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sim1222/osukey
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mirror of https://github.com/osukey/osukey.git synced 2025-08-02 22:26:41 +09:00
Code Issues Packages Projects Releases Wiki Activity
59,020 Commits 3 Branches 1 Tag
99b78c63a0a4c392e24d7fc209271bcb265c569c
Commit Graph

12 Commits

Author SHA1 Message Date
Dean Herbert
9d09141ab7 Move taiko-specific property out of DrawableHitObject 2023-02-12 16:09:28 +09:00
Dean Herbert
34d1890f1c Change snapping to only apply to classic mod 2023-02-09 18:22:14 +09:00
sw1tchbl4d3
d4e5d7a873 Move fixed scroll speed change out of classic mod for taiko 2023-01-21 22:29:28 +01:00
Dean Herbert
4a77105e78 Rename LockPlayfieldAspect and add comment explaining the change 2023-01-09 16:28:09 +09:00
為什麼
860e9d42ff Mark the property as nullable and add some assert check. 2022-07-27 22:31:48 +08:00
為什麼
d766052be4 Remove nullable disable annotation in the Taiko ruleset. 2022-07-27 22:28:13 +08:00
Salman Ahmed
28150dc15d Merge branch 'master' into taiko-target-classic-position 2022-07-18 20:45:29 +03:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Salman Ahmed
ac32966427 Replicate osu!(stable)'s hit target position with "Classic" mod 2022-04-03 02:02:20 +03:00
Salman Ahmed
0b74bde653 Disable taiko playfield aspect ratio lock on "Classic" mod 2022-03-13 08:21:58 +03:00
smoogipoo
9327bc169b Make TaikoModClassic use classic-like scroll speed 2021-08-02 20:01:46 +09:00
Salman Ahmed
e3398d8f1f Implement "classic" mod for all other legacy rulesets
Currently empty, automatically handled in game to not be selectable (see `Mod.HasImplementation`)
2021-04-21 09:14:33 +03:00
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