feba3f35ba
Changed the roles of PauseOverlay and player in pausing, PauseOverlay is now only the UI portion and doesn't do things like actually pause the game, and only calls actions and hides itself, whereas Player actually pauses the game and brings up the pause overlay in the first place
2017-01-27 15:28:39 -04:00
3e7503e860
Make skip button work.
2017-01-27 21:57:22 +09:00
420e61fa97
TwoLayerButton
2017-01-27 21:08:36 +09:00
8c6d9bdf2e
Added commas to the end of UI creation to match how the rest of the project does, moved PauseButton audio loading to PauseOverlay, much more reliable(still using placeholder assets), made it so the player can't spam pause, cools down to one second
2017-01-27 08:03:32 -04:00
811cf4b04e
Added newline, thanks Xamarin
2017-01-27 07:12:20 -04:00
3ed88ea043
Added PauseOverlay.TogglePaused, renamed OnPlay and similar to OnResume, made Pause and Play public, added proper testing for the visual test(pause button instead of auto-pause, logging actions), made PauseOverlay's fade duration a constant instead of statically typed
2017-01-27 07:11:22 -04:00
f35974021a
Set actions for retry/quit, moved setting paused to PopIn and PopOut, added null propogation for the sound samples for PauseButton(sometimes in the visual tests the audio doesn't load for whatever reason), added a gradient to the background of the PauseOverlay visual test(same as the one in the menu button system test), wired up the retry and quit actions in Player, made the quit action quit the map, retry still does nothing
2017-01-27 06:19:52 -04:00
dedd6a4bcf
Small cleanups
2017-01-27 05:39:15 -04:00
fe265c01cb
Added current work on pause overlay
2017-01-27 05:24:49 -04:00
d4e30f65db
Adjust timing of TestCaseHitObjects a bit.
2017-01-27 00:16:02 +09:00
a2501cc81d
Fix TestCaseHitObjects not working at all due to state being set before load is complete.
2017-01-27 00:16:02 +09:00
c07001b566
Fix TestCasePlayer not working on consecutive executions (clock being set where it isn't necessary).
2017-01-27 00:16:02 +09:00
4aa2834082
Fix TestCasePlaySongSelect not working on consecutive executions.
2017-01-27 00:16:02 +09:00
162e183b36
Fix some nullrefs when running visualtests with no maps loaded.
2017-01-27 00:16:02 +09:00
ee0b6be84b
Merge pull request #266 from kizayoi/master
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Add support for old beatmaps
2017-01-16 16:02:22 +08:00
acfbf2e32e
Add prefix Online to BeatmapID and BeatmapSetID
2017-01-09 21:05:01 +08:00
ca2531164a
Add a label for slider bar.
2016-12-19 10:53:03 +08:00
1982c8de46
Update to latest silder bar definition.
2016-12-18 12:36:49 +08:00
1323c6a861
Merge branch 'master' into test-case
2016-12-18 12:30:50 +08:00
eb1c5e0899
Put slider bar into ButtonsContainer.
2016-12-18 12:30:28 +08:00
eef697d842
Wire up CircleSize to hitobjects.
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Note, that circle sizes still are wrong compared to stable osu. In order to fix this, the base radius of hitcircles needs to become 64, but it currently is 72.
2016-12-11 10:11:22 +01:00
63da7e5ea4
Merge pull request #225 from peppy/hitobject-improvements
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Slider & other hit object improvements.
2016-12-08 16:11:50 +09:00
bbc11c77ca
Add (temporary) transitions to songselect and player.
2016-12-07 20:47:28 +09:00
87ad44b901
Fix HitObject test case not displaying properly.
2016-12-07 18:46:47 +09:00
cb8a07b653
Function of changing FadeTime.
2016-12-05 01:06:28 +08:00
63ba3455fb
Function of add random.
2016-12-05 01:03:18 +08:00
92c21d8b12
Add button and sliderbar.
2016-12-05 00:58:52 +08:00
2eefc320fd
Make KeyCounterCollection generic.
2016-12-03 15:58:27 +08:00
c6b7e90739
Merge branch 'refs/heads/master' into online-improvements
2016-12-01 12:51:45 +09:00
18509e6a60
ChatConsole -> ChatOverlay. Namespace tidying.
2016-11-30 18:30:06 +09:00
34e91c8474
Add the concept of IOnlineComponents, registered tot he API for handling state changes.
2016-11-30 18:30:01 +09:00
5101297f53
Add drop shadows to main menu buttons.
2016-11-30 15:02:53 +09:00
b12b82fdd3
Fix depth values.
2016-11-29 20:50:12 +01:00
ce13d813b7
Remove unnecessary null check.
2016-11-28 22:46:07 +09:00
54fc25e163
Fix disposal logic.
2016-11-28 12:25:20 +09:00
cfb2285312
TestCasePlayer uses an actual beatmap if available.
2016-11-28 11:38:32 +09:00
82a708d2c0
Merge pull request #189 from SirCmpwn/general-fixes
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General fixes
2016-11-26 16:56:07 +09:00
396ca9fe91
Remove HitJudgementResolver; reimplement in DrawableHitObject.
2016-11-26 16:51:51 +09:00
c85454d034
Reset db on dispose
2016-11-25 05:12:01 -05:00
ef0f975960
Fix TestCaseHitObjects.
2016-11-25 16:41:00 +09:00
f9f72f25a2
Add basic flow for hitobject judgement.
2016-11-25 16:26:50 +09:00
89effca12e
Remove need for PlaySongSelect ctor to take a db
2016-11-25 00:44:46 -05:00
c6d688898f
Initial implementation of a beatmap carousell and various minor improvements to song select.
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No big optimizations yet, but groundwork is laid out.
2016-11-20 20:34:16 +01:00
57e7c7097d
Update framework and add rudimentary fading to song select screen.
2016-11-20 12:16:54 +01:00
3ac89216bd
Standardise some naming and make hitcircles feel better.
2016-11-19 19:07:57 +09:00
acb85d0140
Fix regressions in combo counters and tidy up naming of SpriteTexts.
2016-11-19 16:19:54 +09:00
4c61a13e71
Make slider parsing kind of exist.
2016-11-18 17:40:06 +09:00
fba748b24e
DrawableCircle -> DrawableHitCircle.
2016-11-16 16:20:58 +09:00
da1f6eeab5
Circle -> HitCircle.
2016-11-16 16:16:45 +09:00
abdfe42388
Merge branch 'refs/heads/master' into better-anchors
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# Conflicts:
# osu.Game.Mode.Osu/UI/OsuComboCounter.cs
# osu.Game.Mode.Osu/UI/OsuScoreOverlay.cs
2016-11-15 14:33:13 +09:00