65aa01866e
add test scene for OsuMarkdownContainer
2021-04-27 14:38:21 +07:00
881043bc5d
Fix failing test after mod settings layout changes
...
The slight hack which was used in the test to ensure that the mod
settings overlay covered the entire width of the mod overlay broke after
adjustments to the layout in the previous commit.
Locally adjust the hack to use the parent of the `ModSettingsContainer`
rather than the container itself.
2021-04-20 19:38:25 +02:00
577755ee19
Add placeholder when no colours are visible
...
Will be removed once combo colours are mutable.
2021-04-18 20:46:42 +02:00
0cd1aa8c1c
Add support for custom colour prefixes
2021-04-18 20:44:55 +02:00
67c19df000
Add test coverage for adding/removing colours
2021-04-18 19:35:42 +02:00
1b2c43b92c
Add basic structure of colour palette
2021-04-18 19:29:04 +02:00
346e36d32a
Make Mod.Description
abstract and add missing descriptions
2021-04-15 14:36:26 +09:00
558f8fa51e
Adjust testscene
2021-03-25 23:20:26 +01:00
7fa5fd5647
Update usages of config with framework changes
2021-03-17 16:10:16 +09:00
3802cb29a4
Fix failing tests doing reference comparisons between string and LocalisedString
2021-02-25 17:49:54 +09:00
90e8308716
Merge branch 'master' into localisation-refactor-framework
2021-02-25 17:28:55 +09:00
1fd76ea3fb
Apply changes to UI components overriding functions with changing signatures
2021-02-22 19:01:42 +09:00
cdbf8de29d
Update other tests which can benefit from using a shorter beatmap
2021-02-22 14:53:32 +09:00
2ee634d173
Create subclass for "Error" notifications to allow them to have a unique pop-in sound
2021-02-11 13:55:43 +09:00
98a83722ff
Move the point at which selected mods are reset in tests to allow mutliple creation test flow
2021-02-10 15:29:55 +09:00
de8a60435f
Add failing test covering reported breaking case
2021-02-10 14:44:37 +09:00
e9ef4aaf88
Add test covering expectations of external mod changes
2021-02-10 14:34:45 +09:00
0efad9ded1
Add test coverage of setting reset on deselection
2021-02-09 13:54:13 +09:00
3e750feaa4
Subclass LocalPlayerModSelectOverlay to correctly deselect incompatible mods on free mod selection
2021-02-05 16:42:35 +09:00
cef16a9f61
Add test coverage of animation / selection flushing
2021-02-04 19:55:15 +09:00
15062cc63f
Fix intermittent test failures
2021-02-04 19:29:48 +09:00
b06f4ee124
Merge branch 'master' into solo-mod-select-overlay
2021-02-03 23:44:08 +09:00
2a52851e68
Merge branch 'master' into modselect-dynamic-isvalid
2021-02-03 22:11:33 +09:00
77735ac9dc
Merge pull request #11663 from smoogipoo/modselect-disable-stacking
...
Allow mod buttons to not be stacked
2021-02-03 22:11:02 +09:00
921f008217
Fix ModIcon not updating background colour correctly
2021-02-02 21:35:08 +09:00
e58ece9e10
Make ModSelectOverlay abstract
2021-02-02 21:06:04 +09:00
50e92bd0ed
Fix selection not being preserved when IsValidMod changes
2021-02-02 20:50:54 +09:00
10ceddf3ff
Make IsValidMod adjustable
2021-02-02 20:47:50 +09:00
6d620264f4
Allow mod buttons to not be stacked
2021-02-02 20:27:41 +09:00
d034728443
Remove conditional compilation symbols for such case
2021-01-24 01:05:45 +03:00
85b8b00b8c
Fix forgotten modulo
2021-01-24 01:04:56 +03:00
faa2210274
Use old-style Enum.GetValues method for older than .NET 5
2021-01-24 00:55:58 +03:00
acfb2d2980
Refactor beatmap set covers into using ModelBackedDrawable<T>
2021-01-24 00:32:33 +03:00
d83abfa7d2
Add test scene with failing test case
2021-01-24 00:32:20 +03:00
360f26c13d
Merge branch 'master' into scroll-to-20
2021-01-22 19:58:36 +01:00
54dbb43f79
Fix more potential failures
2021-01-21 14:03:35 +09:00
7c4a072568
Merge branch 'master' into scroll-to-20
2021-01-21 13:48:26 +09:00
163a937e41
Fix mod test failing intermittently
2021-01-21 13:30:53 +09:00
5fd644fc57
Unify variable names
2021-01-17 22:42:48 +09:00
268f9d661f
Dispose of local config on disposal
2021-01-13 13:00:14 +03:00
80fa2cf693
Add test coverage
2021-01-12 11:14:05 +03:00
375ecf92ed
Merge remote-tracking branch 'upstream/master' into fix-mod-buttons-not-copying-settings
2021-01-09 00:26:18 +03:00
0639429a23
Fix test (and remove no longer valid test)
2021-01-05 18:10:39 +09:00
54982dcdd7
Refactor LoadingLayer to avoid applying effects to external drawables
...
In theory this seemed like a good idea (and an optimisation in some
cases, due to lower fill rate), but in practice this leads to weird edge
cases.
This aims to do away with the operations on external drawables by
applying a dim to the area behind the `LoadingLayer` when required.
I went over each usage and ensured they look as good or better than
previously.
The specific bad usage here was the restoration of the colour on dispose
(if the `LoadingLayer` was disposed in a still-visible state).
I'm aware that the `BeatmapListingOverlay` will now dim completely during
load. I think this is fine for the time being.
2021-01-05 17:31:45 +09:00
ee664ad571
Add test coverage
2021-01-01 03:47:18 +03:00
668f89d8b2
Copy test from #11019
2020-12-22 17:33:11 +02:00
eb38bc4b4c
Add the ability to import into ArchiveModelManagers from a stream
2020-12-07 18:09:18 +09:00
15e0ea332b
Check state instead of alpha in tests
2020-12-06 13:18:19 -08:00
c4cb1440ab
Rename PaginatedContainerHeader to ProfileSubsectionHeader
2020-11-21 02:59:01 +03:00
ef3c918a3c
Simplify input buttons/keys in tests
2020-11-09 14:18:20 -08:00