client-related unobserved exceptions better
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Silencing an exception from a task continuation requires accessing
`task.Exception` in any way, which was not done previously if
`logOnError` was false.
To resolve without having to worry whether the compiler will optimise
away a useless access or now, just always log, but switch the logging
level. The unimportant errors will be logged as debug and therefore
essentially silenced on release builds (but could still be potentially
useful in debugging).
2020-12-31 11:39:42 +01:00
1b1447eb35
Merge branch 'master' into fix-perform-from-menu-nullref
2020-12-31 10:33:05 +01:00
00c6703c51
Inline complete method as well
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For better guarantees that `finalAction` is actually called on the same
screen that `checkCanComplete()` was (uses result of one
`getCurrentScreen()` call throughout instead of calling multiple times).
2020-12-31 10:27:42 +01:00
f9196ae976
Fix PerformFromMenuRunner failing if CurrentScreen is null
2020-12-31 16:36:20 +09:00
6ebb267c66
Merge pull request #11346 from bdach/fix-changelog-regression
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Fix changelog header staying dimmed after build show
2020-12-31 16:15:25 +09:00
497d644a19
Move thread safety / locking logic from MultiplayerRoom
2020-12-30 20:24:50 +09:00
6596e3c5e8
Merge branch 'master' into fix-changelog-regression
2020-12-30 01:34:18 +09:00
3920dac8af
Merge branch 'master' into fix-error-spam-on-disconnection
2020-12-30 00:55:37 +09:00
3552034ffe
Update framework
2020-12-30 00:55:27 +09:00
05f212eb3c
Merge branch 'master' into remove-multiplayer-selection-poller
2020-12-29 12:51:33 +01:00
4a85ee1374
Merge branch 'master' into improve-failing-api-ux
2020-12-29 11:01:36 +01:00
361d215ab4
Reword notification messages to match new logic
2020-12-29 10:56:59 +01:00
5d23199233
Trim redundant IsLoggedIn checks
2020-12-29 10:56:29 +01:00