Commit Graph

130 Commits

Author SHA1 Message Date
4f6263ef86 Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
6a7b410bc3 Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed. Fixes #1147 2017-08-21 11:58:54 +09:00
e42c279229 More generic catching for broken hitobject strings 2017-08-10 01:50:20 -05:00
c16dbc05aa Add new error for malformed (too many variables) hit objects during import 2017-08-09 23:41:22 -05:00
fce580d717 Reshuffle namespaces 2017-07-26 13:22:46 +09:00
c137ee822c Give velocity a sane default value. 2017-05-29 12:19:51 +09:00
231b1ae610 We don't need a curve. 2017-05-29 12:19:38 +09:00
6101fe98e1 Always ApplyDefaults after parsing beatmaps to make sure hit objects are in their most loaded state. 2017-05-29 12:10:29 +09:00
9565bb9572 Fix hold notes - remove glow for now.
# Conflicts:
#	osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
#	osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs
2017-05-17 13:09:49 +09:00
17466a662c Add hold note conversion. 2017-05-17 13:09:07 +09:00
28f7e0cdba Introduce SampleInfoList as List<SampleInfo> to reduce generic nesting. Fix CI warnings. 2017-04-26 14:12:21 +09:00
a475f1f237 Remove redundant qualifier. 2017-04-24 14:16:51 +09:00
2af9bf1423 Prefix everything inside Rulesets.Objects.Legacy with "Convert" to avoid naming clashes with Ruleset projects. 2017-04-22 21:33:11 +09:00
ec04ceaece Fix off-by-one on repeatCount. 2017-04-22 20:53:55 +09:00
1bb0b96ddc Make IHasCurve not depend on a SliderCurve object. 2017-04-22 20:43:20 +09:00
5cdbb226f8 Remove CurvedHitObject to make RepeatSamples not tied to curve. 2017-04-21 20:40:11 +09:00
b8f9a2be6e Whoops fix xmldoc. 2017-04-21 20:40:05 +09:00
748f13501a Remove HeadSamples and TailSamples, combine into RepeatSamples. 2017-04-21 20:04:40 +09:00
382e656e9f CI fixes. 2017-04-21 19:51:23 +09:00
6c8bd4dfe4 More trimming. 2017-04-21 19:41:46 +09:00
47f9b2d55b Trim whitespace. 2017-04-21 19:38:04 +09:00
b8c10aa595 Improve xmldoc. 2017-04-21 19:37:16 +09:00
cae4c7c6e5 Combine construction and assignment. 2017-04-21 19:12:16 +09:00
a999c42d8a Split slider samples into head + tail + repeats + body (the original HitObject.Samples). 2017-04-21 18:49:49 +09:00
a7afde02bf Oops, apparently normal hit sound should always be added. 2017-04-21 16:27:35 +09:00
b4a4597366 Transform legacy HitObjectParsers to give repeat slider sounds, instead of all sounds. 2017-04-21 16:18:11 +09:00
83f1f9d7e5 Add ability to parse per-repeat sounds. 2017-04-21 14:38:46 +09:00
bd7341c5a1 Restructure reading normal/add/volume members into class to make code a bit more readable/usable. 2017-04-21 14:36:28 +09:00
ac9f0ccb48 Fix hit normals always being played, regardless of sound type. 2017-04-21 13:59:55 +09:00
fbd26a1d5e Mode -> Ruleset. 2017-04-18 16:05:58 +09:00