Andrei Zavatski
d4b56aac84
Add missing whitespace
2020-11-22 02:17:54 +03:00
Andrei Zavatski
9d7ddf8343
Merge master with conflicts resolved
2020-11-22 02:13:35 +03:00
Andrei Zavatski
fe4c622041
Make OnUserChanged private
2020-11-21 23:13:46 +03:00
Andrei Zavatski
dbfc839df3
Move missing text to PaginatedProfileSubsection
2020-11-21 23:03:54 +03:00
Andrei Zavatski
11c3ccfcaa
Move rulesets property to PaginatedProfileSubsection
2020-11-21 22:49:56 +03:00
Bartłomiej Dach
240c1b0aef
Add support for changing animation start time after load
2020-11-21 20:06:30 +01:00
Bartłomiej Dach
9f997db958
Rewind judgement transforms before clearing
2020-11-21 17:56:49 +01:00
Bartłomiej Dach
875f986979
Remove default from base ResultsScreen too
2020-11-21 14:38:38 +01:00
Endrik Tombak
72d9da5fac
Apply review suggestions
2020-11-21 14:26:09 +02:00
Endrik Tombak
6c5a6b42e5
Only calculate recommended SR once
2020-11-21 14:09:32 +02:00
Endrik Tombak
944f3480c2
Merge branch 'master' of https://github.com/ppy/osu into present-recommended
...
Conflicts:
osu.Game/OsuGameBase.cs
osu.Game/Screens/Select/DifficultyRecommender.cs
osu.Game/Screens/Select/SongSelect.cs
2020-11-21 14:01:01 +02:00
ekrctb
295ca38cda
Merge remote-tracking branch 'origin/master' into on-drawable-hitobject-added
2020-11-21 15:25:16 +09:00
ekrctb
4345d8dcb6
Event -> virtual method
2020-11-21 15:20:33 +09:00
ekrctb
281ed49332
Add HasInitialized
to DHO
...
As it turned out, `IsLoaded` is not a reliable way.
2020-11-21 11:19:52 +09:00
Andrei Zavatski
718ba9253b
Implement ProfileSubsection component
2020-11-21 03:18:24 +03:00
Andrei Zavatski
c4cb1440ab
Rename PaginatedContainerHeader to ProfileSubsectionHeader
2020-11-21 02:59:01 +03:00
ekrctb
82aefa3868
Rework and rename to OnNewDrawableHitObject.
...
The semantics is changed and hopefully more clear.
2020-11-21 00:27:19 +09:00
smoogipoo
9520cf6481
Merge branch 'master' into fix-judgement-ordering
2020-11-20 22:49:33 +09:00
Dan Balasescu
58fc61aa95
Merge branch 'master' into legacy-judgement-particles
2020-11-20 22:19:11 +09:00
Dan Balasescu
8785da1b41
Merge pull request #10917 from peppy/no-applause-on-autoplay
...
Don't play flair animations / sounds when watching autoplay or viewing a result directly
2020-11-20 21:48:10 +09:00
Dan Balasescu
79752bcb19
Merge branch 'master' into legacy-jugement-match-stable-transforms
2020-11-20 20:51:27 +09:00
Dean Herbert
8080fe942c
Fix samples being played more than once on skin change
2020-11-20 20:38:26 +09:00
ekrctb
772f6df668
Add a remark for DrawableHitObjectAdded
2020-11-20 18:00:00 +09:00
ekrctb
c013cd11c9
Add DrawableHitObjectAdded event
2020-11-20 17:56:47 +09:00
Dean Herbert
53b6d90ab4
Don't show default judgements in front of objects for now
2020-11-20 16:30:58 +09:00
Dean Herbert
a00e0d7279
Move CanBeNull specification to the interface
2020-11-20 16:30:48 +09:00
Dean Herbert
7fe0923fcf
Show main judgement content above hitobjects
2020-11-20 16:25:48 +09:00
Dean Herbert
0e9999ecb1
Merge branch 'remove-dead-playfield-code' into fix-judgement-ordering
2020-11-20 16:12:48 +09:00
Dean Herbert
2db42f8e67
Remove default allowRetry parameter value from ResultsScreen
2020-11-20 14:35:44 +09:00
Dean Herbert
8c32d3f781
Don't play flair animations / sounds when watching autoplay or viewing a result directly
...
I think this is a pretty good place to be for now. The flair will play
if you just watched a play (local, replay or spectator) but will not
play if you are coming from song select (viewing a replay's result
screen from the leaderboard) or in the case of autoplay.
Closes #10762 .
2020-11-20 14:32:31 +09:00
Dean Herbert
1df3f88fc4
Update framework
2020-11-20 12:32:17 +09:00
Bartłomiej Dach
6356b2dde9
Prevent editor from crashing for rulesets with no compose screen implementation
2020-11-19 22:11:52 +01:00
smoogipoo
7c83a27002
Add more xmldocs
2020-11-19 22:48:21 +09:00
smoogipoo
8a656f7cee
Fix missing SkinChanged event + safety
2020-11-19 22:42:44 +09:00
smoogipoo
a53848ef9b
Fix storyboard imlpementation
2020-11-19 22:30:41 +09:00
smoogipoo
d388c44428
Cleanup, refactoring, and restart sample on skin change
2020-11-19 22:30:21 +09:00
smoogipoo
7180bfe4ba
Unlimit number of samples per pool
2020-11-19 21:21:57 +09:00
smoogipoo
0287269b2f
Fix volume discrepancies
2020-11-19 21:21:30 +09:00
smoogipoo
f013928fa3
Set maximum pool size
2020-11-19 20:40:01 +09:00
smoogipoo
70cb197957
Cleanups
2020-11-19 20:38:36 +09:00
smoogipoo
812d5d59b1
Fix looping not being propagated
2020-11-19 20:29:09 +09:00
smoogipoo
8920534a25
Fix pools not being added to hierarchy
2020-11-19 20:24:03 +09:00
smoogipoo
003fed857c
Separate files
2020-11-19 19:52:34 +09:00
smoogipoo
730b14b5bb
Add initial hit sample pooling
2020-11-19 19:51:09 +09:00
Dean Herbert
1c7ee2ca5f
Simplify math by making direction a float
2020-11-19 18:46:19 +09:00
Dean Herbert
84e73e88d5
Use structs for parts for added safety
2020-11-19 18:08:54 +09:00
Dean Herbert
3a7291c5cf
Fix some behavioural regressions
2020-11-19 17:56:11 +09:00
Dean Herbert
476d0256cc
Replace particle explosion implementation with DrawNode version
2020-11-19 17:22:37 +09:00
Dean Herbert
83024f1ec5
Add back positional randomness from stable
2020-11-19 16:00:20 +09:00
Dean Herbert
efd5acb8ab
Randomise direction every animation playback
2020-11-19 15:55:11 +09:00