b977fc8181
Use autosize instead of max width on fixed width timestamps
2022-11-06 19:28:01 -08:00
09aa3e065d
Move colouring to full icon content rather than background
2022-08-30 18:06:48 +09:00
6a0d23cf96
Nest dialog class and apply NRT
2022-08-24 17:39:22 +09:00
ec5fd7ac1d
Remove possible 'System.NullReferenceException'
2022-08-24 03:42:16 -04:00
b24513038c
Add popupdialog button to copy url
2022-08-24 03:35:19 -04:00
c1075d113f
Add logging around current channel changes and join requests
...
Tracking down a flaky test
(https://teamcity.ppy.sh/buildConfiguration/Osu_Build/553?hideProblemsFromDependencies=false&expandBuildTestsSection=true&hideTestsFromDependencies=false ):
```csharp
TearDown : System.TimeoutException : "PM Channel 1 displayed" timed out
--TearDown
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /opt/buildagent/work/ecd860037212ac52/osu.Game/Tests/Visual/OsuTestScene.cs:line 503
at osu.Framework.Testing.TestScene.RunTestsFromNUnit()
------- Stdout: -------
[runtime] 2022-06-27 23:18:55 [verbose]: 💨 Class: TestSceneChatOverlay
[runtime] 2022-06-27 23:18:55 [verbose]: 🔶 Test: TestKeyboardNextChannel
[runtime] 2022-06-27 23:18:55 [verbose]: Chat is now polling every 60000 ms
[runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #1 Setup request handler
[runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #2 Add test channels
[runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #3 Show overlay with channels
[runtime] 2022-06-27 23:18:55 [verbose]: Unhandled Request Type: osu.Game.Online.API.Requests.CreateChannelRequest
[network] 2022-06-27 23:18:55 [verbose]: Failing request osu.Game.Online.API.Requests.CreateChannelRequest (System.InvalidOperationException: DummyAPIAccess cannot process this request.)
[runtime] 2022-06-27 23:18:55 [verbose]: Unhandled Request Type: osu.Game.Online.API.Requests.CreateChannelRequest
[network] 2022-06-27 23:18:55 [verbose]: Failing request osu.Game.Online.API.Requests.CreateChannelRequest (System.InvalidOperationException: DummyAPIAccess cannot process this request.)
[runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #4 Select channel 1
[runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #5 Channel 1 is visible
[runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #6 Press document next keys
[runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #7 Channel 2 is visible
[runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #8 Press document next keys
[runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #9 PM Channel 1 displayed
[network] 2022-06-27 23:18:55 [verbose]: Request to https://a.ppy.sh/587 failed with System.Net.WebException: NotFound.
[network] 2022-06-27 23:18:55 [verbose]: Request to https://a.ppy.sh/503 failed with System.Net.WebException: NotFound.
[runtime] 2022-06-27 23:19:05 [verbose]: 💥 Failed (on attempt 5,550)
[runtime] 2022-06-27 23:19:05 [verbose]: ⏳ Currently loading components (0)
[runtime] 2022-06-27 23:19:05 [verbose]: 🧵 Task schedulers
[runtime] 2022-06-27 23:19:05 [verbose]: LoadComponentsAsync (standard) concurrency:4 running:0 pending:0
[runtime] 2022-06-27 23:19:05 [verbose]: LoadComponentsAsync (long load) concurrency:4 running:0 pending:0
[runtime] 2022-06-27 23:19:05 [verbose]: 🎱 Thread pool
[runtime] 2022-06-27 23:19:05 [verbose]: worker: min 1 max 32,767 available 32,766
[runtime] 2022-06-27 23:19:05 [verbose]: completion: min 1 max 1,000 available 1,000
[runtime] 2022-06-27 23:19:05 [debug]: Focus on "ChatTextBox" no longer valid as a result of unfocusIfNoLongerValid.
[runtime] 2022-06-27 23:19:05 [debug]: Focus changed from ChatTextBox to nothing.
```
This kind of logging should be helpful:
```csharp
[runtime] 2022-06-28 04:59:57 [verbose]: 🔸 Step #5 Channel 1 is visible
[runtime] 2022-06-28 04:59:57 [verbose]: 🔸 Step #6 Press document next keys
[runtime] 2022-06-28 04:59:57 [verbose]: Current channel changed to #channel-2
[runtime] 2022-06-28 04:59:57 [debug]: Pressed (DocumentNext) handled by TestSceneChatOverlay+TestChatOverlay.
[runtime] 2022-06-28 04:59:57 [debug]: KeyDownEvent(PageDown, False) handled by ManualInputManager+LocalPlatformActionContainer.
[runtime] 2022-06-28 04:59:57 [verbose]: 🔸 Step #7 Channel 2 is visible
[runtime] 2022-06-28 04:59:57 [verbose]: 🔸 Step #8 Press document next keys
[runtime] 2022-06-28 04:59:57 [verbose]: Current channel changed to test user 685
[runtime] 2022-06-28 04:59:57 [debug]: Pressed (DocumentNext) handled by TestSceneChatOverlay+TestChatOverlay.
[runtime] 2022-06-28 04:59:57 [debug]: KeyDownEvent(PageDown, False) handled by ManualInputManager+LocalPlatformActionContainer.
[runtime] 2022-06-28 04:59:57 [verbose]: 🔸 Step #9 PM Channel 1 displayed
[runtime] 2022-06-28 04:59:57 [verbose]: 🔸 Step #10 Press document next keys
[runtime] 2022-06-28 04:59:57 [verbose]: Current channel changed to test user 218
```
2022-06-28 14:00:30 +09:00
31a447fda0
Update parameter discards
2022-06-24 21:26:19 +09:00
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
c661f2b059
Ensure ChannelManager
has access to API from point of construction
...
Closes https://github.com/ppy/osu/issues/18451 .
2022-06-08 19:15:23 +09:00
eee79c9531
Merge pull request #18610 from jai-x/refactor-chat-line
...
Refactor `ChatLine` and fix `DrawableChannel` flow padding
2022-06-08 13:54:53 +09:00
830ff66688
Fix message notifier not handling unresolved PM channels
2022-06-08 04:31:31 +03:00
2f635fa854
Refactor ChatLine
and fix DrawableChannel
flow padding
...
Refactors `ChatLine` component to use more sensible override properties
and layout using grid container. Moves creation of username component
into its own method to simplify BDL.
Updates padding of base `DrawableChannel` flow padding.
Removes usage of `ChatOverlayDrawableChannel` since it's overrides are
no longer needed.
Updates usage of `StandAloneChatDisplay` to use new override properties
of `DrawableChannel`.
2022-06-07 22:35:45 +01:00
c0aaeff2b3
Update DaySeparator
to use new design throughout
...
Moves `DaySeparator` chat component to it's own file and update it to
match new chat design. Makes use of several virtual attributes that can
be overridden to update spacing and layout in other usage contexts.
Remove redundant usage of `ChatOverlayDaySeparator`, since the new
design is now part of the base class.
Create `StandAloneDaySeparator` to use in `StandAloneChatDisplay` which
overrides attributes to match correct spacing and layout for its design.
Ensure that `DrawableChannel.CreateDaySeparator` returns type of
`DaySeparator` instead of `Drawable`.
2022-06-04 18:02:14 +01:00
365819865e
Remove 'submit' sample usages
2022-06-03 22:31:35 +09:00
f65d2db77f
Remove "V2" suffix from ChatOverlay
components
2022-05-30 17:54:09 +09:00
8f596520f3
Remove old chat overlay components
2022-05-29 20:08:43 +01:00
b2607196b8
Merge branch 'master' into new-chat-integrate
2022-05-26 18:38:26 +09:00
87959a59d9
Add missing "announce" channel type
...
Of note, this doesn't mean the channels will display, but it does fix
parsing errors which cause the whole chat display to fail.
2022-05-25 18:28:33 +09:00
d2a49ca266
Use ChatOverlayV2
in message notifier and tests
2022-05-23 21:02:50 +01:00
136ecb45e2
Rename dummy channel and move to a nested class inside the ChannelListing
itself
2022-05-19 19:26:14 +09:00
dd4b11c593
Re-add exception handling on PM message request failure
2022-05-18 01:47:23 +01:00
ae5b6c3e10
Use dummy channel to show selector and remove ChannelListSelector
...
Add dummy channel `DummySelectorChannel` which should be set as the
current channel in the channel manager when the selector in the chat
overlay should be shown.
Refactors the `ChannelListItem` to not show mention pill and close
button when the channel is the dummy selector channel.
Ensure that the `ChannelList` selects the dummy channel on clicking the
selector item.
Removes `ChannelListSelector` as it is no longer needed.
Removes the `setCurrent` parameter from `ChannelManager.JoinChannel`
method as it is no longer needed.
2022-05-15 20:24:49 +01:00
a35c57860c
Resolve colour inline
2022-05-12 23:54:43 +09:00
8760e5d884
Merge branch 'master' into new-chat-drawable-channel
2022-05-12 22:36:19 +09:00
cced8609f6
Add setCurrent
param to ChannelManager.JoinChannel
2022-05-11 22:51:15 +01:00
f4acfbd0df
Change return type of CreateDaySeparator
to Drawable
2022-05-07 22:23:46 +01:00
bec28c5b28
Remove virtual ColourInfo
properties from DaySeparator
2022-05-07 22:16:11 +01:00
9d62206176
Update new chat overlay day separator colours and spacing
...
Updates the `DaySeparator` component to have separately settable colours
for the text and the lines.
Updates existing overrides of the `DaySeparator` to use the new colour
setter.
Create new `ChatOverlayDrawableChannel` with adjusted spacing and new
`DaySeparator` colours.
2022-05-06 23:06:18 +01:00
2f12c7d9e1
Change ChatTextBox
to not handle up/down arrows
2022-05-04 19:09:22 +09:00
5e5c8e78a6
Use existing web localisation for most hardcoded strings
2022-04-20 16:31:11 -07:00
043599081b
Split out INotificationOverlay
to allow for easier testing
2022-04-18 20:14:01 +09:00
e315313266
Split out IDialogOverlay
to allow for easier testing
2022-04-18 18:36:26 +09:00
ae1e126837
Make HighlightMessage
implicitly show chat overlay
2022-04-09 00:30:28 +09:00
a31611bdec
Improve channel switching flow in HighlightMessage
2022-03-10 23:07:15 +03:00
8086f73451
Revert "Add functionality to switch to successfully joined channel"
...
This reverts commit c72e8a8b5e
.
2022-03-10 23:07:15 +03:00
c72e8a8b5e
Add functionality to switch to successfully joined channel
2022-03-10 21:28:38 +03:00
512536f5fe
Fix unconditional null in Equals
implementation
2022-03-08 23:25:51 +09:00
f8e5570e41
Fix Message
equality not passing on equal references
2022-03-08 03:20:20 +03:00
7f47be4680
Refactor message highlighting logic to rely on a Channel
data bindable
2022-03-08 03:19:37 +03:00
5764c53c17
OpenChannelNotification -> HighlightMessageNotification
2022-03-08 03:16:07 +03:00
32d242dd62
Hook up message notifications to chat message highlighting logic
2022-03-07 05:10:49 +03:00
b4a54b38e7
Remove redundant parameter specification
2022-02-24 16:02:16 +09:00
3f6bdc5585
Don't expose "mark as read" errors to the user via notifications
...
This can happen if the user leaves the channel before the request is
fired. You can't mark a channel as read when you're not in the channel.
Addresses https://github.com/ppy/osu/discussions/16973 .
2022-02-24 15:40:07 +09:00
29d77a29aa
Merge branch 'master' into startup-protocol-handling
2022-02-23 21:10:27 +01:00
7bdcb5952e
Fix handling badly-formatted osu:// urls
2022-02-23 00:36:56 +01:00
ed008267d7
Fix one more case of escaping not being present
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com >
2022-02-22 16:45:18 +09:00
ca0a041153
Fix missing escaping causing test failures
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com >
2022-02-22 16:45:04 +09:00
98aaf83177
Add a centralised constant for the osu URL schema protocol
2022-02-18 15:57:37 +09:00
465e7d29fe
Avoid showing the external link warning
2022-01-27 14:53:11 +09:00
4012ef7e7b
Reduce polling rate when idle even if HighPollRate
is requested
2022-01-13 17:33:55 +09:00