3d28a0ccef
Merge pull request #11271 from peppy/dev-server
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Prefer connecting to dev server when running in DEBUG
2020-12-24 23:01:19 +09:00
d5c348b568
Remove explicit public access modifier from interface
2020-12-24 13:44:46 +01:00
66a23c22e5
Fix various tests failing due to dependence on specific online data
2020-12-24 21:28:24 +09:00
4fb2610c82
Merge branch 'master' into frame-bundle-accuracy
2020-12-24 11:20:06 +01:00
323da82477
Add website root URL and update most links to use it
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For what it's worth, I intentionally didn't include news / changelog /
supporter, because these should never change.
2020-12-24 18:11:42 +09:00
eb795a2127
Move all endpoint information to a configuration class
2020-12-24 17:58:38 +09:00
1f80f01b53
Add accuracy to frame bundle header
2020-12-24 14:46:52 +09:00
43370d7021
Merge pull request #11273 from bdach/duplicate-user-in-mp-room
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Improve reliability of handling user joined messages
2020-12-24 14:31:44 +09:00
b29a5e2073
Merge pull request #11270 from bdach/better-error-handling
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Improve error handling at realtime room settings screen
2020-12-24 13:23:49 +09:00
a71496bc4e
Sanity check received user joined messages
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While test failures fixed in 9843da5
were a shortcoming of the test,
they exposed a potential vulnerable point of the multiplayer client
logic. In case of unreliable message delivery it is not unreasonable
that duplicate messages might arrive, in which case the same scenario
that failed in the tests could crash the game.
To ensure that is not the case, explicitly screen each new joined user
against the room user list, to ensure that duplicates do not show up.
`UserLeft` is already tolerant in that respect (if a user is requested
to be removed twice by the server, the second removal just won't do
anything).
2020-12-23 21:00:49 +01:00
e89583d732
Prefer connecting to dev server when running in DEBUG
2020-12-24 01:33:19 +09:00
3b0bf11366
Fix JoinRoom failing to return canceled token
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As it turns out, `Task.FromCanceled` expects to receive an already
cancelled `CancellationToken`, which `CancellationToken.None` is not.
2020-12-23 17:01:01 +01:00
4296f61d6c
Tidy up event flow of change settings call
2020-12-23 22:39:14 +09:00
94e4928c4b
Bring back accidentally-removed license header
2020-12-23 11:27:15 +01:00
0ddcab574f
Rename method to avoid weird code analysis rule
2020-12-23 17:14:58 +09:00
7cc38f03d1
Use extension method in all call sites of fire-and-forget async usage
2020-12-23 17:10:34 +09:00
569c4092ef
Move notification to stateful client so it is only shown to the user from one location
2020-12-23 16:35:39 +09:00
00d50150de
Ensure the current room is left at a mutliplayer client level on client disconnection
2020-12-23 16:35:39 +09:00
08d87ccb1e
Merge branch 'master' into present-recommended
2020-12-22 23:36:13 +01:00
12876d7fb6
Add very basic error handling on ChangeSettings calls
2020-12-22 16:50:30 +09:00
3f966386ed
Fix compile time failure due to potentially null connection
2020-12-22 15:15:32 +09:00
d229fbba6e
Merge branch 'master' into present-recommended
2020-12-22 13:52:29 +09:00
c07b2d89e6
Merge branch 'master' into realtime-multiplayer-2
2020-12-21 18:44:03 +09:00
3e3d5b2e37
Merge pull request #11235 from smoogipoo/fix-apibeatmapset-deserialisation
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Fix metadata lost in beatmapset deserialisation
2020-12-21 18:03:30 +09:00
44af32dc47
Merge pull request #11234 from smoogipoo/fix-category-serialisation
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Fix room category being serialised as int
2020-12-21 18:03:10 +09:00
5ec64c0348
Merge pull request #11232 from smoogipoo/participant-count-serialisation
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Make participant count non-nullable
2020-12-21 17:34:01 +09:00
93cac000e5
Merge branch 'fix-apibeatmapset-deserialisation' into realtime-multiplayer-2
2020-12-21 17:16:28 +09:00
eb46c9ce9b
Fix metadata lost in beatmapset deserialisation
2020-12-21 17:11:30 +09:00
04af072da7
Merge branch 'fix-category-serialisation' into realtime-multiplayer-2
2020-12-21 16:57:22 +09:00
e23d81bfc6
Use enum property
2020-12-21 16:56:45 +09:00
a021aaf546
Fix room category being serialised as ints
2020-12-21 16:42:21 +09:00
5d73359bd7
Make participant count non-nullable
2020-12-21 16:35:19 +09:00
64a32723f3
One more case
2020-12-21 16:23:42 +09:00
14ea49a14d
Merge branch 'nullable-endsat' into realtime-multiplayer-2
2020-12-21 16:22:16 +09:00
a59124dd93
Make room duration/endsat nullable
2020-12-21 16:18:39 +09:00
bcd140b8df
Merge branch 'master' into realtime-ready-button
2020-12-20 18:20:57 +01:00
b31f4e9e85
Merge branch 'stateful-multiplayer-client' into realtime-multiplayer-2
2020-12-21 00:41:42 +09:00
a893360c0e
Reword comment
2020-12-21 00:41:14 +09:00
536df074a9
Don't attempt to re-map existing beatmap/ruleset (for testing)
2020-12-21 00:02:49 +09:00
1d7d8bd6fc
Hook up a realtime multiplayer client
2020-12-20 23:26:31 +09:00
fdfe3c2b36
Merge branch 'realtime-ready-button' into realtime-multiplayer-2
2020-12-20 23:11:06 +09:00
4ada0e17c0
Merge branch 'abstract-room-manager' into stateful-multiplayer-client
2020-12-20 23:10:05 +09:00
9d13a5b06a
Fix potential cross-thread list access
2020-12-20 22:53:07 +09:00
f876a329b1
Fire-and-forget leave-room request
2020-12-20 22:51:33 +09:00
45107280a0
Make TimeBetweenPolls into a bindable
2020-12-20 18:34:54 +09:00
0cf078562d
Split method up and remove nested scheduling
2020-12-20 18:30:00 +09:00
508f73d949
Fix up comment
2020-12-20 18:25:54 +09:00
8b1f5ff492
Only instantiate ruleset once
2020-12-20 18:25:23 +09:00
724e4b83fe
Fix nullability and remove early check
2020-12-20 18:21:03 +09:00
d392e0f27e
Extract shared rank-formatting helper
2020-12-19 15:04:22 +01:00