8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
e404a0bc20
Clean-ups and renames
2018-12-22 15:51:00 +09:00
daa6292e08
Split results screen to allow for extensibility
2018-12-22 15:39:06 +09:00
831cd3ed59
ScoreInfo scoreInfo -> ScoreInfo score
2018-11-30 15:18:52 +09:00
219929eb47
Score -> ScoreInfo
2018-11-28 18:33:01 +09:00
5fd6e6ca77
Re-namespacing
2018-11-28 16:12:57 +09:00
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
4f6263ef86
Make many internal classes and methods public
...
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
87bcd526f3
Get rid of raw AddDelay calls within osu.Game
2017-07-17 16:51:21 +03:00
032e9df67b
ApplyDelay -> AddDelay
2017-07-16 17:47:29 +03:00
71105bb9ee
Delay -> ApplyDelay; DelayReset -> ResetDelay
2017-07-16 14:06:46 +03:00
9d523ea012
Update framework
2017-07-12 11:06:13 +09:00
62dee59672
Shapes namespace
...
Depends on https://github.com/ppy/osu-framework/pull/837
2017-06-20 15:54:23 +10:00
ffbb46f668
Update in line with framework.
2017-06-12 12:48:47 +09:00
431d225a60
Keyword Spacing and Brackets Fixing
2017-06-08 14:35:10 +08:00
f1bd64a74d
Adjust colour metrics.
2017-04-18 22:22:14 +09:00
886ac1fb40
Add progress graph background and update ruleset references.
2017-04-18 22:22:14 +09:00
72fcc09a98
Add beatmap info and score date.
...
Also adjusts design metrics.
2017-04-18 22:22:14 +09:00
d51b37cb44
Add a basic implementation of the new design results screen.
2017-04-18 22:22:14 +09:00