74db42394a
Silence unobserved exceptions in BeginPlayingInternal
...
Closes #20526 .
2022-10-05 14:31:13 +09:00
6840e906e7
watchedUsers
-> watchedUsersRefCounts
2022-08-25 09:50:52 +03:00
7e5086c8d7
Fix spectator client not handling multiple watch calls properly
2022-08-24 10:02:21 +03:00
fd09155990
Revert blocking call when sending spectator frames
...
There are a lot of these requests, and we don't really care about
waiting on them to finish sending. This may have negatively affected
send performance for users with very high latency.
Reverts part of 0533249d11
.
Addresses concerns in https://github.com/ppy/osu/discussions/19429#discussioncomment-3276400 .
2022-07-29 12:24:54 +09:00
e0266b0d81
Reword comment slightly
2022-07-25 04:39:14 +03:00
f5a5887669
Fix players potentially not displaying in spectator after restart
2022-07-25 04:21:53 +03:00
12e5bc3f3d
Fix BeginPlayingInternal
firing actual errors when beatmap not available online
2022-07-19 17:14:57 +09:00
c07f78409e
Merge pull request #19189 from peppy/peform-actions-after-reconnect
...
Fix creating multiplayer game during server migration not joining new room correctly
2022-07-19 14:46:29 +09:00
0533249d11
Update all OnlineSpectatorCalls
to InvokeAsync
2022-07-18 14:34:02 +09:00
da7edd5d49
Perform actions after server reconnection
2022-07-17 21:09:48 +09:00
8e7e1e6b51
Fix spectator client not correctly reconnecting after shutdown
2022-07-17 21:07:11 +09:00
8c2f4b48fc
Use debug.assert for better readable.
2022-07-03 19:27:56 +08:00
0a1543c6e8
Use AsNonNull()
instead.
2022-07-02 19:48:32 +08:00
c6d0f0f81b
pretend that the beatmap property will not be null.
...
Not really throw exception will be the better way?
2022-07-02 13:20:46 +08:00
22b254e5c5
Handle task exception outside of schedule to avoid unobserved exceptions
2022-06-28 15:09:28 +09:00
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
5245995689
Use IsNotNull() helper
2022-06-03 19:50:21 +09:00
4d9a77bdc0
Stop using Drawable.Clock altogether
2022-06-02 15:02:50 +09:00
6fb1fe06a0
Remove unnecessary ApplyBeatmap call
2022-06-02 14:47:04 +09:00
13d85b8cc7
Merge branch 'scoreprocessor-cleanup' into multiplayer-leaderboard-user-mods-2
2022-05-31 19:53:37 +09:00
22d998dc2a
Use new score processor in MultiplayerGameplayLeaderboard
2022-05-30 19:26:26 +09:00
75b50de269
Implement score processor for spectator states
2022-05-30 19:26:26 +09:00
a052e09ac3
Send ScoreProcessor statistics in SpectatorState
2022-05-30 19:26:26 +09:00
abb69a49b0
Handle server shutdown messages in room creation and spectator initialisation
2022-05-26 18:03:41 +09:00
09d560c93e
Add test coverage of spectator requests
2022-04-11 19:27:14 +09:00
34457b4742
Expose mocked members as virtual
on Multiplayer
and SpectatorClient
2022-04-11 19:04:15 +09:00
67082b8c5d
Remove verbose logging from SpectatorClient
for now
2022-02-25 22:25:36 +09:00
8eef1774d5
Use Logger.Log instead of console
2022-02-25 20:18:22 +09:00
3f2ef030e4
Group SpectatorClient
private fields together
2022-02-24 02:31:55 +09:00
5ffdd57895
Rename weirdly named parameter
2022-02-24 02:28:13 +09:00
694c6ad872
Fix frames potentially getting lost due to non-matching Schedule
usage
2022-02-24 02:28:13 +09:00
47b84295a6
Fix bundle send logic not correctly waiting for task completion (due to nested schedule)
2022-02-24 02:23:48 +09:00
cff6f85472
Add note about reconnection being insufficient currently
2022-02-24 02:23:48 +09:00
5ff4d3f8e5
Add support to SpectatorClient
to resend failed frame bundles
2022-02-24 02:21:29 +09:00
28b45fa899
Add assertions against null reference for connection usages
2022-02-15 15:19:50 +09:00
ffc4c64f7e
Unify namings across the board
2022-02-09 12:10:07 +09:00
886d1d2df6
Refactorings
2022-02-08 21:29:43 +09:00
c1766d8a41
Add paused state
2022-02-08 20:29:53 +09:00
4c76027178
Rename completed state to passed
2022-02-08 20:29:49 +09:00
81a22dbd29
Add back playing users list
2022-02-02 23:19:43 +09:00
fcbba3d948
Rename PlayingUserStates -> WatchingUserStates
2022-02-02 23:11:29 +09:00
6d3bc005ea
Merge branch 'master' into spectator-state-rework
2022-02-02 18:57:04 +09:00
f4210f7a30
Rework spectator components to use new user state
2022-02-01 21:53:25 +09:00
41007169f7
Give SpectatorState a user state
2022-02-01 21:51:05 +09:00
502e6af008
Remove PlayingUsers list from SpectatorClient
2022-02-01 14:42:30 +09:00
4727aeda01
Give last bundled replay frame the frame header
2022-01-31 18:53:47 +09:00
3037a3a769
Purge final spectator frames before ending play
2022-01-28 22:26:05 +09:00
397971c631
Change FrameDataBundle.Frames into an IList
2022-01-28 22:06:34 +09:00
7a333ffdcc
Add a paired schedule in SpectatorClient.BeginPlaying
...
Optimally, I would like to remove the `Schedule` in `EndPlaying`, but it
turns out quite a few test are relying on this at very least. Adding a
paired schedule ensure that order of operations is correct, at least.
2021-12-06 17:07:19 +09:00
6a098a8634
Rename BeatmapInfo.OnlineBeatmapID
to OnlineID
to match interface
2021-11-12 17:46:24 +09:00