Commit Graph

341 Commits

Author SHA1 Message Date
feba3f35ba Changed the roles of PauseOverlay and player in pausing, PauseOverlay is now only the UI portion and doesn't do things like actually pause the game, and only calls actions and hides itself, whereas Player actually pauses the game and brings up the pause overlay in the first place 2017-01-27 15:28:39 -04:00
3e7503e860 Make skip button work. 2017-01-27 21:57:22 +09:00
420e61fa97 TwoLayerButton 2017-01-27 21:08:36 +09:00
8c6d9bdf2e Added commas to the end of UI creation to match how the rest of the project does, moved PauseButton audio loading to PauseOverlay, much more reliable(still using placeholder assets), made it so the player can't spam pause, cools down to one second 2017-01-27 08:03:32 -04:00
811cf4b04e Added newline, thanks Xamarin 2017-01-27 07:12:20 -04:00
3ed88ea043 Added PauseOverlay.TogglePaused, renamed OnPlay and similar to OnResume, made Pause and Play public, added proper testing for the visual test(pause button instead of auto-pause, logging actions), made PauseOverlay's fade duration a constant instead of statically typed 2017-01-27 07:11:22 -04:00
f35974021a Set actions for retry/quit, moved setting paused to PopIn and PopOut, added null propogation for the sound samples for PauseButton(sometimes in the visual tests the audio doesn't load for whatever reason), added a gradient to the background of the PauseOverlay visual test(same as the one in the menu button system test), wired up the retry and quit actions in Player, made the quit action quit the map, retry still does nothing 2017-01-27 06:19:52 -04:00
dedd6a4bcf Small cleanups 2017-01-27 05:39:15 -04:00
fe265c01cb Added current work on pause overlay 2017-01-27 05:24:49 -04:00
d4e30f65db Adjust timing of TestCaseHitObjects a bit. 2017-01-27 00:16:02 +09:00
a2501cc81d Fix TestCaseHitObjects not working at all due to state being set before load is complete. 2017-01-27 00:16:02 +09:00
c07001b566 Fix TestCasePlayer not working on consecutive executions (clock being set where it isn't necessary). 2017-01-27 00:16:02 +09:00
4aa2834082 Fix TestCasePlaySongSelect not working on consecutive executions. 2017-01-27 00:16:02 +09:00
162e183b36 Fix some nullrefs when running visualtests with no maps loaded. 2017-01-27 00:16:02 +09:00
ee0b6be84b Merge pull request #266 from kizayoi/master
Add support for old beatmaps
2017-01-16 16:02:22 +08:00
acfbf2e32e Add prefix Online to BeatmapID and BeatmapSetID 2017-01-09 21:05:01 +08:00
ca2531164a Add a label for slider bar. 2016-12-19 10:53:03 +08:00
1982c8de46 Update to latest silder bar definition. 2016-12-18 12:36:49 +08:00
1323c6a861 Merge branch 'master' into test-case 2016-12-18 12:30:50 +08:00
eb1c5e0899 Put slider bar into ButtonsContainer. 2016-12-18 12:30:28 +08:00
eef697d842 Wire up CircleSize to hitobjects.
Note, that circle sizes still are wrong compared to stable osu. In order to fix this, the base radius of hitcircles needs to become 64, but it currently is 72.
2016-12-11 10:11:22 +01:00
63da7e5ea4 Merge pull request #225 from peppy/hitobject-improvements
Slider & other hit object improvements.
2016-12-08 16:11:50 +09:00
bbc11c77ca Add (temporary) transitions to songselect and player. 2016-12-07 20:47:28 +09:00
87ad44b901 Fix HitObject test case not displaying properly. 2016-12-07 18:46:47 +09:00
cb8a07b653 Function of changing FadeTime. 2016-12-05 01:06:28 +08:00
63ba3455fb Function of add random. 2016-12-05 01:03:18 +08:00
92c21d8b12 Add button and sliderbar. 2016-12-05 00:58:52 +08:00
2eefc320fd Make KeyCounterCollection generic. 2016-12-03 15:58:27 +08:00
c6b7e90739 Merge branch 'refs/heads/master' into online-improvements 2016-12-01 12:51:45 +09:00
18509e6a60 ChatConsole -> ChatOverlay. Namespace tidying. 2016-11-30 18:30:06 +09:00
34e91c8474 Add the concept of IOnlineComponents, registered tot he API for handling state changes. 2016-11-30 18:30:01 +09:00
5101297f53 Add drop shadows to main menu buttons. 2016-11-30 15:02:53 +09:00
b12b82fdd3 Fix depth values. 2016-11-29 20:50:12 +01:00
ce13d813b7 Remove unnecessary null check. 2016-11-28 22:46:07 +09:00
54fc25e163 Fix disposal logic. 2016-11-28 12:25:20 +09:00
cfb2285312 TestCasePlayer uses an actual beatmap if available. 2016-11-28 11:38:32 +09:00
82a708d2c0 Merge pull request #189 from SirCmpwn/general-fixes
General fixes
2016-11-26 16:56:07 +09:00
396ca9fe91 Remove HitJudgementResolver; reimplement in DrawableHitObject. 2016-11-26 16:51:51 +09:00
c85454d034 Reset db on dispose 2016-11-25 05:12:01 -05:00
ef0f975960 Fix TestCaseHitObjects. 2016-11-25 16:41:00 +09:00
f9f72f25a2 Add basic flow for hitobject judgement. 2016-11-25 16:26:50 +09:00
89effca12e Remove need for PlaySongSelect ctor to take a db 2016-11-25 00:44:46 -05:00
c6d688898f Initial implementation of a beatmap carousell and various minor improvements to song select.
No big optimizations yet, but groundwork is laid out.
2016-11-20 20:34:16 +01:00
57e7c7097d Update framework and add rudimentary fading to song select screen. 2016-11-20 12:16:54 +01:00
3ac89216bd Standardise some naming and make hitcircles feel better. 2016-11-19 19:07:57 +09:00
acb85d0140 Fix regressions in combo counters and tidy up naming of SpriteTexts. 2016-11-19 16:19:54 +09:00
4c61a13e71 Make slider parsing kind of exist. 2016-11-18 17:40:06 +09:00
fba748b24e DrawableCircle -> DrawableHitCircle. 2016-11-16 16:20:58 +09:00
da1f6eeab5 Circle -> HitCircle. 2016-11-16 16:16:45 +09:00
abdfe42388 Merge branch 'refs/heads/master' into better-anchors
# Conflicts:
#	osu.Game.Mode.Osu/UI/OsuComboCounter.cs
#	osu.Game.Mode.Osu/UI/OsuScoreOverlay.cs
2016-11-15 14:33:13 +09:00