735961977b
Improve feel of spinners.
2017-02-22 18:23:06 +09:00
00ddcb11b4
Fix sliders playing hitsound twice at end.
2017-02-22 13:51:40 +09:00
417f146386
Add difficulty calculation
...
Adds base classes for difficulty calculations, hooks them up with
carousel container, and adds a port of the osu difficulty calculator.
2017-02-19 17:41:51 +01:00
32ce8cf723
Audio class renames in line with framework changes.
2017-02-18 17:35:04 +09:00
aaed714160
Adjust Explode alpha slightly.
2017-02-16 22:48:47 +09:00
9c4bb82dd6
Merged upstream/master.
2017-02-16 13:23:11 +01:00
3068fa1a62
Namespace does not correspond to file location.
2017-02-16 11:30:31 +01:00
b55d85a5c5
Add MaxScore to correctly account for the maximum attainable score of DrawableHitObjects.
2017-02-16 17:33:13 +09:00
8bf3902cbd
Add the concept of nested DrawableHitObjects.
...
- Applies to Slider Ticks and start circle. repeat/endpoints still need addressing.
- Removed SliderTicksLayer abstraction for now.
2017-02-16 17:02:36 +09:00
2640c2ac43
Add tick sample.
2017-02-16 13:39:01 +09:00
19eb58e724
Fix namespace.
2017-02-16 13:37:08 +09:00
97b782128e
Adjust tick appear/disappear animations.
2017-02-16 13:33:59 +09:00
23677a309f
Merge branch 'master' into slider_ticks
2017-02-16 11:06:23 +09:00
f1535363f4
Rename SliderTicksRenderer to SliderTicksLayer.
2017-02-15 19:06:54 +01:00
31a617363a
Improve the feel of spinners.
2017-02-15 23:24:08 +09:00
7fbc5990d1
Add combo numbers.
2017-02-15 23:23:55 +09:00
bab219c428
Fix SliderBall weirdness (not correctly staying circular).
...
Also adjusts tracking to only change during sldier active time.
2017-02-15 21:51:16 +09:00
67105e6dfd
Replace all usage of SpriteText with OsuSpriteText.
2017-02-15 21:37:43 +09:00
ce859196d5
Avoid glow fading out early on spinners.
2017-02-15 21:05:46 +09:00
12e265a3e2
Combine triangle system implementations.
2017-02-15 20:39:10 +09:00
e2fae24ad5
Merge branch 'master' into slider_ticks
...
Conflicts:
osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
osu.Game.Modes.Osu/Objects/Slider.cs
2017-02-15 10:53:42 +01:00
10dfe47638
Add spinners and improve TestCaseHitObjects.
2017-02-15 01:23:20 +09:00
fc192906ea
Handle proxied approach layer better and add slider's approach circle (previously missing).
2017-02-15 01:23:19 +09:00
ace7a1d009
Fix slider ticks expiring before scoring happens.
2017-02-14 16:12:35 +01:00
9f890139d4
Cache drawable ticks.
2017-02-14 15:16:18 +01:00
3e7208c8a4
Add slider ticks.
2017-02-14 11:26:24 +01:00
343e48c195
Merge branch 'master' into followpoints
2017-02-13 22:23:57 +09:00
aaaf7163e0
Update framework.
2017-02-13 17:46:50 +09:00
daa14bfec8
Replace AddConnections by a HitObjects property.
2017-02-12 08:47:07 +01:00
de2791e179
Better looking follow points.
2017-02-12 08:22:13 +01:00
d7be9539d1
Create connections from HitObjects instead of DrawableHitObjects.
2017-02-12 07:29:36 +01:00
4162ef72d4
Remove start/end index.
2017-02-12 06:02:45 +01:00
ec64455573
Add xml-doc.
2017-02-10 10:28:21 +01:00
6f37c02868
Fix followpoints needing a DelayReset.
2017-02-10 10:07:52 +01:00
4e6b6ab794
Abstract follow points into a separate class.
2017-02-10 08:10:24 +01:00
77ee161be8
Add follow points.
2017-02-10 06:19:59 +01:00
a79fde897b
Add StackedPosition/StackedEndPosition and offset slider curves by StackOffset.
2017-02-09 08:29:21 +01:00
38b25a7df3
Add hit object stacking.
2017-02-09 07:28:40 +01:00
50bd80cb0c
Update and standardise license headers.
2017-02-07 14:27:41 +09:00
9b9ed32245
Remove all @2x references, updates resource and framework.
2017-02-06 22:19:47 +09:00
8271b139e9
Use the framework's new AlwaysPresent switch instead of setting the alpha to 0.01.
2017-02-05 09:40:58 +01:00
8ba5c1c15d
Fix not being able to hit two stacked circles by pressing both buttons/keys on the same frame.
2017-01-08 20:52:19 +08:00
ec7bbd231f
Make flash animation last slightly longer.
2016-12-15 22:58:30 +09:00
0a9e3ce1b0
Don't handle input in triangle particle effect containers.
2016-12-15 22:58:19 +09:00
db5c2efa15
Rename tracking variable and change conditional as per feedback.
2016-12-13 18:12:35 +09:00
c420c55291
Merge branch 'master' into hit-samples
...
# Conflicts:
# osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
2016-12-13 17:57:24 +09:00
eef697d842
Wire up CircleSize to hitobjects.
...
Note, that circle sizes still are wrong compared to stable osu. In order to fix this, the base radius of hitcircles needs to become 64, but it currently is 72.
2016-12-11 10:11:22 +01:00
2ced0a48e0
Update framework.
2016-12-10 14:37:00 +01:00
8329022a2e
Merge remote-tracking branch 'refs/remotes/upstream/master' into hit-samples
2016-12-08 21:41:02 +09:00
40ea6e0d72
Fix incorrect folder name.
2016-12-08 21:36:34 +09:00