974a8d520c
Add basic toggle pause tests
2023-01-10 15:51:22 -08:00
404d34f592
Refactor pause test to actually use quick exit action keybinding
2023-01-10 15:43:50 -08:00
51dbe2c3a3
Refactor pause test to actually use back action keybinding
2023-01-10 15:43:06 -08:00
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
bc1212f4e6
Change NonGameplayAdjustments
to GameplayAdjustments
and convert TrueGameplayRate
to extension method
2022-09-06 22:26:46 +09:00
062a6fcc18
Fix failing large offset test
...
If we are going to continue to let the underlying clock process frames,
there needs to be a bit of lenience to allow the backwards seek on
resume (to play back over the freq ramp period).
The test is meant to be ensuring we don't skip the full offset amount,
so div10 seems pretty safe.
2022-08-30 01:21:55 +09:00
ad5ef52922
Add test coverage of resuming after pause not skipping forward in time
2022-08-29 19:02:01 +09:00
6d78218142
Update usages of GameplayClockContainer.GameplayClock
to access properties directly
2022-08-15 18:08:49 +09:00
ef10145d6f
Rename MenuCursorContainer
and clean up code
2022-07-26 14:11:52 +09:00
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
d310886c26
Add test coverage of IsPlaying
state during fail and pause
2022-04-26 12:09:18 +09:00
832d37b2c2
Update screen transition events to use new event args
2022-04-22 00:52:44 +09:00
781cb9f18d
Move HasPassed/HasFailed into GameplayState
2022-02-01 14:46:24 +09:00
45caeb84d3
Fix incorrect type specification when restoring bindable value
2021-09-17 16:28:47 +09:00
2c071a4d22
Add test coverage of pausing with a large audio offset
2021-09-17 15:43:38 +09:00
d2ec151c67
Add failing test for pausing when pause support is disabled
2021-02-20 14:20:13 +09:00
52ebe34347
Update TestScenePause exit from fail test to actually fail
2021-02-19 17:26:26 +09:00
f664fca0dd
Tidy up tests (and remove duplicate with new call logic)
2021-02-15 16:11:17 +09:00
4f264758a4
Add test coverage of pause from resume overlay
2021-02-15 15:57:36 +09:00
25f5120fdf
Add failing test coverage of user pausing or quick exiting during cooldown
2021-02-15 14:36:17 +09:00
a4dc544235
Refactor some shared code in TestScenePause
2021-02-15 14:24:08 +09:00
94f35825dd
Update test to cover changed exit/pause logic
...
I think this makes more sense?
2021-02-09 17:29:30 +09:00
ef3c918a3c
Simplify input buttons/keys in tests
2020-11-09 14:18:20 -08:00
56c8e4dacf
Fix failing tests
2020-09-29 14:25:39 +09:00
77143952a9
Add test coverage
2020-07-17 19:17:48 +09:00
a6c6e391ca
Fix player not exiting immediately on Alt-F4
2020-06-23 17:38:30 +09:00
9746e24d1e
Rename abstract TestScene
2020-06-12 19:40:54 +09:00
92df4e3a9e
Remove PlayerTestScene
constructor and use CreateRuleset
method instead
2020-04-17 11:17:51 +03:00
5200633f9f
Centralise TestPlayer implementations as much as possible
2020-03-05 11:25:07 +09:00
5f48affcba
Centralise screen exit logic to ScreenTestScene
2020-01-31 14:19:29 +09:00
76f2fb378f
Separate score and health parts of ScoreProcessor
2019-12-19 20:03:14 +09:00
6c8f325063
Add failing test
2019-12-11 15:46:07 +09:00
5b8ca8f84a
Remove test ignore rules
2019-12-05 01:17:11 +09:00
9ac0ac0944
Merge branch 'master' into fix-pause-testcase
2019-12-05 01:00:27 +09:00
e7ef919b0b
Ignore another failing test
2019-11-29 01:47:52 +09:00
1c4063677d
Ignore test temporarily
2019-11-29 00:45:35 +09:00
f504370867
Make player block exit if pausable
2019-11-28 15:58:26 +09:00
1f40641d05
Add failing test
2019-11-06 10:32:09 +09:00
9e2e87c8d1
added visual tests
...
added small commenting
added xmldoc for CancelResume();
2019-10-26 14:29:52 -05:00
626f7388c8
Add tests for quick retry and quick exit scenarios
2019-10-04 12:23:01 +08:00
e646b2677c
Add test coverage
2019-10-04 11:25:23 +08:00
ff56453f1a
Fix test regressions
2019-10-02 12:07:07 -07:00
cf2f841b4d
Fix player not correctly exiting after an unpause
2019-09-13 15:42:58 +09:00
c04f14a1e3
Remove unused using statement
2019-06-26 00:23:39 +09:00
a4214db39e
Add test for pause via hold
2019-06-26 00:00:53 +09:00
00ee45fe46
Merge remote-tracking branch 'origin/update-visibility-container' into update-framework
2019-06-11 19:36:13 +09:00
609a82bc94
Update VisibilityContainer usage in line with framework
2019-06-11 15:13:58 +09:00
59b624d4ba
Fix test regression
2019-06-10 01:08:39 +09:00
9c214c3f0e
Add animation on failing
2019-06-04 16:13:16 +09:00
459a285cd8
Rename test cases to test scenes inline with the framework change
2019-05-14 22:37:25 +03:00