7f5b1e84a1
Update TestSceneStoryboardWithOutro.cs
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- Construct storyboard in CreateWorkingBeatmap()
- Use GameplayClockContainer.GameplayClock.CurrentTime
- Remove unnecessary lines
2021-04-17 13:57:32 -04:00
5a015290b9
Add remarks back to LatestEventTime
2021-04-17 12:34:38 -04:00
81be562379
Read StoryboardEndTime directly from Beatmap
2021-04-17 12:28:31 -04:00
512cec3458
Use unicode for playlists
2021-04-18 00:10:01 +08:00
62c54e00cb
Add check for background resolution and filesize
2021-04-17 18:01:04 +02:00
b36da2664c
Add GetPathForFile
to BeatmapSetInfo
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This is used in several places, and so should probably have a function rather than remaining as duplicated code.
Also applies this together with the previous commit to `BeatmapManagerWorkingBeatmap`.
2021-04-17 17:49:10 +02:00
400f8b3938
Add GetStream
to IWorkingBeatmap
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This is necessary to obtain the filesize of the audio and background files.
2021-04-17 17:47:13 +02:00
448574e7e6
Use WorkingBeatmap
instead of IBeatmap
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This lets us access things like the background, track, etc. which are necessary for quality and filesize checks.
Also improves the structure of the `CheckBackgroundTest` class in the process.
2021-04-17 17:33:53 +02:00
5d274dbce8
replace IApplicableToPlayer with IApplicableToDrawableRuleset
2021-04-17 16:38:28 +02:00
cf3aaff7bd
Add floating fruits mod
2021-04-17 16:01:23 +02:00
1e56f14f5b
Merge remote-tracking branch 'upstream'
2021-04-17 09:35:24 -04:00
1832f624e2
Merge pull request #12460 from bdach/fix-idle-tracker-assumption
2021-04-17 15:31:54 +02:00
6773162f17
Implicitly set defaults when resetting values
2021-04-17 08:47:27 -04:00
f3ea51eeed
Adjust tests to not rely on invalid assumption
2021-04-17 14:23:32 +02:00
250c7403e8
Fix idle tracker assuming time starts at 0
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`IdleTracker` in its construction quietly assumed that the clock it
receives from its parent starts ticking from 0 at the point at which it
is passed down. This is not necessarily the case when headless
executions are involved, which means that the initial state of the
tracker could be computed as idle incorrectly.
Resolve by explicitly reading the clock time at the point of
`LoadComplete()`.
2021-04-17 13:50:00 +02:00
3eb2fb7e89
Merge pull request #12456 from frenzibyte/improve-br-tooltip
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Improve "barrel roll" mod settings description
2021-04-17 13:19:24 +09:00
c1082ddb9a
Add space before the unit
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Co-authored-by: Joseph Madamba <madamba.joehu@outlook.com >
2021-04-17 06:28:07 +03:00
892a8a7cd2
Remove unnecessary comma
2021-04-17 04:23:48 +03:00
78c8508784
Remove unused using directive
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gotta git gud
2021-04-17 03:52:08 +03:00
d5a1e00feb
Improve "barrel roll" mod settings description
2021-04-17 03:32:47 +03:00
dc899515ec
Empty commit
2021-04-17 00:56:53 +09:00
854d88bfb9
Merge branch 'master' into master
2021-04-16 10:04:04 -04:00
d5b26b0ab5
Fix incorrect test spectator client implementation
2021-04-16 23:01:34 +09:00
724fe3d378
Remove unnecessary method
2021-04-16 22:57:34 +09:00
72ebcb157f
Dispose track on dispose
2021-04-16 22:57:27 +09:00
4c5d4752b1
Rename classes to reduce redundant naming
2021-04-16 22:47:52 +09:00
44e13a91ad
Rename test scene to match class
2021-04-16 20:51:42 +09:00
7d5d7088cd
Remove now unnecessary override
2021-04-16 20:51:07 +09:00
c8d38f9983
Merge branch 'gcc-abstraction' into multiplayer-spectator-screen
2021-04-16 20:51:00 +09:00
314b1646bd
Add xmldoc to MasterGameplayClockContainer
2021-04-16 20:47:09 +09:00
3a78c19f96
More refactoring/xmldocs
2021-04-16 20:33:29 +09:00
6301111fa3
Remove ClockToProcess, always process underlying clock
2021-04-16 20:17:21 +09:00
a7aa3cb263
Merge branch 'gcc-abstraction' into multiplayer-spectator-screen
2021-04-16 20:16:26 +09:00
f98ffbb1b3
Remove ClockToProcess, always process underlying clock
2021-04-16 20:15:42 +09:00
5e82f40d67
Merge branch 'master' into gcc-abstraction
2021-04-16 20:14:53 +09:00
d26fa46ef2
Record every 60fps interval
2021-04-16 19:42:44 +09:00
a4e3e53a63
Revert back to hardcoded SessionStatics reset values
2021-04-16 06:34:57 -04:00
1f577ce566
Merge pull request #12444 from peppy/fix-slider-zero-length
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Avoid all scenarios where sliders can become zero length
2021-04-16 19:33:35 +09:00
9c6914d29d
Fix redundant lambda parentheses
2021-04-16 06:26:45 -04:00
a1787d3819
Merge pull request #12445 from peppy/show-selected-objects-in-timeline
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Add border showing selected blueprints in timeline
2021-04-16 19:22:04 +09:00
8d6c30c73b
Fix lint
2021-04-16 05:57:36 -04:00
b413ffae3e
Fix test going offscreen in headless execution
2021-04-16 18:54:33 +09:00
ec0211809f
Apply peppy's suggestions
2021-04-16 05:53:27 -04:00
f824105075
Merge branch 'master' into fix-slider-zero-length
2021-04-16 18:47:22 +09:00
473ff7c020
Merge pull request #12440 from smoogipoo/apply-ibindable-interface-change
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Apply changes resulting from IBindable interface updates
2021-04-16 18:37:47 +09:00
65a6f9f8a4
Merge branch 'fix-initial-spectator-state-callback' into multiplayer-spectator-screen
2021-04-16 18:26:46 +09:00
d760e81a91
Fix lint
2021-04-16 05:22:41 -04:00
274e33184b
Fix SpectatorScreen potentially missing user playing callbacks
2021-04-16 18:22:22 +09:00
46d2181d42
Remove now unnecessary (duplicating) test
2021-04-16 18:21:56 +09:00
377e5ce6b3
Fix test incorrect sending state too often
2021-04-16 18:21:35 +09:00