Commit Graph

38297 Commits

Author SHA1 Message Date
37129bf03d Make combo be changed by the base ScoreProcessor. 2017-04-06 14:37:21 +09:00
bb65d2e3d3 Merge pull request #580 from EVAST9919/hud_visibility
HudOverlay visibility
2017-04-06 14:27:50 +09:00
2bb99eac72 fix typo 2017-04-06 14:27:23 +09:00
5fa0d9f6f1 Update CodeFileSanity. 2017-04-06 13:58:32 +09:00
98630dd06c Fix combo calculations. 2017-04-06 13:46:26 +09:00
d87a65f19e Fix accuracy calculations. 2017-04-06 13:44:43 +09:00
efe82ef88c Merge branch 'master' into hud_visibility 2017-04-06 13:40:10 +09:00
0acf5b45b1 Merge pull request #591 from peppy/taiko-wtf
taiko improvements
2017-04-06 13:23:25 +09:00
18ff8efd46 Mark TODO for BeatmapVersion. 2017-04-06 13:15:33 +09:00
f193af2a2a Add better defaults for BaseDifficulty. 2017-04-06 13:15:21 +09:00
c50960af63 Add better defaults for ControlPoint. 2017-04-06 13:15:12 +09:00
042aa787a5 Fix typo. 2017-04-06 13:14:52 +09:00
e299d7286e Update framework + fix TestCaseTaikoHitObjects. 2017-04-06 12:52:56 +09:00
326baae615 Merge branch 'master' into taiko-wtf 2017-04-06 12:30:44 +09:00
7c57ae3ae1 Merge pull request #593 from peppy/general-fixes
Fix crash on changing play mode too early.
2017-04-06 12:30:31 +09:00
982dbb5bba Cleanup + bow down to resharper. 2017-04-06 12:27:35 +09:00
73e2ddaf26 Revert DrawableHitObject changes, make them less conflicting. 2017-04-06 12:24:17 +09:00
4cc309e5a7 Make hit sounds into consts. 2017-04-06 12:14:06 +09:00
c65ab5b6f1 General cleanup. 2017-04-06 11:56:19 +09:00
2a16eafe8f Fix assertions. 2017-04-06 11:54:05 +09:00
acfcd30cc6 Simplify lambda. 2017-04-06 11:51:04 +09:00
5beab4c43d Absolute default bank should be normal. 2017-04-06 11:48:48 +09:00
c73d6a52ec Add a few comments. 2017-04-06 11:47:54 +09:00
eb82a4c090 Back to using SampleInfo + fix taiko beatmap conversion. 2017-04-06 11:41:16 +09:00
863dc44c4d Some minor improvements. 2017-04-06 09:57:34 +09:00
8354fb5eb5 Fix judgements being constructed too late. 2017-04-06 09:57:12 +09:00
5f79df3697 Fix lifetimes being set too late. 2017-04-06 09:57:11 +09:00
e903241c7b Implement sample + addition sample reading from hit objects. 2017-04-06 09:43:47 +09:00
0946e42363 removed useless stuff 2017-04-05 22:51:43 +03:00
6a510097df InGameOverlay fixes 2017-04-05 22:36:03 +03:00
1ef465716d Proper legacy timing point parsing. 2017-04-05 21:59:40 +09:00
d607207b69 Ability to contain multiple sample banks. Get default bank name from control point. 2017-04-05 21:59:07 +09:00
8d720e39c6 Going forward, explicit ToLower should not be needed. 2017-04-05 21:39:09 +09:00
2d8239a3f7 Re-implement the SampleBank/Sample structure. No parsing support yet. 2017-04-05 21:34:28 +09:00
8d16e1efa2 Update framework. 2017-04-05 17:42:56 +09:00
4aafc172ca Allow playfield to specify whether it has a cursor or not. 2017-04-05 17:38:57 +09:00
4b1588a21d Fix correct mode filter not being applied when first entering song select. 2017-04-05 17:33:19 +09:00
8173d01d78 Fix crash on changing play mode too early. 2017-04-05 17:26:45 +09:00
3b3455afb3 Fix incorrect ScrollTime calculation. 2017-04-05 16:51:21 +09:00
a4cc7fc6af Remove unused velocity variables. 2017-04-05 16:44:45 +09:00
9ac18230cc Only apply taiko LegacyTimingInfo to LegacyBeatmaps. 2017-04-05 16:31:15 +09:00
87b8f8ef6e Fix incorrect relative mapping for CirclePiece's content. 2017-04-05 16:28:37 +09:00
57a068c5d1 Fix notes travelling backwards when hit.
Also improves the gravity curve.
2017-04-05 15:11:51 +09:00
28648bf97d Change playfield padding to x-offset to correctly hide notes appearing. 2017-04-05 13:56:16 +09:00
eed78d4251 Improve TestCaseTaikoPlayfield. 2017-04-05 13:53:29 +09:00
fcea52dd3a Fix strong drumrolls (again). 2017-04-05 13:53:07 +09:00
0e0ab6904d Distance -> Duration. 2017-04-05 13:52:53 +09:00
3f20e2381f Fix potential tick overflow. 2017-04-05 13:52:22 +09:00
6a922da87e Move legacy_velocity_multiplier application to LegacyTimingInfo. 2017-04-05 12:05:48 +09:00
abf6dbc307 BarLine : TaikoHitObject. 2017-04-05 11:48:30 +09:00