Commit Graph

89 Commits

Author SHA1 Message Date
d056e6575e Use IsDeployedBuild instead of IsDebugBuild for footer display conditional 2021-01-06 23:30:54 +09:00
cf3043fc08 Only show "development build" footer on debug releases 2021-01-06 23:20:26 +09:00
f4924dc3cf Fix volume scrolling when hovering VersionManager 2019-10-14 16:37:54 -07:00
42b6041763 Move post-update notification logic to UpdateManager base class 2019-09-24 18:37:05 +09:00
8ef4b2a0f6 Hide NotificationOverlay 2019-08-13 11:29:48 +03:00
97d65783db Remove osu!-side DebugUtils 2019-06-20 12:48:45 +09:00
115a75e4c6 Use a constant for lazer variables 2019-06-03 13:16:05 +09:00
492dd3eee2 Restore accidentally commented conditional 2019-05-24 10:53:02 +09:00
e034b3d514 Use TaskCompletionSource in a better manner 2019-05-23 19:08:44 +09:00
acaf2f9fbb Show changelog from new build notification 2019-05-23 18:54:42 +09:00
d7c09e7dbd Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
#	osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
#	osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
#	osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
#	osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
#	osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
#	osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
#	osu.Game/Graphics/OsuFont.cs
#	osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
#	osu.Game/Overlays/Profile/Header/BadgeContainer.cs
#	osu.Game/Overlays/Profile/ProfileHeader.cs
#	osu.Game/Screens/Select/PlaySongSelect.cs
#	osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
f1952c0816 Update font awesome usage 2019-04-02 19:55:24 +09:00
612db31c38 Apply newline additions 2019-04-01 12:16:32 +09:00
de80fc0eac Update icon usage to match framework changes 2019-03-27 19:29:27 +09:00
d61dfe888e Fix venera fonts not being correctly specified 2019-02-22 19:42:09 +09:00
a2aa3ec5cb Adjust sprite texts in-line with framework changes 2019-02-20 15:03:20 +09:00
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
bdadd1bba2 Add actual changes 2018-12-27 19:22:24 +09:00
f27bd3ef3e OpenTK -> osuTK 2018-11-20 17:14:59 +09:00
68980fc477 Adjust usage of Handle(Non)PositionalInput to follow framework update 2018-10-02 14:45:33 +09:00
a8f156584b Update framework with positional/non-positional changes 2018-09-26 14:01:15 +09:00
03084aa04b Revert async changes 2018-08-31 07:07:10 +09:00
1b279d383f Use GetAsync on all textures 2018-08-27 17:26:44 +09:00
b8d314a809 Tidy up updater namespace 2018-07-06 16:39:27 +09:00
3819ecb2be Update framework 2018-06-19 20:19:52 +09:00
fdf2120852 Update notfication now points to new changelog page 2018-06-06 18:08:43 +01:00
2ec1fcd245 Fix incorrect using 2018-06-06 21:29:45 +09:00
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
04a7754049 Make squirrel local so ifdef is nicer 2018-03-27 18:57:20 +09:00
b500b76407 Merge branch 'master' into update-branch 2018-02-08 23:35:48 +09:00
ae032cbf23 Support HandleKeyboardInput, HandleMouseInput, CanReceiveKeyboardInput, CanReceiveMouseInput properties 2018-01-07 23:40:00 +03:00
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
36e9232472 Merge master into netstandard 2018-01-05 00:42:48 +09:00
71a94d6b44 Add a bindable Enabled flag to NotificationManager
Also better handles delays before notifications are displayed.
2017-12-25 20:53:23 +09:00
0ec10ba32d CI fixes 2017-11-30 00:11:00 +09:00
b3bf6e7bee Merge master into netstandard 2017-11-21 16:39:21 +09:00
62dcc316e2 Remove unnecessary using 2017-11-21 15:02:16 +09:00
8e63a7dd8d Handle more exceptions when checking for updates
Should resolve #849.
2017-11-21 14:42:49 +09:00
e98d9e8a8c Explicitly define constant 2017-11-20 19:44:06 +09:00
aac41d2de6 Disable resharper inspections on case-by-case basis 2017-11-20 18:55:48 +09:00
440c1a9f83 Make osu.Desktop and osu.Game.Tests compile under net461+netstandard 2017-11-19 14:30:56 +09:00
9344502b71 More warning fixes 2017-11-14 18:05:07 +09:00
c5046f6b3c Add back osu.Desktop project
While it was nice having less projects to deal with, it meant hacks to get around circular dependencies between rulesets and osu.Game. For now, let's just restore the osu.Desktop project and call it a day.

This allows for the project to build again with default visual studio settings.
2017-10-14 14:33:05 +09:00
6d3d485565 And then everything became one 2017-09-19 16:06:58 +09:00
71af30d222 Remove redundant visibility changes 2017-08-22 22:48:50 +09:00
9f69aa9082 Show a notification after a successful update
Allows access to the github changelog
2017-08-22 19:41:39 +09:00
7e21ddb5eb Remove usage of HideOnEscape 2017-08-16 22:56:32 +09:00
0d9ea97828 Allow Rulesets to create a non-FontAwesome icon
This also
- Renames TextAwesome to SpriteIcon.
- Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
2017-08-03 14:36:21 +09:00
f705589bf2 Rename NotificationManager to NotificationOverlay 2017-07-28 15:03:42 +09:00
64f2e2dc32 Use Colour instead of ColourInfo 2017-07-23 13:06:16 +02:00