Commit Graph

91 Commits

Author SHA1 Message Date
79af5cb0a0 Limit shake duration to ensure it doesn't overlap miss window 2018-07-06 17:24:30 +09:00
e041352690 Add comment regarding add/clear/remove overrides 2018-07-06 13:19:43 +09:00
48d90a67ae xmldoc and formatting 2018-07-06 12:13:23 +09:00
d453414070 Forward shakes from slider head objects to sliders 2018-07-06 11:52:58 +09:00
558b2622a7 Move the Shake logic to a new ShakeContainer 2018-07-05 15:48:54 +02:00
1d6609d9f3 Add common custom words to dotsettings dictionary
Also fixes some typos and reduces spelling suggestions to hints.
2018-07-05 15:54:41 +09:00
3d50050089 Move shake duration to a constant 2018-06-29 10:36:00 +02:00
e3317b5145 Make method protected 2018-06-29 17:31:13 +09:00
59e03fa528 Move Shake to DrawableOsuHitObject, Clean up Shake() 2018-06-28 15:33:59 +02:00
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
af65f2dd48 Move AccentColour changes local to rulesets which rely on it 2018-03-22 18:53:16 +09:00
cb3d0db555 Move combo colours completely out of HitObjects 2018-03-20 15:50:12 +09:00
d0881e443b Merge remote-tracking branch 'upstream/master' into approach-rate 2018-01-12 18:05:16 +09:00
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
064758b96d fixes 2017-12-31 11:30:58 -05:00
3ba5dce052 new Approach to approach rate 2017-12-31 11:15:14 -05:00
a2840d2519 Fix FadeInDuration not being passed down to sliders' InitialCircle 2017-12-30 15:21:25 +09:00
07040f9fd1 rename field 2017-12-29 17:52:28 +01:00
4c2554595e implement hidden (mostly)
some things work and others don't, I dunno
2017-12-26 17:25:18 +01:00
66ee9d1631 Update in-line with framework changes 2017-11-09 17:04:04 +09:00
348083f589 Update with framework state transformation
Removes explicit initial state setting in DrawableOsuHitObjects.
2017-11-09 14:05:05 +09:00
6883b3742f Make initial DrawableOsuHitObject initial states not use transforms 2017-11-02 20:23:28 +09:00
86de4fa2e2 Apply CI fixes 2017-09-12 18:36:19 +09:00
d7ac02d090 Ensure judgements aren't updated when ArmedState is not idle 2017-09-12 18:00:41 +09:00
0cc443e618 Remove all generic judgements. 2017-09-06 18:05:51 +09:00
29941019a5 Hacky way to make osu! and taiko work again. 2017-09-06 17:44:51 +09:00
ac8ec31b61 Make judgements able to be "added" plus make everything compile and run. 2017-09-06 17:02:13 +09:00
84c22df3f5 Combine Judgement.HitResults into one. 2017-09-06 17:01:48 +09:00
9558d2a161 Remove unnecessary using 2017-08-18 19:39:28 +09:30
44feef78f1 Simplify OsuActionInputManager property 2017-08-18 19:32:08 +09:30
529732ea47 More CI fixes 2017-08-18 16:58:01 +09:30
9c6ca2d159 Add lazy weak property to DrawableOsuHitObject to find and cache the containing OsuInputManager, if it exists 2017-08-18 16:34:01 +09:30
a7dc8a892b Update framework 2017-07-21 17:24:09 +02:00
546efc0181 Get rid of AddDelay & ResetDelay in osu.Game.Rulesets.Osu 2017-07-17 17:05:24 +03:00
71105bb9ee Delay -> ApplyDelay; DelayReset -> ResetDelay 2017-07-16 14:06:46 +03:00
6063219b72 Update framework 2017-07-16 13:59:26 +03:00
a5e610a7ba Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
0e2dc9388a More changes in-line with framework changes. 2017-07-10 12:55:47 +09:00
220c602218 Fix incorrect modifier order. 2017-04-28 13:27:20 +09:00
4ab636cbb8 Update osu! drawables to use TransformSequences. 2017-04-27 17:37:38 +09:00
fbd26a1d5e Mode -> Ruleset. 2017-04-18 16:05:58 +09:00