Commit Graph

48 Commits

Author SHA1 Message Date
f67d263596 Move ruleset-specific hitwindows to post-converted hitobjects 2018-05-17 13:35:15 +09:00
bfad101d17 Standardise naming 2018-05-11 15:42:34 +09:00
8563291796 Add convert mania HitWindows 2018-05-11 15:32:00 +09:00
c052ee71c1 Add convert osu HitWindows 2018-05-11 15:31:36 +09:00
9c65d347ba Add convert taiko HitWindows 2018-05-11 15:31:12 +09:00
06c6f55995 Apply offset to end times on legacy converter 2018-04-30 00:43:32 -07:00
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
217dd2ecdc Initial push for better decoders 2018-03-09 21:24:15 +09:00
8a15d4e677 Fix linear perfect-curves not being cased to CurveType.Linear
Fixes #2151.
2018-03-02 18:21:40 +09:00
5b4fef0180 Add bare minimum sanity checking of beatmap input values to make broken maps load
Resolves ppy/osu#1988.
2018-02-28 18:12:24 +09:00
8c90abe0dc Make slider control points relative to start position 2018-02-23 20:59:27 +09:00
d37844c068 Clean up off-by-one offsets from repeat-related properties 2018-01-23 13:37:25 +09:00
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
d288d8a51f Remove SampleInfoList 2017-12-25 15:40:01 +09:00
6a29f6020a Make HitObjects construct nested hit objects 2017-12-22 21:42:54 +09:00
db50ad794e CI adjustments
- removing unnecessary `using`s
- name Fields/Methods according to rules
- removing unnecessary initializations
2017-12-01 17:58:11 +01:00
806c0e3b26 restructured OsuLegacyDecoder into LegacyDecoder
Beatmap works, Storyboard not...
2017-12-01 17:43:33 +01:00
2610cadd3c CI fixes 2017-11-21 12:11:29 +09:00
4f6263ef86 Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
6a7b410bc3 Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed. Fixes #1147 2017-08-21 11:58:54 +09:00
e42c279229 More generic catching for broken hitobject strings 2017-08-10 01:50:20 -05:00
c16dbc05aa Add new error for malformed (too many variables) hit objects during import 2017-08-09 23:41:22 -05:00
fce580d717 Reshuffle namespaces 2017-07-26 13:22:46 +09:00
c137ee822c Give velocity a sane default value. 2017-05-29 12:19:51 +09:00
231b1ae610 We don't need a curve. 2017-05-29 12:19:38 +09:00
6101fe98e1 Always ApplyDefaults after parsing beatmaps to make sure hit objects are in their most loaded state. 2017-05-29 12:10:29 +09:00
9565bb9572 Fix hold notes - remove glow for now.
# Conflicts:
#	osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
#	osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs
2017-05-17 13:09:49 +09:00
17466a662c Add hold note conversion. 2017-05-17 13:09:07 +09:00
28f7e0cdba Introduce SampleInfoList as List<SampleInfo> to reduce generic nesting. Fix CI warnings. 2017-04-26 14:12:21 +09:00
a475f1f237 Remove redundant qualifier. 2017-04-24 14:16:51 +09:00
2af9bf1423 Prefix everything inside Rulesets.Objects.Legacy with "Convert" to avoid naming clashes with Ruleset projects. 2017-04-22 21:33:11 +09:00
ec04ceaece Fix off-by-one on repeatCount. 2017-04-22 20:53:55 +09:00
1bb0b96ddc Make IHasCurve not depend on a SliderCurve object. 2017-04-22 20:43:20 +09:00
5cdbb226f8 Remove CurvedHitObject to make RepeatSamples not tied to curve. 2017-04-21 20:40:11 +09:00
b8f9a2be6e Whoops fix xmldoc. 2017-04-21 20:40:05 +09:00
748f13501a Remove HeadSamples and TailSamples, combine into RepeatSamples. 2017-04-21 20:04:40 +09:00
382e656e9f CI fixes. 2017-04-21 19:51:23 +09:00
6c8bd4dfe4 More trimming. 2017-04-21 19:41:46 +09:00
47f9b2d55b Trim whitespace. 2017-04-21 19:38:04 +09:00
b8c10aa595 Improve xmldoc. 2017-04-21 19:37:16 +09:00
cae4c7c6e5 Combine construction and assignment. 2017-04-21 19:12:16 +09:00
a999c42d8a Split slider samples into head + tail + repeats + body (the original HitObject.Samples). 2017-04-21 18:49:49 +09:00
a7afde02bf Oops, apparently normal hit sound should always be added. 2017-04-21 16:27:35 +09:00
b4a4597366 Transform legacy HitObjectParsers to give repeat slider sounds, instead of all sounds. 2017-04-21 16:18:11 +09:00
83f1f9d7e5 Add ability to parse per-repeat sounds. 2017-04-21 14:38:46 +09:00
bd7341c5a1 Restructure reading normal/add/volume members into class to make code a bit more readable/usable. 2017-04-21 14:36:28 +09:00
ac9f0ccb48 Fix hit normals always being played, regardless of sound type. 2017-04-21 13:59:55 +09:00
fbd26a1d5e Mode -> Ruleset. 2017-04-18 16:05:58 +09:00