Damnae
f1535363f4
Rename SliderTicksRenderer to SliderTicksLayer.
2017-02-15 19:06:54 +01:00
Damnae
b7fca88b4f
Clearer slider Velocity and TickDistance calculations.
2017-02-15 18:55:49 +01:00
Dean Herbert
31a617363a
Improve the feel of spinners.
2017-02-15 23:24:08 +09:00
Dean Herbert
7fbc5990d1
Add combo numbers.
2017-02-15 23:23:55 +09:00
Dean Herbert
bab219c428
Fix SliderBall weirdness (not correctly staying circular).
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Also adjusts tracking to only change during sldier active time.
2017-02-15 21:51:16 +09:00
Dean Herbert
67105e6dfd
Replace all usage of SpriteText with OsuSpriteText.
2017-02-15 21:37:43 +09:00
Dean Herbert
ce859196d5
Avoid glow fading out early on spinners.
2017-02-15 21:05:46 +09:00
Dean Herbert
12e265a3e2
Combine triangle system implementations.
2017-02-15 20:39:10 +09:00
Damnae
e2fae24ad5
Merge branch 'master' into slider_ticks
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Conflicts:
osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
osu.Game.Modes.Osu/Objects/Slider.cs
2017-02-15 10:53:42 +01:00
Dean Herbert
f2b0fd4de0
Throw exception on unknown hitobject.
2017-02-15 11:37:23 +09:00
Dean Herbert
10dfe47638
Add spinners and improve TestCaseHitObjects.
2017-02-15 01:23:20 +09:00
Dean Herbert
396c8121d3
Better slider defaults.
2017-02-15 01:23:19 +09:00
Dean Herbert
e88d02d3c4
Ensure SliderCurve is assigned Calculated before used.
2017-02-15 01:23:19 +09:00
Dean Herbert
fc192906ea
Handle proxied approach layer better and add slider's approach circle (previously missing).
2017-02-15 01:23:19 +09:00
Dean Herbert
9a5ac64332
Make HitObjectType more accessible.
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# Conflicts:
# osu.Game.Modes.Osu/Objects/OsuHitObjectParser.cs
2017-02-15 01:23:19 +09:00
Damnae
ace7a1d009
Fix slider ticks expiring before scoring happens.
2017-02-14 16:12:35 +01:00
Damnae
9f890139d4
Cache drawable ticks.
2017-02-14 15:16:18 +01:00
Damnae
3e7208c8a4
Add slider ticks.
2017-02-14 11:26:24 +01:00
Dean Herbert
f207da6041
Add/update license headers.
2017-02-14 18:17:35 +09:00
Dean Herbert
343e48c195
Merge branch 'master' into followpoints
2017-02-13 22:23:57 +09:00
Thomas Müller
aaaf7163e0
Update framework.
2017-02-13 17:46:50 +09:00
Damnae
daa14bfec8
Replace AddConnections by a HitObjects property.
2017-02-12 08:47:07 +01:00
John Leuenhagen
7ad9cd6b6e
add explicit false values to prevent warnings as errors
2017-02-12 02:32:11 -05:00
Damnae
de2791e179
Better looking follow points.
2017-02-12 08:22:13 +01:00
Damnae
d7be9539d1
Create connections from HitObjects instead of DrawableHitObjects.
2017-02-12 07:29:36 +01:00
Damnae
4162ef72d4
Remove start/end index.
2017-02-12 06:02:45 +01:00
Damnae
ec64455573
Add xml-doc.
2017-02-10 10:28:21 +01:00
Damnae
6f37c02868
Fix followpoints needing a DelayReset.
2017-02-10 10:07:52 +01:00
Damnae
4e6b6ab794
Abstract follow points into a separate class.
2017-02-10 08:10:24 +01:00
Damnae
77ee161be8
Add follow points.
2017-02-10 06:19:59 +01:00
Andrey Zavadskiy
e06aa44c4c
Warning Fixes
2017-02-09 16:18:08 +03:00
Damnae
07c0057fab
Update GetPathToProgress's xml-doc.
2017-02-09 08:57:28 +01:00
Damnae
a79fde897b
Add StackedPosition/StackedEndPosition and offset slider curves by StackOffset.
2017-02-09 08:29:21 +01:00
Damnae
38b25a7df3
Add hit object stacking.
2017-02-09 07:28:40 +01:00
Dean Herbert
6b011a50d2
Naming standardisation and enforcing.
2017-02-07 16:20:36 +09:00
Dean Herbert
50bd80cb0c
Update and standardise license headers.
2017-02-07 14:27:41 +09:00
Dean Herbert
9b9ed32245
Remove all @2x references, updates resource and framework.
2017-02-06 22:19:47 +09:00
Thomas Müller
8271b139e9
Use the framework's new AlwaysPresent switch instead of setting the alpha to 0.01.
2017-02-05 09:40:58 +01:00
Dean Herbert
7ce5fc08ee
Merge branch 'master' into skip-button
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# Conflicts:
# osu.Game/Graphics/UserInterface/BackButton.cs
# osu.Game/Screens/Play/Player.cs
# osu.Game/osu.Game.csproj
2017-02-01 14:05:58 +09:00
Dean Herbert
2ed5cf7c91
Hook up icons better.
2017-01-30 13:35:40 +09:00
Dean Herbert
e93f60396f
Add the ability for individual game modes to report statistics for display at song select.
2017-01-30 13:12:30 +09:00
Dean Herbert
3e7503e860
Make skip button work.
2017-01-27 21:57:22 +09:00
Dean Herbert
1d24ad3db6
osu! mode starts with health being full.
2017-01-27 00:41:34 +09:00
Dean Herbert
3a27178bb1
Merge pull request #289 from UselessToucan/JudgementsCapacity
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Specify ScoreProcessor.Judgements.Capacity
2017-01-23 21:40:00 +09:00
TocoToucan
badc8def9a
hitObjectsNumber -> hitObjectCount
2017-01-18 18:51:38 +03:00
TocoToucan
259c0964fd
Specify ScoreProcessor.Judgements.Capacity in order to avoid List<T> internal auto reallocations
2017-01-16 23:14:35 +03:00
Dean Herbert
1392cdfb9a
Hook up naively.
2017-01-10 18:35:27 +08:00
Dean Herbert
8ba5c1c15d
Fix not being able to hit two stacked circles by pressing both buttons/keys on the same frame.
2017-01-08 20:52:19 +08:00
Thomas Müller
f13303c86c
Do not lengthen slider curves according to the length prescribed in the .osu file for now.
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This fixes some issues with the map http://osu.ppy.sh/s/484689 . There is still one problem with an almost stationary slider in this map at around the 2/3 mark, but the rest seems to work fine now.
2016-12-17 08:44:58 +01:00
Dean Herbert
ec7bbd231f
Make flash animation last slightly longer.
2016-12-15 22:58:30 +09:00