4f6263ef86
Make many internal classes and methods public
...
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
6a7b410bc3
Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed. Fixes #1147
2017-08-21 11:58:54 +09:00
e42c279229
More generic catching for broken hitobject strings
2017-08-10 01:50:20 -05:00
c16dbc05aa
Add new error for malformed (too many variables) hit objects during import
2017-08-09 23:41:22 -05:00
fce580d717
Reshuffle namespaces
2017-07-26 13:22:46 +09:00
c137ee822c
Give velocity a sane default value.
2017-05-29 12:19:51 +09:00
231b1ae610
We don't need a curve.
2017-05-29 12:19:38 +09:00
6101fe98e1
Always ApplyDefaults after parsing beatmaps to make sure hit objects are in their most loaded state.
2017-05-29 12:10:29 +09:00
9565bb9572
Fix hold notes - remove glow for now.
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# Conflicts:
# osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
# osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs
2017-05-17 13:09:49 +09:00
17466a662c
Add hold note conversion.
2017-05-17 13:09:07 +09:00
28f7e0cdba
Introduce SampleInfoList as List<SampleInfo> to reduce generic nesting. Fix CI warnings.
2017-04-26 14:12:21 +09:00
a475f1f237
Remove redundant qualifier.
2017-04-24 14:16:51 +09:00
2af9bf1423
Prefix everything inside Rulesets.Objects.Legacy with "Convert" to avoid naming clashes with Ruleset projects.
2017-04-22 21:33:11 +09:00
ec04ceaece
Fix off-by-one on repeatCount.
2017-04-22 20:53:55 +09:00
1bb0b96ddc
Make IHasCurve not depend on a SliderCurve object.
2017-04-22 20:43:20 +09:00
5cdbb226f8
Remove CurvedHitObject to make RepeatSamples not tied to curve.
2017-04-21 20:40:11 +09:00
b8f9a2be6e
Whoops fix xmldoc.
2017-04-21 20:40:05 +09:00
748f13501a
Remove HeadSamples and TailSamples, combine into RepeatSamples.
2017-04-21 20:04:40 +09:00
382e656e9f
CI fixes.
2017-04-21 19:51:23 +09:00
6c8bd4dfe4
More trimming.
2017-04-21 19:41:46 +09:00
47f9b2d55b
Trim whitespace.
2017-04-21 19:38:04 +09:00
b8c10aa595
Improve xmldoc.
2017-04-21 19:37:16 +09:00
cae4c7c6e5
Combine construction and assignment.
2017-04-21 19:12:16 +09:00
a999c42d8a
Split slider samples into head + tail + repeats + body (the original HitObject.Samples).
2017-04-21 18:49:49 +09:00
a7afde02bf
Oops, apparently normal hit sound should always be added.
2017-04-21 16:27:35 +09:00
b4a4597366
Transform legacy HitObjectParsers to give repeat slider sounds, instead of all sounds.
2017-04-21 16:18:11 +09:00
83f1f9d7e5
Add ability to parse per-repeat sounds.
2017-04-21 14:38:46 +09:00
bd7341c5a1
Restructure reading normal/add/volume members into class to make code a bit more readable/usable.
2017-04-21 14:36:28 +09:00
ac9f0ccb48
Fix hit normals always being played, regardless of sound type.
2017-04-21 13:59:55 +09:00
fbd26a1d5e
Mode -> Ruleset.
2017-04-18 16:05:58 +09:00