bdd1bf4da0
Save last processed id to config for now
2022-07-05 21:42:35 +09:00
59d0bac728
Hook up update flow to metadata stream
2022-07-05 21:32:00 +09:00
b0d4f7aff6
Add recovery logic after disconnection
2022-07-05 21:32:00 +09:00
d217d66852
Add OnlineMetadataClient
2022-07-05 21:32:00 +09:00
df152421a8
Fix personal best score showing delete option on context menu
2022-07-03 10:23:17 -07:00
ccc322e100
Merge pull request #18985 from andy840119/remove-nullable-disable-in-the-replays
...
Remove nullable disable annotation in replays namespace
2022-07-03 21:19:36 +09:00
8c2f4b48fc
Use debug.assert for better readable.
2022-07-03 19:27:56 +08:00
1ccfd69690
Merge pull request #18978 from peppy/send-beatmap-hash-to-server
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Send beatmap hash to server on solo score request
2022-07-03 13:18:17 +09:00
0a1543c6e8
Use AsNonNull()
instead.
2022-07-02 19:48:32 +08:00
c6d0f0f81b
pretend that the beatmap property will not be null.
...
Not really throw exception will be the better way?
2022-07-02 13:20:46 +08:00
634b6cdbbe
Send beatmap has to server on solo score request
...
Right now, the client does nothing to ensure a beatmap is in a valid
state before requesting to submit a score. There is further work to be
done client-side so it is more aware of this state (already handled for
playlists, but not for the solo gameplay loop), but the solution I have
in mind for that is a bit more involved.
This is not used server-side yet, but I want to get this sending so we
can start using it for some very basic validation.
Will resolve the basic portion of #11922 after implemented server-side.
2022-07-02 12:16:17 +09:00
b64c0d011c
Isolate client's Room from TestMultiplayerClient
2022-07-01 19:23:25 +09:00
48047f2e58
Move the null check in the outside.
...
AddCursor() should not accept the null value.
2022-06-30 23:29:49 +08:00
c6520de749
Ensure PlaylistItem beatmap is not null
2022-06-30 14:24:49 +09:00
8e4a6c43b5
Merge pull request #18914 from peppy/spectator-playback-test-leniences
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Increase leniences on `TestSceneSpectatorPlayback.TestWithSendFailure`
2022-06-28 16:15:51 +09:00
22b254e5c5
Handle task exception outside of schedule to avoid unobserved exceptions
2022-06-28 15:09:28 +09:00
c1075d113f
Add logging around current channel changes and join requests
...
Tracking down a flaky test
(https://teamcity.ppy.sh/buildConfiguration/Osu_Build/553?hideProblemsFromDependencies=false&expandBuildTestsSection=true&hideTestsFromDependencies=false ):
```csharp
TearDown : System.TimeoutException : "PM Channel 1 displayed" timed out
--TearDown
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /opt/buildagent/work/ecd860037212ac52/osu.Game/Tests/Visual/OsuTestScene.cs:line 503
at osu.Framework.Testing.TestScene.RunTestsFromNUnit()
------- Stdout: -------
[runtime] 2022-06-27 23:18:55 [verbose]: 💨 Class: TestSceneChatOverlay
[runtime] 2022-06-27 23:18:55 [verbose]: 🔶 Test: TestKeyboardNextChannel
[runtime] 2022-06-27 23:18:55 [verbose]: Chat is now polling every 60000 ms
[runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #1 Setup request handler
[runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #2 Add test channels
[runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #3 Show overlay with channels
[runtime] 2022-06-27 23:18:55 [verbose]: Unhandled Request Type: osu.Game.Online.API.Requests.CreateChannelRequest
[network] 2022-06-27 23:18:55 [verbose]: Failing request osu.Game.Online.API.Requests.CreateChannelRequest (System.InvalidOperationException: DummyAPIAccess cannot process this request.)
[runtime] 2022-06-27 23:18:55 [verbose]: Unhandled Request Type: osu.Game.Online.API.Requests.CreateChannelRequest
[network] 2022-06-27 23:18:55 [verbose]: Failing request osu.Game.Online.API.Requests.CreateChannelRequest (System.InvalidOperationException: DummyAPIAccess cannot process this request.)
[runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #4 Select channel 1
[runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #5 Channel 1 is visible
[runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #6 Press document next keys
[runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #7 Channel 2 is visible
[runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #8 Press document next keys
[runtime] 2022-06-27 23:18:55 [verbose]: 🔸 Step #9 PM Channel 1 displayed
[network] 2022-06-27 23:18:55 [verbose]: Request to https://a.ppy.sh/587 failed with System.Net.WebException: NotFound.
[network] 2022-06-27 23:18:55 [verbose]: Request to https://a.ppy.sh/503 failed with System.Net.WebException: NotFound.
[runtime] 2022-06-27 23:19:05 [verbose]: 💥 Failed (on attempt 5,550)
[runtime] 2022-06-27 23:19:05 [verbose]: ⏳ Currently loading components (0)
[runtime] 2022-06-27 23:19:05 [verbose]: 🧵 Task schedulers
[runtime] 2022-06-27 23:19:05 [verbose]: LoadComponentsAsync (standard) concurrency:4 running:0 pending:0
[runtime] 2022-06-27 23:19:05 [verbose]: LoadComponentsAsync (long load) concurrency:4 running:0 pending:0
[runtime] 2022-06-27 23:19:05 [verbose]: 🎱 Thread pool
[runtime] 2022-06-27 23:19:05 [verbose]: worker: min 1 max 32,767 available 32,766
[runtime] 2022-06-27 23:19:05 [verbose]: completion: min 1 max 1,000 available 1,000
[runtime] 2022-06-27 23:19:05 [debug]: Focus on "ChatTextBox" no longer valid as a result of unfocusIfNoLongerValid.
[runtime] 2022-06-27 23:19:05 [debug]: Focus changed from ChatTextBox to nothing.
```
This kind of logging should be helpful:
```csharp
[runtime] 2022-06-28 04:59:57 [verbose]: 🔸 Step #5 Channel 1 is visible
[runtime] 2022-06-28 04:59:57 [verbose]: 🔸 Step #6 Press document next keys
[runtime] 2022-06-28 04:59:57 [verbose]: Current channel changed to #channel-2
[runtime] 2022-06-28 04:59:57 [debug]: Pressed (DocumentNext) handled by TestSceneChatOverlay+TestChatOverlay.
[runtime] 2022-06-28 04:59:57 [debug]: KeyDownEvent(PageDown, False) handled by ManualInputManager+LocalPlatformActionContainer.
[runtime] 2022-06-28 04:59:57 [verbose]: 🔸 Step #7 Channel 2 is visible
[runtime] 2022-06-28 04:59:57 [verbose]: 🔸 Step #8 Press document next keys
[runtime] 2022-06-28 04:59:57 [verbose]: Current channel changed to test user 685
[runtime] 2022-06-28 04:59:57 [debug]: Pressed (DocumentNext) handled by TestSceneChatOverlay+TestChatOverlay.
[runtime] 2022-06-28 04:59:57 [debug]: KeyDownEvent(PageDown, False) handled by ManualInputManager+LocalPlatformActionContainer.
[runtime] 2022-06-28 04:59:57 [verbose]: 🔸 Step #9 PM Channel 1 displayed
[runtime] 2022-06-28 04:59:57 [verbose]: 🔸 Step #10 Press document next keys
[runtime] 2022-06-28 04:59:57 [verbose]: Current channel changed to test user 218
```
2022-06-28 14:00:30 +09:00
569fde4b47
Add messages to all InvalidOperationException
s
...
Without this, they can be very non-descript and hard to track down
2022-06-28 01:34:25 +09:00
b13fa924fd
Merge pull request #18865 from peppy/fix-flaky-chat-test
...
Fix chat tests failing 1/10000 runs
2022-06-27 18:06:00 +09:00
13dcaf82ad
Fix chat tests failing 1/10000 runs
...
31a447fda0/osu.Game/Online/Chat/ChannelManager.cs (L412-L414)
Sigh.
2022-06-27 16:50:10 +09:00
f6a6538e96
Add more properties to IBeatmapOnlineInfo
2022-06-27 16:07:15 +09:00
31a447fda0
Update parameter discards
2022-06-24 21:26:19 +09:00
26c5b59f6d
Replace usages of string.To{Lower,Upper}()
2022-06-24 11:57:45 +02:00
34f1c80b7c
Add and use ILinkHandler
interface
2022-06-20 20:04:21 +02:00
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
f88c568c8d
Update flag sizes after switch to twemoji assets
...
The old flags used a size of 150x100, while the new assets based on
twemoji use a size of 150x108. Update existing usages to match this new
aspect ratio better.
2022-06-15 21:45:47 +02:00
52c8cea27d
Update spectator/multiplayer endpoint in line with new deployment
2022-06-11 22:31:01 +09:00
c661f2b059
Ensure ChannelManager
has access to API from point of construction
...
Closes https://github.com/ppy/osu/issues/18451 .
2022-06-08 19:15:23 +09:00
3b46787e06
Merge pull request #18496 from smoogipoo/multiplayer-leaderboard-user-mods-2
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Support mod/ruleset combinations in multiplayer gameplay leaderboard
2022-06-08 14:58:13 +09:00
eee79c9531
Merge pull request #18610 from jai-x/refactor-chat-line
...
Refactor `ChatLine` and fix `DrawableChannel` flow padding
2022-06-08 13:54:53 +09:00
cd649f7d97
Merge branch 'master' into multiplayer-leaderboard-user-mods-2
2022-06-08 13:39:42 +09:00
830ff66688
Fix message notifier not handling unresolved PM channels
2022-06-08 04:31:31 +03:00
2f635fa854
Refactor ChatLine
and fix DrawableChannel
flow padding
...
Refactors `ChatLine` component to use more sensible override properties
and layout using grid container. Moves creation of username component
into its own method to simplify BDL.
Updates padding of base `DrawableChannel` flow padding.
Removes usage of `ChatOverlayDrawableChannel` since it's overrides are
no longer needed.
Updates usage of `StandAloneChatDisplay` to use new override properties
of `DrawableChannel`.
2022-06-07 22:35:45 +01:00
734636299e
Merge pull request #18567 from jai-x/update-dayseparator
...
Update `DaySeparator` to use new design throughout
2022-06-06 19:15:43 +09:00
7facbc9b28
Merge branch 'master' into multiplayer-test-clone-room
2022-06-06 13:47:16 +09:00
c0aaeff2b3
Update DaySeparator
to use new design throughout
...
Moves `DaySeparator` chat component to it's own file and update it to
match new chat design. Makes use of several virtual attributes that can
be overridden to update spacing and layout in other usage contexts.
Remove redundant usage of `ChatOverlayDaySeparator`, since the new
design is now part of the base class.
Create `StandAloneDaySeparator` to use in `StandAloneChatDisplay` which
overrides attributes to match correct spacing and layout for its design.
Ensure that `DrawableChannel.CreateDaySeparator` returns type of
`DaySeparator` instead of `Drawable`.
2022-06-04 18:02:14 +01:00
365819865e
Remove 'submit' sample usages
2022-06-03 22:31:35 +09:00
f68df1518f
Merge branch 'master' into multiplayer-test-clone-room
2022-06-03 22:29:39 +09:00
06ac3c1ad3
Make MultiplayerClient update CurrentPlaylistItem
2022-06-03 21:17:23 +09:00
77289c7224
Fix inability to serialise-then-deserialise playlist items
2022-06-03 20:36:12 +09:00
5245995689
Use IsNotNull() helper
2022-06-03 19:50:21 +09:00
646f5f0f33
Isolate "server-side" multiplayer rooms in testing
2022-06-03 19:17:34 +09:00
eb2d822530
Fix web requests potentially being performed after cancelled
...
Closes https://github.com/ppy/osu/issues/18524 .
2022-06-03 16:04:52 +09:00
59ffc8b08e
Merge branch 'master' into multiplayer-leaderboard-user-mods-2
2022-06-02 20:45:10 +02:00
4d9a77bdc0
Stop using Drawable.Clock altogether
2022-06-02 15:02:50 +09:00
6fb1fe06a0
Remove unnecessary ApplyBeatmap call
2022-06-02 14:47:04 +09:00
13d85b8cc7
Merge branch 'scoreprocessor-cleanup' into multiplayer-leaderboard-user-mods-2
2022-05-31 19:53:37 +09:00
22d998dc2a
Use new score processor in MultiplayerGameplayLeaderboard
2022-05-30 19:26:26 +09:00
75b50de269
Implement score processor for spectator states
2022-05-30 19:26:26 +09:00
a052e09ac3
Send ScoreProcessor statistics in SpectatorState
2022-05-30 19:26:26 +09:00