Commit Graph

457 Commits

Author SHA1 Message Date
b06f59ffdc Split out test for combo counter specifically 2020-10-15 15:35:33 +09:00
2ca6c4e377 Adjust test step names 2020-10-14 23:24:16 +02:00
b63303a2a8 Fix tests 2020-10-14 21:40:49 +09:00
e3eaba7b2c Move ISampleDisabler implementation to Player and FrameStabilityContainer 2020-10-14 19:39:48 +09:00
7f5ea57bd4 Clean-up pass (best effort) on LegacyComboCounter 2020-10-14 19:16:34 +09:00
9bb8a43bce Combine LegacyComboCounter and ComboCounter classes 2020-10-14 19:16:34 +09:00
2fce064e32 Add basic legacy combo counter and updating positioning logic 2020-10-14 19:16:34 +09:00
6eb3176776 Add combo incrementing tests to hud overlay test suite 2020-10-14 19:16:34 +09:00
375146b489 Make HUDOverlay test scene skinnable 2020-10-14 19:16:34 +09:00
f90ac2e76c Ensure we assert after the seek has completed 2020-10-07 18:50:02 +10:30
2e0a9f53c1 Add test coverage 2020-10-07 17:52:39 +10:30
9eeac759b8 Re-enable and fix gameplay sample playback test 2020-10-05 21:22:32 +02:00
606a08c6ad Temporarily ignore failing gameplay samples test 2020-10-05 20:01:12 +09:00
e1c4c8f3d5 Add failing test coverage of gameplay sample pausing (during seek) 2020-10-05 14:27:51 +09:00
7890319802 Merge branch 'master' into adjust-hit-result-types 2020-10-01 16:19:07 +09:00
367b35bb10 Merge branch 'master' into fix-storyboard-sample-pausing 2020-09-30 22:42:26 +09:00
414c40d298 Reverse inheritance order of SkinnableSound's pause logic 2020-09-30 15:45:14 +09:00
f439c1afbc Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
56c8e4dacf Fix failing tests 2020-09-29 14:25:39 +09:00
d6f3beffb6 Use existing bindable flow instead 2020-09-29 12:50:17 +09:00
8d9945dea8 Change until step to assert for consistency 2020-09-27 11:28:23 +02:00
00aea77489 Fix potential instability of overlay activation tests 2020-09-27 11:18:13 +02:00
522e2cdbcd Avoid embedding NUnit Assert inside test steps if possible 2020-09-19 05:56:35 +03:00
1e1422c16a Samples don't get paused... 2020-09-19 05:55:39 +03:00
b3ffd36b65 Use lambda expression instead 2020-09-19 05:55:28 +03:00
6aa84424e4 Merge remote-tracking branch 'upstream/master' into fix-new-samples-starting-while-gameplay-paused 2020-09-19 05:53:04 +03:00
c7d24203ce Make beatmap conversion support cancellation tokens 2020-09-17 17:40:05 +09:00
105634c099 Add test case ensuring correct behaviour 2020-09-16 01:59:41 +03:00
d3957e6155 Move title specification for settings groups to constructor
Using an abstract property was awkward for this as it is being consumed
in the underlying constructor but could not be dynamically set in time from a
derived class.
2020-09-09 18:50:31 +09:00
82e314da59 Fix merge conflicts. 2020-09-03 21:56:47 +02:00
4239e9f684 Fix storyboard test not actually working due to incorrect track referencing 2020-08-21 18:44:14 +09:00
d5cbb589c2 Revert some test scene changes to use Beatmap.Track where relevant 2020-08-21 17:21:08 +09:00
357fb3a10e Merge branch 'master' into beatmap-track-rework 2020-08-21 12:53:09 +09:00
5714c761eb Merge pull request #9768 from frenzibyte/allow-counter-customize-sprite-text
Allow providing custom sprite text for RollingCounter<T>
2020-08-20 00:14:48 +09:00
8f1a71c6b1 Remove counter sprite attributes for not being of any reasonable use 2020-08-19 07:44:45 +03:00
e4303d7943 Fix PlayerLoader test failures due to too many steps 2020-08-18 12:35:23 +09:00
93a8bc3d5a Remove local reset method in GameplayClockContainer 2020-08-17 22:36:09 +09:00
d9debef156 Add explicit LoadTrack method 2020-08-17 15:38:16 +09:00
589d4eeb52 Remove setting. 2020-08-16 17:18:40 +02:00
71f4e753f0 Merge branch 'master' into beatmap-track-rework 2020-08-16 22:35:32 +09:00
c1a9bf507a Add failing test case 2020-08-15 13:06:53 +02:00
e465afa280 Merge branch 'master' into beatmap-track-rework 2020-08-14 20:02:43 +09:00
74a8a4bca8 Make testing code clearer to understand. 2020-08-13 21:53:17 +02:00
cf9bda6c19 Add coverage of early exit with null and non-null player 2020-08-13 13:05:13 +09:00
fd7bf70b7d Remove weird "after load" action
This was pretty pointless anyway and from its usages, doesn't look to
need to exist.
2020-08-13 13:03:18 +09:00
5b536aebe7 Add missing null checks and avoid cross-test pollution 2020-08-13 12:53:37 +09:00
070d71ec27 More cleanups 2020-08-12 00:48:38 +09:00
20197e2768 Remove locally-cached music controller 2020-08-11 12:27:32 +09:00
052bb06c91 Add ability to open overlays during gameplay breaks. 2020-08-10 20:13:50 +02:00
e87f50f74f Rename method 2020-08-07 22:31:41 +09:00