Commit Graph

422 Commits

Author SHA1 Message Date
8aeeed9402 Fix weird number formatting in test 2020-10-17 15:47:37 +02:00
e4463254d7 Add test coverage for score counter alignment 2020-10-17 15:29:30 +02:00
dfbc0965e4 Merge branch 'master' into peppy/skinnable-health-display 2020-10-16 23:17:17 +09:00
e87f515a4f Merge pull request #10522 from Morilli/legacyskin-fixes
Add support for ScorePrefix and ScoreOverlap values in legacy skins
2020-10-16 20:54:03 +09:00
0437f7e7e9 Delete outdated test scene
Has been replaced by the four new skinnable tests for each component.
2020-10-16 18:22:20 +09:00
de60374c88 Remove unused using 2020-10-16 17:26:14 +09:00
c0a1f2158c Add basic component structure for skinnable health displays 2020-10-16 17:08:46 +09:00
88f74921fb Update with new r# inspections 2020-10-16 12:49:39 +09:00
583fdc3a95 Merge pull request #10510 from peppy/skinnable-accuracy-display
Add legacy skinning support for accuracy display
2020-10-15 21:20:48 +09:00
5d8cf87155 Merge pull request #10511 from peppy/bottom-error-display
Add support for bottom-anchored hit error display
2020-10-15 20:51:09 +09:00
70b050f212 Merge branch 'master' into skinnable-accuracy-display 2020-10-15 20:28:57 +09:00
1ce0e83e59 Merge branch 'master' into skinnable-score-display 2020-10-15 19:16:03 +09:00
93dfbd5d9e Merge pull request #10505 from peppy/skin-disabler-refactor
Move ISampleDisabler implementation to Player and FrameStabilityContainer
2020-10-15 19:14:52 +09:00
70806deba1 Add support for bottom-anchored hit error display 2020-10-15 19:14:02 +09:00
b31a3fbabb Add test 2020-10-15 18:11:30 +09:00
e1da64398e Add and consume skinnable score counter 2020-10-15 17:14:42 +09:00
219cbec6bd Split out DefaultScoreCounter and make ScoreCounter abstract 2020-10-15 16:32:30 +09:00
b06f59ffdc Split out test for combo counter specifically 2020-10-15 15:35:33 +09:00
2ca6c4e377 Adjust test step names 2020-10-14 23:24:16 +02:00
b63303a2a8 Fix tests 2020-10-14 21:40:49 +09:00
e3eaba7b2c Move ISampleDisabler implementation to Player and FrameStabilityContainer 2020-10-14 19:39:48 +09:00
7f5ea57bd4 Clean-up pass (best effort) on LegacyComboCounter 2020-10-14 19:16:34 +09:00
9bb8a43bce Combine LegacyComboCounter and ComboCounter classes 2020-10-14 19:16:34 +09:00
2fce064e32 Add basic legacy combo counter and updating positioning logic 2020-10-14 19:16:34 +09:00
6eb3176776 Add combo incrementing tests to hud overlay test suite 2020-10-14 19:16:34 +09:00
375146b489 Make HUDOverlay test scene skinnable 2020-10-14 19:16:34 +09:00
f90ac2e76c Ensure we assert after the seek has completed 2020-10-07 18:50:02 +10:30
2e0a9f53c1 Add test coverage 2020-10-07 17:52:39 +10:30
9eeac759b8 Re-enable and fix gameplay sample playback test 2020-10-05 21:22:32 +02:00
606a08c6ad Temporarily ignore failing gameplay samples test 2020-10-05 20:01:12 +09:00
e1c4c8f3d5 Add failing test coverage of gameplay sample pausing (during seek) 2020-10-05 14:27:51 +09:00
7890319802 Merge branch 'master' into adjust-hit-result-types 2020-10-01 16:19:07 +09:00
367b35bb10 Merge branch 'master' into fix-storyboard-sample-pausing 2020-09-30 22:42:26 +09:00
414c40d298 Reverse inheritance order of SkinnableSound's pause logic 2020-09-30 15:45:14 +09:00
f439c1afbc Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
56c8e4dacf Fix failing tests 2020-09-29 14:25:39 +09:00
d6f3beffb6 Use existing bindable flow instead 2020-09-29 12:50:17 +09:00
8d9945dea8 Change until step to assert for consistency 2020-09-27 11:28:23 +02:00
00aea77489 Fix potential instability of overlay activation tests 2020-09-27 11:18:13 +02:00
522e2cdbcd Avoid embedding NUnit Assert inside test steps if possible 2020-09-19 05:56:35 +03:00
1e1422c16a Samples don't get paused... 2020-09-19 05:55:39 +03:00
b3ffd36b65 Use lambda expression instead 2020-09-19 05:55:28 +03:00
6aa84424e4 Merge remote-tracking branch 'upstream/master' into fix-new-samples-starting-while-gameplay-paused 2020-09-19 05:53:04 +03:00
c7d24203ce Make beatmap conversion support cancellation tokens 2020-09-17 17:40:05 +09:00
105634c099 Add test case ensuring correct behaviour 2020-09-16 01:59:41 +03:00
d3957e6155 Move title specification for settings groups to constructor
Using an abstract property was awkward for this as it is being consumed
in the underlying constructor but could not be dynamically set in time from a
derived class.
2020-09-09 18:50:31 +09:00
82e314da59 Fix merge conflicts. 2020-09-03 21:56:47 +02:00
4239e9f684 Fix storyboard test not actually working due to incorrect track referencing 2020-08-21 18:44:14 +09:00
d5cbb589c2 Revert some test scene changes to use Beatmap.Track where relevant 2020-08-21 17:21:08 +09:00
357fb3a10e Merge branch 'master' into beatmap-track-rework 2020-08-21 12:53:09 +09:00