81cadb7875
Simplify the way multiple subscreens handle their disable states via a custom stack
2020-02-06 14:22:01 +09:00
5f700f2ae9
Simplify exit logic of screens with textboxes using back button receptor
2019-10-01 08:26:34 -07:00
bc574520bf
Update ScrollContainer usages in line with framework changes
2019-06-14 15:55:32 +09:00
50c1b3a576
Move room resetting logic from MatchSubScreen to LoungeSubScreen
2019-03-07 16:49:48 +09:00
d8c55bc729
Adjust namespaces
2019-02-21 19:05:52 +09:00
88ffc78103
Restructure
2019-02-11 19:11:34 +09:00
43240ea85e
Fix playlist issues with room creation
2019-02-08 15:23:03 +09:00
42cd55e0d7
Move current room to multiplayer
2019-02-08 14:57:51 +09:00
17fdfc15d9
Fix room title in the breadcrumbs
2019-02-07 20:09:49 +09:00
aac371ba6e
Use CMC for all of multiplayer
2019-02-05 19:00:08 +09:00
37c1f5a824
Split polling logic from RoomManager, now a container
2019-02-05 15:38:19 +09:00
b5d187c4af
Fix post-merge errors
2019-01-29 21:27:32 +09:00
91302ea0bc
Merge remote-tracking branch 'origin/master' into iscreen
...
# Conflicts:
# osu.Game/Screens/Multi/Match/MatchSubScreen.cs
# osu.Game/Screens/Multi/Multiplayer.cs
# osu.Game/Screens/Multi/MultiplayerSubScreen.cs
# osu.Game/Screens/OsuScreen.cs
# osu.Game/osu.Game.csproj
# osu.sln
2019-01-29 21:21:36 +09:00
e1e7759e0f
Re-implement MultiplayerSubScreen
2019-01-25 19:32:37 +09:00
260034a80e
Don't auto-focus textboxes when on screen keyboard would cause inconvenience
2019-01-25 19:20:29 +09:00
da135346b2
Fix screen titles
2019-01-25 18:38:48 +09:00
15100632f1
Remove MultiplayerSubScreen and fix multiplayer crashes
2019-01-25 18:26:04 +09:00
787d4da153
Combine constant
2019-01-25 14:10:59 +09:00
4cae9bae83
Merge branch 'master' into fix-multiplayer-parallax-overflow
2019-01-24 20:41:10 +08:00
8ea7ec6445
Convert everything to use IScreen
2019-01-24 19:47:44 +09:00
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
7ac20c3545
Add overflow padding to account for parallax shifting
...
Added overflow padding in the Multiplayer screen, and adjusting content (LoungeSubScreen, FilterControl, Header, "Create Room" button) to account for this padding.
2019-01-24 16:11:24 +08:00
2d19436456
Open -> Push
2018-12-26 21:21:26 +09:00
152f3b1da3
Add processing overlay to lounge screen
2018-12-26 21:20:53 +09:00
869081ce9c
Open -> Push
2018-12-26 20:21:30 +09:00
692f5c289d
Move PartRoom calls
2018-12-26 20:12:51 +09:00
2353c204ee
Renaming
2018-12-26 20:05:57 +09:00