Commit Graph

14318 Commits

Author SHA1 Message Date
a7dc9bb582 Add tooltip and remove pink layer 2019-10-07 15:41:05 +03:00
2d707b2b65 Implement PostBeatmapFavouriteRequest 2019-10-07 15:36:23 +03:00
f15953d65c Fix carousel including filtered difficulties in sort comparisons 2019-10-07 15:17:03 +09:00
2e20380d07 Merge branch 'master' into placement-blueprint-movement 2019-10-06 13:52:22 +08:00
e257f4ca04 Resume music to same position when exiting gameplay 2019-10-05 10:31:44 -07:00
93c0cf14c1 Merge branch 'master' into allow-fallback-decoder-overwrite 2019-10-05 10:56:57 +08:00
a71db11ea5 Remove depth parameter description 2019-10-04 18:38:44 -07:00
5d460eaf6b Remove depth specification and button order regression 2019-10-04 17:14:19 -07:00
e7ba6ef5c4 Fix keybinding order of beatmap options 2019-10-04 14:32:43 -07:00
7c2c537bc9 Allow fallback decoder overwrite
To fix the runtime crashes in difficulty calculation components, remove
the check for pre-existing fallback registration along with
the exception. The xmldoc for the registration function has been
extended to make users aware of possible consequences of calling it.
2019-10-04 18:20:20 +02:00
6fce646369 Merge branch 'master' into placement-blueprint-movement 2019-10-04 19:05:56 +08:00
9eab56e2fc Merge branch 'master' into editor-beatmap-changed-event 2019-10-04 17:58:58 +08:00
456def70c8 Merge branch 'master' into fix-negative-key-counter 2019-10-04 15:26:18 +09:00
457e0c4d7b Merge pull request #6117 from bdach/beatmap-parsing-fallback-v2
Add fallback decoder option for badly-headered files
2019-10-04 15:03:10 +09:00
aeb62825cd Move out requireMoreUpdateLoops for better consistency 2019-10-04 13:42:06 +08:00
49fdb4b731 Fix Alt-F4 being blocked during gameplay (#6369)
Fix Alt-F4 being blocked during gameplay

Co-authored-by: Dean Herbert <pe@ppy.sh>
2019-10-04 13:33:00 +08:00
ddef7fa3ba Repair behavioural change 2019-10-04 13:32:47 +08:00
bcdc22087a Merge remote-tracking branch 'upstream/master' into fix-negative-key-counter 2019-10-04 13:24:59 +08:00
2b61bb709e Merge branch 'master' into beatmap-parsing-fallback-v2 2019-10-04 14:08:27 +09:00
f1772d01d2 Add the new switch button + labelled switch button (#6257)
Add the new switch button + labelled switch button

Co-authored-by: Dean Herbert <pe@ppy.sh>
2019-10-04 13:01:57 +08:00
dc984d0d81 Merge branch 'master' into beatmap-parsing-fallback-v2 2019-10-04 13:51:56 +09:00
ffde389641 Add difficulty calculator beatmap decoder fallback 2019-10-04 13:28:32 +09:00
47c1f36f9d Add ValidForResume check 2019-10-04 11:41:53 +08:00
71985c7ef1 Update fail logic to match 2019-10-04 11:23:42 +08:00
a7b58cad99 Merge branch 'master' into labelled-switch-button 2019-10-04 11:15:54 +08:00
e9cb06a5e2 Merge branch 'master' into truncate-metadata-on-wedge 2019-10-04 12:08:06 +09:00
a7d7a28d34 Merge branch 'master' into fix-alt-f4-being-blocked-by-overlays 2019-10-04 11:05:28 +08:00
925615320e Update lazer default combo colours to match stable 2019-10-04 10:46:48 +08:00
a5e1cb8feb Merge remote-tracking branch 'Game4all/master' into truncate-metadata-on-wedge 2019-10-04 11:21:33 +09:00
d87f6d270b Merge branch 'master' into fix-alt-f4-being-blocked-by-overlays 2019-10-03 08:43:31 -07:00
0dd12990c4 Fix possible nullref in MusicController (#6379)
Fix possible nullref in MusicController
2019-10-03 20:11:52 +08:00
dbcb9e51c2 Merge branch 'master' into muted-notification 2019-10-03 12:51:22 +02:00
636913a4a6 Refactor PlayerLoader changes 2019-10-03 19:22:41 +09:00
6c878cb167 Prevent nullrefs 2019-10-03 19:15:37 +09:00
662a1a9c2c Use current 2019-10-03 18:55:53 +09:00
bcf0b2752e Fix possible MusicController nullref 2019-10-03 18:48:44 +09:00
f2ba87a1d2 Fix placement blueprint test scenes not working 2019-10-03 16:28:56 +09:00
652acac87f Move placement movement event to BlueprintContainer 2019-10-03 16:14:42 +09:00
6268bbcfc8 Merge branch 'master' into beatmap-parsing-fallback-v2 2019-10-03 15:12:21 +08:00
b28689c774 Fix key counters appearing negative on intense beatmaps
When `FrameStabilityContainer` decides it needs multiple updates on the same frame, it ends up with an elapsed time of zero. This was interacting badly with the condition used in `RulesetInputManager` to govern playback direction.

I have changed this to use `Rate` as exposed by the frame stable clock.

- Closes #6198.
2019-10-03 15:01:54 +08:00
2c13043c42 Hook up the event to HitObjectComposer 2019-10-03 14:40:00 +09:00
3fb0b0b668 Rename to StartTimeChanged and add xmldocs 2019-10-03 14:37:16 +09:00
897b3233af Add start time tracking to EditorBeatmap 2019-10-03 14:23:48 +09:00
f8eb07b211 Only lock database for the duration of a model restoration 2019-10-03 11:24:17 +09:00
c85d7c8b3f Merge branch 'master' into reduce-database-deletion-locks 2019-10-03 10:17:27 +08:00
8017788521 Revert "Fix alt-f4 being blocked in interface"
This reverts commit 752dd26a4f.
2019-10-02 16:08:24 -07:00
148089f160 Revert "Remove unnecessary exitConfirmed condition check"
This reverts commit 38fe519c91.
2019-10-02 16:08:19 -07:00
38fe519c91 Remove unnecessary exitConfirmed condition check 2019-10-02 12:28:48 -07:00
752dd26a4f Fix alt-f4 being blocked in interface 2019-10-02 11:17:43 -07:00
a69b9f1148 Fix alt-f4 being blocked during gameplay 2019-10-02 11:16:31 -07:00